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Posts with tag icecrown-citadel

Breakfast Topic: I am the lucid dream

Recently, I was talking to Matticus and Kinaesthesia on one of our podcasts about Ruby Sanctum. Toward the end of the discussion, Kina mentioned how much he loved Halion's voice actor, Matthew Mercer (granted, we didn't know that was his name at the time.) We agreed his voice acting was excellent, and Kina suggested Blizzard ought to keep bringing him back for more parts. To date, Mercer also has done the voice of General Vezax in Ulduar and Overthane Balargarde in Icecrown.

Anyway, some days later while we priests were tossing the PoM around, the subject came up again, and Kina quoted the line Halion says when you enter phase 2: "You will find only suffering in the realm of twilight. Enter if you dare." He gushed at the inflection on the word "suffering," while I stated my preference for the way he taunts you with, "Enter if you dare."

Our talk led to other memorable lines from Wrath. I immediately brought up Sara from Ulduar and quoted her haunting, "I am the lucid dream." Plus, who could forget a first visit to Ulduar? I remember my sleepy raid's wandering into the Antechamber around 1 a.m. the first night that patch 3.1 went live. After accidentally completing Crazy Cat Lady and distributing loot, we stood around deciding where to go next. Vent had gone quiet while we all tabbed out to read up on Hodir until a deafening scream cut through the silence of the Observation Ring. Everyone on Vent promptly freaked out: "What the hell was that!?!"

I loved it.

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Filed under: Breakfast Topics, Wrath of the Lich King

Raid Rx: Welcome to heroic Icecrown Citadel


Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand pooh-bah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI-, macro- and addon-related. If you're looking for more healing advice, check out the Plus Heal community.

Now that you've taken down the Lich King in Icecrown Citadel on normal mode, what's next? The heroic versions of the bosses, of course! You're ready for the next step. Plus with the 30 percent buff active, you'll have a bit more breathing room and leeway. This week, I'll give you a quick walkthrough on all of the bosses in terms of healing expectations.

Except maybe the Lich King. Haven't quite solved him yet, and the guy is worth a post of his own in the future.

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Filed under: Raid Rx (Raid Healing)

Guest Post: 32 tricks for Icecrown Citadel

This article has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com.

Icecrown Citadel has been out for eightmonths now, and with the availability of i264 emblem gear and the 30 percent zone buff, it's become accessible to raiders with a wide range of experience. Some players have downed the bosses 100+ times on various alts, and other players may be just starting out.

Regardless of your experience level, there are always interesting tricks about the fights that people learn over the course of time. Here are 32 of them.
  • Warlocks, time your Seed of Corruption to hit as Bone Spike cast ends, and if everyone's stacked correctly in melee range, you'll be top damage on Bone Spikes.
  • During Bone Storm casts, tanks should run to be farthest away from center of raid. Some 90 percent of the time, he'll target the farthest person away to move to.
  • Any time you have to split your DPS into two groups (whether it's Thaddius or adds on Lady D or Valithria), an easy way to get balance is to go through Recount by damage done and put Nos. 1, 3, 5, 7, 9, 11, 13 and 15 on damage done on one side and the rest on the other side.
  • Spellsteal or Purge the Vampiric Might on fanatics.
  • Boomkin rooting for Darnavan works especially well, but note that he's immune to Cyclone.

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Filed under: Raiding, Guest Posts

Icecrown raid buff now at 30%

Good news, everyone! Your faction specific Icecrown Citadel buff is now 30%, meaning things just got a little more lenient in ICC. Now's your chance to capitalize on the content in there to get alts ready for Cataclysm, finish off those drakes you've been lusting after, or just proudly wear that Kingslayer title.

Filed under: News items, Wrath of the Lich King

Totem Talk: Cooldown management in ICC part 2


Rich Maloy lives and loves enhancement. Enhance is his main spec, his off spec, and his off-off spec. The other trees are there purely for his amusement. Whatever your shaman's spec, get your questions ready for the Totem Recall shaman roundtable on Raid Warning coming July 13. Send your questions in now to be answered by the top shaman from around Azeroth.

Last week we covered the Lower Spire of ICC and how enhancement shaman (or any damage-dealing class, for that matter) can maximize their cooldown usage. This week we'll use the 25% buff and power-clear the rest of the instance.

