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Posts with tag illidan-stormrage

Breakfast Topic: Would you vote-kick that NPC from your party?

Pokey-slow NPCs on escort quests have long been the butt of player jokes, but with more extensive NPC participation in the patch 4.3 5-mans, I've started wondering if things are going from bad to worse. Shortly after patch 4.3 hit, I wrote on Twitter that Tyrande, Illidan, and Malfurion in the Well of Eternity are all shining examples of players who would be vote-kicked from the average PUG.

Really! Think about it:
  • Tyrande runs out of arrows, still manages to pull aggro, and then stops DPSing entirely past a certain point during the Mannoroth fight.
  • Illidan thinks he's leet and never shuts up, and he's also the archetypal Go Guy from Wowcrendor's How to win at PUGs and Gear Score.
  • Malfurion goes AFK before the boss fight and then (conveniently enough) shows up while loot is being distributed.
So does this mean that the average person with a bit of common sense is a better player than three major lore figures? I think it kinda does. This is not to say that all NPC participation in your questing or 5-mans is bad (Anduin Wrynn during the Alliance's pre-Twilight Highlands quests is pretty cool), but I hope this isn't a sign of more to come. Oh, and Thrall -- epic ground mounts are not expensive these days. You have no excuse.

Filed under: Breakfast Topics

Know Your Lore: The Dragon Soul

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

It was a tiny, small, inconsequential disc. Golden in color, simple in appearance, the talisman was far more dangerous than any could comprehend. Well ... almost anyone. The goblin servants of Neltharion, the Earth-Warder, created the object, and even they weren't truly aware of just how terrible that creation truly was. For the golden disc held not only the power to tear through the Burning Legion; it held the power to control every dragon, every flight in the world -- with the exception of Neltharion, of course.

For he would rule them all. The voices told him so and promised him glory above all creatures of the world, mortal or immortal, no matter how insignificant. The Burning Legion was simply an army of pests to be eliminated, as were the kaldorei; the War of the Ancients was a petty squabble marring the glorious moment of his ascension. It was only a matter of time.

The Dragon Soul was perhaps the most dangerous creation in existence, and it was held in the claws of a dragon that was most certainly completely insane.

Today's Know Your Lore contains some information regarding Thrall, Twilight of the Aspects, the 4.3 5-man dungeons and the Dragon Soul raid. If you're avoiding spoilers, I'd skip this for now.

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Filed under: Lore, Know your Lore

Know Your Lore: Queen Azshara, Light of Lights

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

In all of Kaldorei history, stretching back to days unknown, no monarch has ever been as beloved as Queen Azshara. Though she spends her time these days idling deep under the ocean, in patch 4.3 we finally see through the window of the Caverns of Time the leader that was once the crowning glory of Kaldorei civilization. She was born with golden eyes, a rarity at the time and so uncommon among the Kaldorei that they were heralded as a sign of future greatness.

But the greatness for which Azshara was destined would have caused her followers a moment of pause had they realized it had nothing to do with them at all. After all, when one is born into a world that demands greatness, one has to walk the fine line between greatness and humility. Though Azshara excelled at many, many things, humility was nowhere to be found on that list. Proud, arrogant, and incredibly powerful, Azshara let the devotion of her people go to her head and nearly brought Kaldorei civilization as we know it to an end because of it.

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Filed under: Lore, Know your Lore

Patch 4.3: Blizzard's official preview of the Well of Eternity heroic dungeon

Today seems to be a huge day for patch 4.3 news, as Blizzard has just released a second 4.3 dungeon preview, this one for the Well of Eternity. After opening the gateway to the past in End Time, players will be transported back in time to Azshara's palace during the War of the Ancients to retrieve the Dragon Soul. Sounds easy enough, right? Yeah, not so much -- the Dragon Soul is busy hovering over the Well of Eternity and being used to open the portal that will allow Sargeras into the world.

In order to retrieve the Dragon Soul, players will have to fight and defeat the enemies that stand in the way, including Queen Azshara herself. Also seen in Well of Eternity are two names that should ring a bell to those familiar with lore -- the pit lord Mannoroth, whose blood is responsible for the corruption of the Orcish race, and Varo'then, head of Queen Azshara's personal guard. We already know what happens to Mannoroth and Varo'then in the future, so what will happen if we mess with them in the past?

It seems as though all this mucking around in time is something players will have to be considerate of, however. According to Zarhym, "The tragic events which took place at the Well of Eternity must ultimately come to pass, leading to the Great Sundering, the creation of the Maelstrom, and the loss of countless lives."

