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Posts with tag in-game-fixes

In-Game Fixes for March 4th, 2010

Bornakk has announced a handful of in-game hot fixes on the official forums today. They're pretty much all Icecrown Citadel boss ability nerfs and tweaks, and should fixes a few annoyances with some battles, stretching from Marrowgar to Sindragosa. The full list is after the break.

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Filed under: News items, Raiding

Recent in-game fixes

Two minor in-game fixes that were applied last night to the game. These fixes should be active once the servers come back up later this morning/afternoon. They're modifying the Professor Putricide encounter just a tad, and should make a couple annoyances with the fight go away.

The fixes as enumerated by Bornakk are:
  • Professor Putricide's Tear Gas will no longer remove player auras.
  • The Growing Ooze Puddles in the Professor Putricide encounter will no longer continue to grow while players are stunned.
That's all, and if there's any more in-game fixes we'll be sure to let you know.

Filed under: News items

In-game changes for January 5th, 2010

There is a new round of in-game fixes that have just been released. Chief among these is a nerf to Lady Deathwhisper in Icecrown Citadel and the ghost waves in normal and heroic Halls of Reflection.

Lady Deathwhisper is having her 25-man normal version changed (not the 10-man) to decrease her mana pool and to decrease the health on all the adds. This means that the shield will go down much faster for guilds currently struggling with that aspect of the encounter. Additionally, tanks get a bit of a buff here in that the Adherents will wait a little bit longer before casting, which means there will be more wiggle room in picking them up. We have a feeling the necessity of these changes will be hotly debated.

The ghost waves in Halls of Reflection have also been changed to allow for easier combinations of mobs (no more two mages in one group). The AoE the mage does will also do less damage and be more interruptable, which should make for an easier time staying grouped up.

The complete list of fixes after the break.

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Filed under: Patches, News items, Instances

In-game fixes for Tuesday September 22nd


While Patch 3.2.2 has been released today, there are still a good number of additional in-game fixes that were applied after the patch went live. Those fixes are all detailed after the break.

However, one thing that hasn't been talked about yet by Blizzard officially, but WoW.com can confirm through tests done by staff members, is that AV now has a 70 to 79 bracket, and an 80 bracket. In addition XP gains in AV have been cut in half for those earning XP in the 70 to 79 bracket. Where objectives used to give around 18k XP, they now only give 9k XP.

Again, there has been no official word from Blizzard on this yet, but we're expecting them to say something anytime now.

The full list of official in-game fixes after the break.

Update 9:00 p.m. EDT
: Bornakk has since confirmed the AV changes.

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Filed under: Patches, News items, PvP

Tuesday's in-game fixes


We love in-game fixes, right?

Blizzard blue poster Bornakk has announced a couple new in-game fixes. The updates are as follows:

First, the nerf to the Paladin's Vindication talent that set the Pally community on fire yesterday is now live. The nerf removed stamina and intellect from the 20% reduction that Vindication gave. All other primary statistics are still affected by Vindication.

Secondly, Maim, Bash, and Hammer of Justice will no longer cause a player's spell to be interrupted when they're immune to stun. They will still interrupt the NPC's spells however.

There have been a handful of other hot fixes that we've covered the past few days, and those are recapped after the break.

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Filed under: Paladin, News items

In-game fixes for Monday May 4th

There's an additional list of in-game fixes released tonight by Bornakk. The fixes have been coming less and less over the past week, and that's reflected in the fact the game's stability has vastly improved since patch 3.1 dropped (at least for most).

We covered some of the Ulduar changes, which were announced separately this evening. Apparently Blizzard felt them important enough to mix them in with these other changes as well.

Chief amongst the changes is that the Tier 8 4 piece set bonus for Druids now works. I don't honestly know anyone that has ran into this yet, but I'm sure there's a few folks out there with four pieces of Tier 8 already.

The entire list of changes after the break.

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Filed under: Patches, News items

Saturday's in-game fixes: Threeve


I think the in-game fixes should be ending soon, or at least not be noteworthy enough for the blues to announce every day. Last night there were only three announced, which we list after the break. But more interesting I think than the bankruptcy of Ghostly Philanthropists is the number of fixes announced each day, which is displayed in the nice graphic above.

There is a spike of fixes on April 21st, which was this past Tuesday. That is likely due to two reasons. First, patch 3.1.1 was released and many of the changes had to be done via a client side patch and by some realm maintenance. Secondly, there were not any fixes released during the weekend of April 18th, so a few days of bug-e-ness went by.

Just by looking at the graph you can tell there's about an average of 13 or so fixes per day, and that number is steadily dropping.

Hopefully this means that the bugs are going away too, and overall things are becoming more stable in-game.

The announced changes after the break!

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Filed under: Patches, Bugs, News items

Additional in-game fixes

There's been more in-game fixes, besides yesterday's patch 3.1.1 and the long list of bug fixes associated with it.

Some of the more interesting changes:
  • The Yogg-Saron encounter has received the following changes: Guardians of Yogg-Saron in phase 1 and Immortal Guardians in phase 3 have had their health reduced by 15% in heroic mode, the Destabilization Matrix cast by Mimiron will now correctly hinder the casting speed of Crusher Tentacles in both normal and heroic modes.
  • Players can no longer summon the Black Knight unless you are riding an Argent Warhorse.
  • Critical strikes from the Hunter ability Explosive Shot should properly trigger Thrill of the Hunt again.
The full list of the additional changes after the break.

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Filed under: Patches, Bugs, News items

Maintenance for Tuesday April 21st

The opening announcement in-game tells us that there will be maintenance tomorrow from 3:00 a.m. PDT / 6:00 a.m. EDT until 11:00 a.m. PDT / 2:00 p.m. EDT. Hopefully this downtime won't be a repeat of the patch 3.1 downtime we saw last week where the servers were offline for most of the day and evening.

There is a lot of recent announcements about events happening in the game in the near future. There will be a talent reset accompanying a client-side patch soon, a long list of in-game fixes, and the likely start of season six.

If there is a patch tomorrow, we'll keep you updated on the site with the latest.

Filed under: Realm Status, News items