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Posts with tag imbalances

Why loot drama happens (and how to prevent it)

I like this post over at I am a Paladin -- it's a pretty insightful look at why drama is so easy to come by in bigger guilds. Blizzard has done almost everything they can to divide loot fairly (and they're still working on it, with the addition of more token systems), and there are certainly plenty of systems out there to try and keep things as fair as possible. Still, as long as there are only a few rewards to split among 25 people in a raid, there will always be loot drama -- as IaaP says, when people aren't rewarded for their hard work (or at least they perceive that), then frustrations start to set in. And gone unchecked, that can lead to jealousy or resentment, which leads to anger, and that all leads to the kind of spectacular guild breakups you can read about in Guildwatch.

So how can you avoid all that?

If the main reason people start causing drama is that they don't feel rewarded, then you've got to find a way to reward them. That might mean going with a more fair loot system (I've been in a few guilds that have switched to DKP at the first hint of drama), it might mean changing up the way you run things (by switching groups around or switching roles in a raid), or it might mean stepping back down into an easier raid to better gear up some of your members.

As long as Blizzard requires more members than loot in a raid, there will always be imbalances, but hopefully most drama issues can be avoided if everyone realizes that though any given piece of loot might get passed out unfairly, there'll always be enough to go around.

Filed under: Analysis / Opinion, Virtual selves, Guilds, Instances, Raiding

Ghostcrawler respondes to balance questions

Our buddy Ghostcrawler has appeared on the forums answering (or re-answering, as he says) a few concerns about the balance of the game. Most of his answer is about PvP: he says that Death Knights and Holy Pallies are overpowered, but that while Blizzard does believe there are more imbalances, debate is still raging about exactly where they are. And he does say that while burst damage is still a concern, he feels that Blizzard did a lot to combat that when they started Season 5, and that the bigger concern now is getting mana pools under control. Too many fights now have healers just going and going, and while they don't want fights to end super fast, they can't all drag out, either.

He also talks more in-depth about the balance between gear you can get from PvP and PvE and how it needs to be fixed: he straight out says that 25-man Naxx is too easy to PuG, and agrees that Ulduar and future PvP weapons "should ideally require the same amount of investment." Likewise, when Blizzard tried to reset the resilience stacking at the start of Season 5, they had players facing very powerful weapons from the PvE raids like Kel'thuzad, which lead to, as he says, "a perfect storm for fast Arena deaths." Which is probably why so many players left the Arenas.

The plan for the future? Ulduar's hard modes will be way tougher than Heroic Naxx, so players won't be able to PuG PvE and then go kill in PvP right away. Of course Death Knights are still cruising for a nerfing, if patch 3.1 doesn't bring them down off their high Deathcharger. And GC suggests that in the future, starter PvP gear may beef up resilience at the cost of offensive stats, so that players don't begin with gear that has great defense and offense right away.

Filed under: Analysis / Opinion, Odds and ends, Blizzard, PvP, Raiding, Classes, Forums, Arena

We have met the enemy, and he is us



I've said before that I enjoy Alterac Valley. Even with my somewhat limited PvP abilities I've managed to rack up thousands upon thousands of HK's in there, ground up enough honor for the HW sword before the expansion came out, and have continue to play through the AFK'ers and into the dawn of this new, glorious age where AFK'ers get much less out of it. In all that time, I've listened to my fellow Alliance complain that they can't win in PvP and I've listened to my fellow Horde complain that they can't win in AV.

The two characters I primarily run AV on are my Tauren Warrior and my Night Elf Warrior. And both have probably won and lost AV about the same. People complain about choke points, about AFK'ers, about terrain and NPC's and Windsor only knows what else sometimes to the exclusion of playing. I can remember one AV where someone was so incensed about people spending their time in the cave that he actually went into the cave and counted them all while the Alliance was making their big push on Drek'Thar.

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Filed under: Horde, Alliance, Analysis / Opinion, PvP

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