Rotface

Regular and Heroic Another fight where Heroism off the start is the best way to go. The oozes come out faster the lower his health gets, so my theory is to get as much damage on target early on. At the end, things are hectic and too much damage is lost as too many people are running around or dead. You can pre-pot here to have another Potion of Speed available to use later on in combat. An early Hero makes cooldown management easy; use at the beginning and then again at every opportunity.

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Filed under: Shaman, (Shaman) Totem Talk

Raid Rx: Healing the Lich King


Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand pooh-bah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI-, macro- and addon-related.

Welcome to the end boss. It is possible to heal through Arthas with a less than ideal composition -- my first kill with 25 players was done without the presence of any holy paladins. If your guild is still struggling with it and the issue might be from the healing side of things, maybe I can help you out here with some additional pointers. If you're not quite sure about the overall mechanics of the encounter, refer to Kinasthesia's awesome tutorial videos: Part 1 and Part 2.

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Filed under: Raiding, Raid Rx (Raid Healing)

Totem Talk: Cooldown management in the Lower Spire


Axes, maces, lightning, fire, frost, wolves, and best of all, Windfury. It can mean only one thing: enhancement. Rich Maloy lives it and loves it. His main spec is enhance. His off-spec is enhance. He blogs about the life and times of enhance at Big Hit Box, pens the enhance side of Totem Talk, and leads the guild/reality-show Big Crits as the enhancement shaman Stoneybaby. (pic: grats Saltycracker on Big Crits' first Shadowmourne!)

This article originally started as an enhancement shaman's guide to cooldown usage in ICC but given that cooldown management is universal to all damage dealers I've expanded the scope of the article. Actually, "expanded the scope" is a bit grandiose; it's more accurate to say I just changed the wording from enhance-specific spells to using the generic 3-min, 2-min and 1-min cooldowns.

In some cases I kept the enhancement abilities because they bring other abilities in addition to just straight damage. Here's a quick rundown of our major cooldowns for the unenhanced:
  • 10 min – Bloodlust/Heroism – you know it and love it
  • 10 min – Fire Ele (5 min with glyph) – yeah he's dumb but what do you expect, his brains are on fire
  • 3 min – Berserk & Bloodfury – Troll & Orc racials, respectively
  • 3 min – Feral Spirit – two wolves who do damage and heal you simultaneously. Rad.
  • 2 min – on-use Trinkets – Currently my trinkets are not on-use but I take them into account in case yours are
  • 1 min – Shamanistic Rage with t10 2pc – normally this is a mana-regeneration and damage-reduction spell but with 2pc t10 it increases damage.
I still talk about using Bloodlust/Heroism, Fire Ele, and Shammy Rage because they have their own unique aspects to deal with in raid. Namely, BL/Hero helps everyone, the Fire Ele is dumb as hell, and Shammy Rage mitigates damage.

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Filed under: Shaman, (Shaman) Totem Talk

Wrath Retrospective: Lore and the art of storytelling


With the final content patch of this expansion on our doorstep and Cataclysm following close behind, we'll be taking the next several weeks to look back on Wrath of the Lich King and everything that made it what it is, for better or for worse, in WotLK Retrospective.

Wrath of the Lich King wasn't just an expansion -- it was an experiment in progressive storytelling featuring story lines and lore that we haven't seen since Warcraft III. While Burning Crusade tackled new issues and races, it did little to further any of the Azeroth stories we'd seen in the earlier Warcraft games; Wrath took a step backwards to move the prior stories forward. Along with this change in direction, we saw the introduction of a few things that hadn't been seen in Warcraft before that made a large change to the way we view stories and quests in World of Warcraft, and a re-introduction of many of the heroes and prominent figures that we'd only caught glimpses of in vanilla. Today, we're going to look at Wrath lore: what worked, what knocked it out of the park and what failed to impress.

Phasing

Quite possibly the biggest technical advancement in storytelling was the introduction of the phasing mechanic. This allowed players to play through quests, and as the stories progressed, so did the world around the players, giving a new and unique feel to story line progression. Suddenly, instead of playing through a zone with no indication that you'd made any changes to the status quo, the world changed around you -- the chain of events in Conquest Hold in Grizzly Hills and Frosthold in the Storm Peaks both actually ended with NPCs being replaced as a direct result of player interaction. In the quest chain of The Battle for the Undercity, both Alliance and Horde players are teleported into a phased version of Orgrimmar, designed as a vehicle to further the story line -- and as a way for Alliance players to interact with Thrall without being attacked.