I don't know about anyone else, but I'm looking forward to saying hello to the younger versions of Tyrande, Malfurion, and Illidan. Check out the official website for the full preview, with plenty of images and more information on the various bosses in the dungeon.

Brace yourselves for what could be some of most exciting updates to the game recently with patch 4.3. Look at what's ahead: new item storage options, cross-realm raiding, cosmetic armor skinning and your chance to battle the mighty Deathwing -- from astride his back!

Filed under: Analysis / Opinion, News items, Raiding, Lore, Cataclysm

Know Your Lore: Tyrande Whisperwind

Tyrande Whisperwind
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

As a leader, Tyrande Whisperwind holds the distinction of being the oldest living native racial leader on Azeroth and the most enigmatic. Though we know plenty about the other various racial leaders of the Alliance, Tyrande has remained a quiet figure working behind the scenes, rarely speaking up. In fact, most of Tyrande's appearances have been in novels and Warcraft 3 -- in World of Warcraft, she's barely had any screen time at all.

But even though Tyrande isn't much of a presence in World of Warcraft, she's arguably one of the strongest leaders the Alliance has. Not just because of the length of time she's been leading the Night Elves -- over 10,000 years -- but because that time has afforded her the opportunity to fine-tune her leadership. Tyrande doesn't possess the brash nature of Varian Wrynn or even Genn Greymane, the temper of the Dwarven Council of Three Hammers, or even the quiet vigilance of Velen. What she does possess is the intelligence to know when alliances are necessary -- and the patience to deal with even the most frustrating of allies or enemies.

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Filed under: Lore, Know your Lore

Know Your Lore: The Sources of Magic, part 1

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Where does magic come from?

Specifically, in the Warcraft universe, where does it come from? That's actually a complex question, because there are many different kinds of magic practiced in the setting as a whole. We know of the nature magic of the druids and the elemental magic of the shaman (and that these two disparate types of magic often seem to relate to each other while remaining discrete; we know of the fel magic practiced by warlocks and the Burning Legion, and the pure arcane arts of mages. There's also the Holy Light as demonstrated by priests and paladins, the shadowy magics also tapped by some kinds of priests and warlocks as well, and even the raw necromantic power that seems unique to the Scourge, some Forsaken, and death knights. All of these different kinds of magic are magic, and yet each seems to draw from its own source.

Just on Azeroth, we have seen many kinds of magical power and many focusing points, or fonts, of various kinds of power. Several have descended from one another, while still others have intruded due to the interference of various entities. One thing is clear, that there are many paths to power beyond that inherent to the average denizen of the world.

What, therefore, are these sources of magic?

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Filed under: Analysis / Opinion, Lore, Know your Lore, Wrath of the Lich King, Cataclysm

BlizzCon 2010: Costume contest gallery

The BlizzCon costume contest took place yesterday afternoon with roughly 90 entries (give or take a few, depending on how you count group efforts). We did have a screenshot of one entrant in black that was unfortunately too dark to include, but this is an otherwise comprehensive gallery of all contest entrants, the five finalists and winner. There were a number of extraordinary costumes this year, and we highly recommend giving them a look. However, I think Jay Mohr was correct in observing that it's only a matter of time before someone's going to topple over on digitigrade stilts. Please, folks -- it's okay to suffer for your art, but it's not okay to break your ankles over it!

The five finalists (you'll find them toward the end of the gallery) portrayed Ysera, the female monk from Diablo III, Jaina Proudmoore, the female witch doctor from Diablo III, and Illidan Stormrage. The eventual winner was Christina Estrada as the female monk.



BlizzCon 2010 is upon us! WoW Insider has all the latest news and information. We're bringing you liveblogging of the WoW panels, interviews with WoW celebrities and attendees and of course, lots of pictures of people in costumes. It's all here at WoW Insider!

Filed under: BlizzCon, Arts and Crafts

Know Your Lore: The naga, part 1


The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.
You will be more than you have ever been ... promised the voices. And when the time comes, for what we grant you ... you will serve us well ...
The scaly, serpentine naga of Azeroth's oceans have been plaguing players since Warcraft 3, and in Cataclysm, their influence grows even more prevalent than before. Though we've heard tales of the naga throughout the game, only the motivations of Lady Vashj in The Burning Crusade were made somewhat clear. As for the naga on Azeroth, they simply seem to be out to kill ... well, everything. It's the origins of the naga, however, that bring them into play in Cataclysm, and with the introduction of Vash'jir, we'll be seeing a lot more of them.

