Every Sunday, Chase Christian of The Light and How to Swing It invites you to discuss the finer side of the paladin class: the holy specialization. This week, we discuss the our revised healing toolbox in the upcoming expansion.
With the Cataclysm beta now underway, Blizzard's been kind enough to lift the NDA that had been shrouding any expansion information from our eyes. I have been using this opportunity to read up on what holy paladins can look forward to once we're level 85. We have some new information on Healing Hands, and it looks to be a fairly powerful AoE heal (more on that next week). I've also seen some recent changes to the holy tree to reflect the healing game in Cataclysm, as well as some cleanup of talents that were out of place.
The biggest upset for me is our new 21-point talent, Divine Light. It's the "big and expensive" heal that was needed to move paladins to the Three Heal System, and I really don't understand why we need to spend a talent slot to pick up what's supposed to be a core healing spell. I don't care about spending the extra point in the tree, I had just been hoping we would've seen something cool put in the vacancy that was created by the new baseline Holy Shock. The next question is: so what's Divine Light good for anyway?