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Filed under: Analysis / Opinion, Lore

WoW.com's Guides to Icecrown Citadel and The Ruby Sanctum

WoW.com is pleased to announce a new initiative on our site -- raid guides. We've started this endeavor with all the bosses of Icecrown Citadel and The Ruby Sanctum, and will move forward with Cataclysm as the various bosses become available in the beta. Additionally, we'll be updating these guides as necessary when the raids change.

WoW.com's new raid guides are intended to make information about raiding faster and easier to find. You will be able to read through choice raid information about each encounter, like general strategies and tank tips. Just as importantly, we'll continue to collect the best available resources across the WoW community to help make sure your raid has everything you need to succeed.

Icecrown Citadel

Lower Spire Plagueworks Crimson Halls Frozen Halls The Lich King

Ruby Sanctum

Filed under: Raiding

Icecrown Citadel raid buff to 20%

The Icecrown Citadel raid buffs, Hellscream's Warsong and Strength of Wrynn, just went from 15% to 20% with today's maintenance. As always, this means a bunch of raid groups will be able to progress a lot farther in Icecrown Citadel, and we're two thirds of the way to the final 30%. Assuming the schedule remains constant, the last Tuesday in June, the 29th, is when we can expect to see the next 5%.
Adam Holisky: I'm doing 10k single target dps right now on my huntard in ICC. today I'll magically do 10.5k. that just doesn't seem right.

Basil Berntsen: It's better than suddenly reducing the health of the bosses by 30% like they did in BC
While this might cheapen raiding rewards for many hard core players, I'll take a slowly increasing, optional buff against a flat out 30% HP reduction any day. Also, I suspect we might see some new achievements or rewards for players choosing to not use the buff once it finishes hitting 30%.

Filed under: News items, Wrath of the Lich King

Arcane Brilliance: Level 80 mage gearing road map, part 2

The dawning of another Saturday brings with it another edition of Arcane Brilliance, the weekly mage column delivered direct to your driveway by a paperboy who blinks from house to house, fending off overprotective guard dogs with the occasional conjured ball of flame and constantly demanding his two dollars (I really, really wish I could have found an actual clip of that, but yet again, YouTube has failed me). It's all pretty impressive, especially when you consider that this paperboy is also wearing a dress.

Okay, after last week's part one of this topic, many of you disagreed with my assertion that a fresh level 80 mage should attempt to upgrade his gear prior to jumping into random heroics. I understand this point of view. Farming random heroics is by far the fastest way to gear up initially, and it is true that if you find the right groups, you and your pathetic new-80 DPS may be viewed less as a liability and more of a charity project. Thinking about it, I too secretly enjoy having someone in the group who's needing on blue drops because they're honest upgrades for him. As long as we have a decently geared tank (or a healer who's capable of keeping him up even if he isn't), even a dungeon run with terrible damage dealers can go relatively smoothly.

If you wish to gear up as rapidly as possible and you don't mind the idea that you won't quite be pulling your own weight at first, then by all means, skip my first few suggestions for gearing up and head directly for the random heroics. Better yet, get together with some better-geared guildies and queue together. That way you'll always be in a good group and one that doesn't absolutely require you to be up-to-par right away.

This week, regardless of the path you've taken to get there, I'm going to assume that you've been industrious and spent a significant amount of time gearing through drops and collecting emblems in those random heroics. Here's the general road you should be following ...

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Filed under: Mage, (Mage) Arcane Brilliance

Not all fights require a hard mode

Hard modes are some of the most popular encounters in Wrath of the Lich King. They grant better loot and extra rewards like mounts and rare titles, especially for specific server firsts. However, I'm of the opinion that ever since Ulduar, we've kind of lost sight of how the hard mode encounters should work and have instead just started making everything have a hard mode.