The naga were originally the Highborne nobles that sought to control the powers of the Well of Eternity. Led by Queen Azshara, leader of all kaldorei prior to the Sundering, the Highborne were magic users and high-ranked members of kaldorei nobility who wanted nothing more than to worship their beloved queen and grant her anything she wished. Unfortunately, what she wished was total global domination -- and the way to achieve that presented itself in the form of the Burning Legion.

WARNING: The following post contains some small spoilers for the upcoming Cataclysm expansion. If you wish to remain spoiler-free, do not continue.

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Filed under: Lore, Know your Lore

Cataclysm Press Event: War of the Ancients raid confirmed

World of Raids got to sit down and have a chat with Game Director Tom Chilton during the recent Cataclysm press event, and along with information regarding raids, classic dungeon revamps and new instances was the revelation that the Caverns of Time will not be ignored in the coming expansion. In fact, players will be seeing a very familiar event that had a whole trilogy of novels written about it: The War of the Ancients.

The War of the Ancients covers the events of the Sundering that originally split Azeroth into the shattered continents we see today. As yet there's no information as to what kind of role players will have in the war, although Chilton did say that this will not be an event that is available upon release -- it will be part of the progression on the fight against Deathwing. Despite this, I know many players will be excited at the chance to finally see the events of the war firsthand. The biggest question in my mind though is which timeline we will be addressing; the original one, referenced in Warcraft III, or the timeline of the War of the Ancients Trilogy, and whether or not Broxigar, Rhonin and Krasus will make an appearance. Check out the full interview for more details on raids, instances, and questlines that are old favorites.

Filed under: News items, Cataclysm

Know Your Lore: Elven evolution


The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

I love reading the comments on KYL. Sometimes you guys have some really great ideas, and sometimes you guys know just where to poke a hole in whatever fanciful theory I've got out for discussion -- but by and large, it's just nice to see people asking questions and thinking. The bonus to having comments, however, is that I can see where people are confused and put together something to straighten it all out. The subject today is elven evolution -- the difference between the night elves, blood elves, high elves, Highborne, Shen'dralar, quel'dorei, sin'dorei and all those other terms thrown out there that make the simple process of figuring out where all those elves originated incredibly confusing. Elven evolution is fairly straightforward; it's just the extra terminology that throws people.

All elven ancestry starts with the kaldorei, which means "children of the stars" in their native tongue. These guys are night elves, and they are the first elves that ever existed and the elves from which all elven ancestry on Azeroth originates. Don't think of them exactly the same as the night elves we can play in Warcraft today, but as a slightly older version, though they looked virtually the same. Malfurion, Illidan, Tyrande, Azshara ... All of these elves were descendants of the original kaldorei.

Where the kaldorei came from is up in the air, though there are multiple theories. The night elves believe that the kaldorei were originally their own race, a primitive group of nomadic, nocturnal creatures who settled by the Well of Eternity and were blessed by Elune, transformed and subsequently adopting the name kaldorei. Ancient troll legends suggest that those nomads who settled by the Well of Eternity were actually trolls that were turned into the first kaldorei. This is where the crux of that argument about the elves' origins stems from. The elves believe that the primitive group of nomads were simply early elves who hadn't evolved into "proper" elves yet, and the trolls believe that the primitive group of nomads were actually primitive trolls who split off from the Amani Empire.

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Filed under: Lore, Know your Lore

Know Your Lore: Current Horde politics -- the Blood Elves

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Before I begin, I'd like to thank all of the people that commented on the last post I made that covered orc politics. Apparently orcs are a hot topic of conversation, and while I didn't respond to everyone, I did read through everything said. I do have a couple of points to address, however. First, yes, I am aware that orcs are not all brute-minded savages. There's a lot more to orcs than simple savagery; however, that savagery is something that is a basic part of what makes an orc ... orcish. It's an innate part of being an orc. Thrall seems to lack that savagery for the most part and almost seems to want to cull it from orc society in favor of a more gentle and diplomatic disposition. Garrosh, on the other hand, embraces that savagery to an alarming degree. That's where the conflict between the two of them rests. One has what the other does not. Both are extreme cases in either direction.

Second, evoking the name Garrosh Hellscream sets people off. I'm not quite sure what to make of this, but I'd have to say it's a telling statement to the storytelling department that Garrosh, regardless of how much or how little he's been developed, is provoking this kind of reaction from players. Given that most writers like to evoke some sort of emotion in their readers, I can only imagine they are secretly pleased with the outrage. Right, moving on!

