Editorial: On impractical playstyles and too much change

Unfortunately, the flip side of that coin is that change can be taken too far. Change can alienate players who no longer feel attached to the game -- and no need to stick around long enough to relearn how to play something they used to love. It's a fine line to walk between changing enough to keep things new and not changing so much that your audience is pushed away... and it's arguably a line Blizzard crossed when many of the game's mechanics turned upside down in Cataclysm.
Is Blizzard doing the same with the upcoming Warlords of Draenor? With the beta in a constant state of flux, it's hard to tell -- but if we look back on the tumultuous era of Cataclysm, maybe we can learn something about just what these big changes mean for World of Warcraft.
Filed under: Analysis / Opinion