Frankly, the Gunship encounter in ICC, while fun, shouldn't have a hard mode. It's not really even hard; it's just free iLevel 277 gear for turning on a toggle. I blame Trial of the Crusader -- and specifically, having an entire separate raid lockout for Trial of the Grand Crusader -- for this. I realize I may be on the losing side of this divide, but I really don't think every single fight needs a hard mode. Some fights, sure. The four wing bosses of ICC, absolutely. The Lich King? Heck, it could be argued that Arthas should have taken a page from Algalon's book and only had a hard mode, or maybe Sindragosa should have been a hard-mode-only fight instead of a wing boss, and you only get to fight her after the Lich King is dead in some sort of doomsday scenario where she's chained up by Arthas and breaks free to destroy Azeroth in case of his demise.

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Filed under: Analysis / Opinion, Raiding

Breakfast Topic: We get bored

Sometimes everyone on my server simultaneously gets bored, or antsy or just a little bit more wired then normal, and things happen like the screenshot pictured above -- that's about half of the mammoth train that was walking slowly around the perimeter of Dalaran. Why was it formed? Where was it going? No idea, but as I watched them slowly shuffle by, I obligingly hopped on my Black War Mammoth and joined the train. Because it was late, I'd just finished a solid run of ICC-25, and it was something to do while I chatted with guild members.

This sort of thing happens just before the raids, too. One guild member will pull out a D.I.S.C.O. ball, another will start throwing around Party G.R.E.N.A.D.E.s. Before you know it, the dank corridor that leads into the depths of Icecrown Citadel has suddenly been turned into a happening place to be, the ground littered with "Spectral Tiger" mounts, Ogre Pinatas and kettles of Goblin Gumbo. Sometimes Archmage Vargoth puts in an appearance. He can't help it; there are usually four or five flaming draenei dancers congregated around a Brazier of Dancing Flames, and the girls just drive him crazy.

Does stuff like this happen on your server? Spontaneous dance parties, mammoth trains, stacks of flying mounts hovering above the Dalaran well? What happens when your server gets bored? Trade chat aside, mind you -- we all know how /2 gets when people are feeling feisty.

Filed under: Breakfast Topics

Blood Pact: Emblem upgrades


Blood Pact is your weekly warlock digest, brought to you by Dominic Hobbs. "We will never be without power! I have secured our future! Bask in my glory!" -- Gul'dan

I recently turned my attention back to one of my 'locks that I had pretty much stopped playing after Trial of the (Grand) Crusader. This means that his gear isn't bad by any means but that there are quite a few upgrades I can get for him without even having to get him raiding again. Pretty much all of these items come from spending Emblems of Frost.

Emblems of Frost can be collected a number of ways, the easiest being the random heroic. Completing a random Lich King heroic dungeon (using the dungeon finder tool -- /LFD) for the first time each day will earn you two Emblems of Frost, so that's 14 each week. Do note that the random element of this tool is the dungeon; feel free to form your own party before using it. You can also do the weekly raid quest for another 5 emblems. Toravon the Ice Watcher is holding a couple more for you, so if you can kill him on 10- and 25-man modes, then you can bag another four from him. To collect any more in a week you need to raid Icecrown Citadel, where if you clear it and do the ICC quest, you can get up to 60 more. After the break, we'll see what we can spend them on.

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Filed under: Warlock, (Warlock) Blood Pact

Offspec gear and Cataclysm raiding

One of the things I haven't seen discussed much concerning the 10-man/25-man split in Cataclysm is how hybrid players are going to gear offspecs.

This is the situation I'm in, and I suspect it's one that a lot of other hybrid players would recognize
; I play restoration in most guild 25-man and 10-man raids, but I tank just about everything else. On easier content, or on nights when we have too many healers show up, it's not unusual for a few people to haul out their DPS sets and go DPS for the evening.

As such, hybrid players (and particularly hybrids who have dual-specced into a role requiring a completely different set of gear) have an interest in keeping their offspec set up to date, and the best way to do this has typically been through 10-man raids where there's not much gear competition. I got 3 Sanctified feral pieces from heroic 10-man ICC, and I'm still using a few ToGC-10 pieces to tank as well. When you only have 10 players in a raid, the number of players angling for a given piece is necessarily small, and items go to offspec quickly.

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Filed under: Analysis / Opinion, Raiding, Cataclysm

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