The blood elves, or sin'dorei as they've taken to calling themselves, have been a largely quiet presence in Wrath of the Lich King. Given this, they may seem like an odd choice to cover. Why bother talking about a race that hasn't done much to speak of since the days of Burning Crusade? Well... that's sort of the point. While the orcs, trolls, and tauren were natural additions, and the forsaken a little different but accepted at large, the blood elves were a very odd choice for an ally to many Horde players, and through the course of Burning Crusade, there was very little light shed on what made these creatures a valuable ally to the Horde because a large amount of blood elf history stemmed from events that happened prior to World of Warcraft.

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Filed under: Lore, Know your Lore

Know Your Lore: A second look at Maiev Shadowsong


Welcome to Know Your Lore, where each week Alex Ziebart brings you a tasty little morsel of lore to wrap your mind around. Sweet, sweet lore. Mmmm. Have suggestions for future KYL topics? Leave a comment below!

As I mentioned previously, Maiev Shadowsong is one of my favorite characters in all of Warcraft lore. When I said that, the statement was quickly met with the cries of people calling her all sorts of unpleasant names. And you know what? That's the beauty of the character. Sometimes, not all good characters are people you would sit down and have a beer with. In fact, some of them are downright nasty people. I wouldn't go that far with Maiev, but I think it's okay that she's not a peaches and sunshine sort of character, especially considering what's been done to her.

Yes, Know Your Lore has covered Maiev before, but now it's my turn. Elizabeth and I have pretty substantial differences of opinion on the Warden, so I don't think you'll mind too much.

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Filed under: Analysis / Opinion, Lore, Know your Lore

Breakfast Topic: Shunning the Endgame?

From a lore point of view, everyone loves the endgame. Illidan, Kael'thas, Yoggy, Arthas/the Lich King; it's great but not everyone actually wants or has the time to spend hours in raids. A friend of mine once told me that 'WoW starts at 60' although that probably should be switched out with the current level cap. I'm sure for some players this is not the case though, far from it. As Blizzard makes the game more friendly to twinks and leveling toons by letting you disable XP gain and supplying mounts ten levels earlier, it makes me wonder if people are going to shun the endgame in favor of enjoying everything else Azeroth has to offer.

Let's imagine for a moment that you can't/won't raid any of the Wrath content. What would you do instead? I'm talking the little things in life like rolling a new toon and exploring all those newer locales that you missed since leaving to Northrend. Are you going to turn off XP and just see how it feels? Rather than do the endgame, are you going to give PvP or PvE a go? Go for that really tough achievement? What about a little role playing? Would you finally level up that second profession or give first aid, cooking and fishing a go?

Filed under: Breakfast Topics, Instances, Quests, Raiding, Bosses, Leveling, Making money, Alts, Battlegrounds, Achievements

Why now's the best time to run BC content

Spartonian over on WoW LJ has been running some old content, and he points out something that everyone should hear: now is the absolute best time to be running the old Burning Crusade endgame. He says the contest is laughably easy with current endgame levels and gear, and yet, because we're still basically at the beginning of this expansion's endgame, there are still quite a few items that can be picked off of the end bosses in Black Temple and Sunwell (not to mention you can pick up the achievements for those places if you weren't able to down them before.

And he's right -- there are some nice trinkets still found in those old instances, and who wouldn't want to complete their Warglaive set or grab a Thori'dal from Sunwell? Sure, the stats may not be the best, but until the ammo changes go in, you can save money while soloing -- and own a legendary to boot.

Of course, when Ulduar shows up, we'll all likely be too busy with the new content (be it the raids or the Argent Tournment or whatever else you got) to go back to Burning Crusade. But now, during the downtime post-OS and Naxx, is the perfect time to go back and clean up the old content.

Filed under: Items, Analysis / Opinion, Raiding, The Burning Crusade, Bosses, Wrath of the Lich King, Achievements

Blizzard's 2008 Holiday card


The eagle-eyed among you will have caught a glimpse of this yesterday, on the LLS charity post (and how awesome is it that all that money is raised by WoW players?), but here's the whole thing in all of its glory, thanks to the OC Register's Blizzard Blog: Blizzard's holiday art for the year, drawn by Samwise as usual. Looks like the villians of Starcraft, Warcraft and Diablo are celebrating in their own way as well.

Unfortunately this is as big a version as we've found so far -- usually, Blizzard releases the art as a wallpaper in their gallery (here's the art from last year), but there's no sign of this one yet. It's too bad -- I especially like Arthas and Illy D trying to get the time of day from Kerrigan and having no luck at all. Hopefully we'll see it in a much larger version on Blizzard's site soon, but in the meantime, happy holidays from Blizzard!

Update: Hehut found a slightly better (as in, "not a photograph") version over on Samwise's site.

Filed under: Events, Fan stuff, Virtual selves, Blizzard, Fan art

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