Posts with tag icecrown-raid
Filed under: WoW TCG
War of the Elements will also feature two new dragonflights: the bronze and blue flights, with respective leaders Nozdormu and Kalecgos. What is interesting is that the TCG has solidified Metzen's statement that Kalecgos would become the new leader of the Blue Dragonflight and plays up the importance of these two flights in the coming patches and content in Cataclysm.
One of the steps in this process was the release of the Assault on Icecrown Citadel Four-Player Game. You might be familiar with the "raid deck" format (utilized previously with Molten Core, Onyxia's Lair, Magtheridon's Lair, Black Temple, and Naxxramas), wherein a group of players play cooperatively against one of their friends, who's controlling the boss(es) of the dungeon. But there's a stumbling block for those who want to just jump right in and play a raid: you have to buy your own cards and construct your own deck if you want to play as anyone but the bad guy.
Assault on Icecrown Citadel changes up the format slightly, instead putting players in the roles of Tirion Fordring, Jaina Proudmoore, and Sylvanas Windrunner as they battle the Lich King. Each hero has their own themed deck included in the box, along with Arthas' boss deck, meaning that the moment you pick up the game, you can crack it open and play.
I'm not a huge hobby gamer. I played Magic: The Gathering in middle school, but the WoW TCG is pretty much the only card or board game I play with any regularity. And I have to tell you: Assault on Icecrown Citadel is an absolute blast.
Filed under: WoW TCG
There are some rules, of course. The contest is open to legal residents of the US and Canada (excluding Quebec). You must be 18 years of age or older to enter, and you can only enter once. Multiple entries by the same individual will be disqualified. And please make sure the email address attached to your account is up to date -- that's how we'll get a hold of you if you win!
Full giveaway rules are here.
Well, summertime raiding may not be easy, however it'll definitely get easier as the buff from Icecrown Citadel slowly inches its way up to the 30% mark -- but I'm a sucker for a Gershwin reference. While some will invariably be outside living it up in the sunshine, others like myself will be avoiding the evil daystar at all costs in an effort to remain blister-free from its threatening rays. Seriously, I turn a shade of red eerily reminiscent of the sparkling pony pictured above. What's left for us sun-sensitive people to do? Why raid, of course -- and there are plenty of blogs that have something to say about raiding:
- Bible of Dreams would like to politely remind everyone that when your raid leader says everyone, this means YOU.
- World of Warcraft Philosophized has some raiding advice for people who raid infrequently.
- Addicted to WoW posted an interesting piece on WoW raiding and motor learning.
- Blessing of Fish gives us a short guide to raiding standards.
- The Healz Squad has some advice on how to be a good raider.
- Tree of Life hands out some raid detention slips.
Filed under: The Daily Quest
You have broken down the front door, taken out the Lich King's chief physician and beaten down his vampire cadre into a sparkling pulp. Now it is time to take out the Lich King's aerial core by heading into The Frostwing Halls and taking out some Frost Wyrms.
You've seen them everywhere in this expansion and with good reason. The Lich King has been raising an army of these former dragons to do his bidding. They range everywhere from Icecrown, as you would expect, but are also everywhere from the Howling Fjord to Sholozar Basin. These creatures are raised from the bodies of dragons from both the Blue Dragonflight that have been defeated by the scourge as well as any dragon remains found in the Dragonblight.
These twisted forms have no memories of their previous lives nor of the world beyond death. They are intelligent beings capable of strategy, tactics and deception, but their lack of memories of their former life, combined with their unwavering desire to serve their dark master with all the power available to them, makes them very difficult opponents. The goal here is to take out their queen and the last obstacle between you and the leader of the scourge.
Rotface is the mirror twin of Festergut. I usually raid Festergut first, and then go to visit Rotface. Rotface manages to be both a DPS check and a coordination check in a single fight. This is because Rotface does things to your raid. The longer you let Rotface stack up these things, the more difficult Rotface becomes. It's not necessarily that the damage increases as much as you're increasing the likelihood that something will go wrong. It's therefore best to burn him down as quickly as possible, even while trying to handle the coordination elements of the fight.
Jump behind the cut and let's check out the fight.
As promised, today I will be discussing 25-man Icecrown Citadel loot in a special edition of Spiritual Guidance. Additionally, I will be giving my assessments on tier 10 set bonuses for those of you who are still deciding how to spend your badges. Finally, I'll be offering up the counter arguments that readers left for the 'who to gear first' debate from Sunday's column.
We have a lot of things to discuss, so let's jump right into it!
It's no secret that tanks are generally in short supply. Blizzard has admitted as much and even designed the Death Knight class specifically to entice more people to taking up the tanking role. They've gone away from fights like the notorious, original implementation of the Four Horsemen encounter that required 8 fully geared tanks and given us more fights like Rotface that only require 2. But for a 25-player raid, you generally need 3.
So what about those fourth tanks? They find themselves riding the pine:
I have been playing WoW for just under four months and have worked my butt off to make my Warrior the best tank that I possibly can. I get numerous compliments about my ability and pride myself on being liked by all. I have joined one of the top raiding guilds on my server, but I am finding problems getting selected for raids.
Currently we raid 3 nights a week, and on average, we have 35-40 people showing up EVERY raid night. Obviously, you cannot take 40 people into ICC25 and therein lies the problem. The current state of raids encourages guilds to take 3 tanks at most, and at times, the third tank is running in an offspec, most likely dps. I am one of five tanks in the guild, and the newest of the bunch. All gear is about equal. The other four get selected for raids on a nightly basis based on seniority. I have remained diligent and have shown up for raids every night without fail, only to be told there is no need for me tonight.
Filed under: Officers' Quarters (Guild Leadership)
Hey ladies! Hey fellas! You know you're doin' good 'cause they're jealous *Pop-Pop* And they only hate ya 'cause you're a go-getter *Pop-Pop* Pop ya collar - Don't let 'em sweat 'cha! *POP* No clue what I'm talking about? Trust me, it's better that way. Though, if you don't know why I'm talking about popped collars, let me direct you to the picture above. It would seem popped collars are all the rage in Icecrown Citadel. I don't know what Blizzard was thinking with this, especially for priests. If anything, warlocks and mages are the frat boys of WoW. Or paladins. Well, whatever it is, this week I'll be talking about loot drops in Icecrown Citadel.
But first, a story.
I decided to take a break from gems this week to discuss a style of priest healing that is becoming popular among raiders: discipline raid healing. Though the concepts behind it are extremely simple to understand and execute, this style of play seems to have slipped under the radar of many players despite its amazing potential. Tag along with me after the jump and I'll fill you in on the basics and benefits of disc raid healing. Holy priests, I'm talking to you, too.
Blizzard has known about this for a while, but the issue with Nature's Grace and the soft +haste cap isn't easily fixable without impacting both Restoration and Starfire (where the NG proc is still useful), and the +crit cap is the effect of unintended stat inflation in Wrath. Enter Zarhym on Wednesday to announce news of a possible change to the Earth and Moon talent in a future mini-patch, granting 2/4/6% spell damage to the moonkin, up from 1/2/3%. While this isn't set in stone (and Balance players are already aware that an overhaul to the Nature's Grace issue probably won't happen until the Cataclysm content patch at the earliest), it's been greeted as a decent short-term fix. It's also a means of improving the scaling of what remains the moonkin's best stat (+spellpower).
Zarhym did warn that the change may not go through in this form, and we're also waiting for news on when this mini-patch will hit. Stay tuned for future announcements.