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Posts with tag improved-mind-blast

Spiritual Guidance: Spring cleaning your talent tree

Dearly beloved, we are gathered here today to get through this thing called life. Electric word, life. It means forever and that's a mighty long time. But I'm here to tell you -- there's something else. The World of Warcraft. A world of never-ending gnome corpses. You can always see the shadows, day or night. So when you call up that Spiritual Guidance columnist in Beverly Hills -- you know the one, Dr. Fox Van Allen -- instead of asking him how much of your time is left, ask him how much of your mind, baby. Cause he's going to flay it into effing oblivion every Wednesday.

Ladies and gentlemen, my first car ever was my grandmother's old 1986 Ford Taurus. It had a digital speedometer and a pretty kicking tape deck. I even got the sample cassette tape that came with the car. I spent some of the best years of my life cruising the Garden State while listening to Neil Diamond's Heartlight and the theme to Cats. (Before you judge, most of you were listening to Sugar Ray and the theme to Friends instead at the time.)

What in the hell does that have to deal with shadow priesting? The car was the right fit for me a decade ago, but it's just not right for me anymore. In Warcraft, just as in life, the right choices change over time. I mean, what the hell am I going to do without an iPod connection in my car? And Ford Tauruses -- do they still even make those?

When I applied for a new raid team a few months ago, I went to my class trainer and put together a pretty good build for my shadow priest. It worked great then for the content I was working on. After re-examining my build, I realize that times have changed, and so should my talent tree.

Psychic Horror was a great ability during Trial of the Grand Crusader progression. It's useless in Icecrown. And it's not the only talent that has outlived its usefulness. Shifting around a few points can have a very noticeable effect on your DPS, mana regen, and survivability.

The price to respec varies -- it could cost you as much as 50 gold depending on how many times you've done it recently. Still, when you compare that to the amount you spend twice that on a single epic gem and even more on high-end enchants, respecing gives you one of the best returns on investment in the game.

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Filed under: Priest, (Priest) Spiritual Guidance

Patch 3.2 PTR: Priest changes in build 10072

A new build for patch 3.2 hit the PTR recently, and all of the related Shadow Priest changes are things that the recent Q&A hinted toward or straight out told us to expect. Let's not waste any time here and dig right into the changes.
  • Vampiric Touch now deals more damage when dispelled. (Max rank deals 1360 damage, previously 680)
Definitely not a surprise here. I've been saying for a long time that this component of the spell needed a significant buff, Ghostcrawler agreed, and doubling its base damage can probably be considered that. We'll still need to see it in action to determine if it's enough. If it's not enough, at least it's closer, and that's something.
  • Devouring Plague cooldown removed, can now only be applied to one target at a time.
This is a change I long expected, and despite Ghostcrawler initially seeming iffy on it in the Shadow Priest Q&A, the simple fact that it was mentioned made me more hopeful that it would happen. And it is happening! So I'm pretty happy about that. There isn't much more to say. It'll make playing a Shadow Priest much less frustrating when it comes to encounters where you're swapping targets a lot. Yogg-Saron, I'm looking at you.

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Filed under: Priest, Patches, Analysis / Opinion

Shadow Priest talent build for Patch 3.0.2

Echoes of Doom is here, along with all of its tasty new talent points. Things haven't changed very much for us Shadow Priests. If you enjoyed the Shadow Priest playstyle before, you still will. The numbers you put out in terms of Healing, DPS and mana regen are wildly different, but the buttons you push are pretty much the same. If you found Shadow Priest playstyle (not necessarily the numbers game) a little stale before patch 3.0.2, this patch and even Wrath itself won't change that very much. If you plan on sticking with Shadow, good on ya.

I'm going to lay out my current Shadow talent build and explain why I picked the talents I did. Keep in mind that this spec is not for every aspect of the game. It's not even for every player. I'm using this spec as a level 70, PvE raiding spec. It's not perfect, I'm not completely happy with it, but I think that's because our trees are currently meant for level 80 and not level 70. I haven't been able to come up with something I like better yet. When I plan ahead for level 80, it feels much more complete. We don't have the luxury of those extra 10 talent points yet, so this is what I'm using for now:

Shadow

Tier 1
I skipped Blackout because its raiding applications are very limited. It works on some trash, but never bosses. That's a big 'meh' for sure. I went with Spirit Tap and Improved Spirit Tap, because that's going to act as a Shadow Priest's Meditation for now. Finally, Tier 1 of the Shadow tree has something genuinely useful to raiders!

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Filed under: Priest, Analysis / Opinion, Talents, Wrath of the Lich King

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