Convergence of the Real and the Virtual May 9-11

MMORPGs and other online communities have been fascinating scientists since their inception. The social world has vastly changed in recent years and many are studying their impacts on people, the economy, and the outside world. Several researchers will be presenting their findings at the "Convergence of the Real and the Virtual," proposed by John Bohannon, contributor to American Association for the Advancement of Science's online Science publication.
The conference will be held on Earthen Ring, US May 9-11, Horde side. The conference consists of three planned sessions. For any of you who have had the pleasure of attendance at traditional academic conferences, rest assured that the creators promise a more entertaining experience. The conference will include presenters from the National Science Foundation, The National Cancer Institute, The Minnesota Department of National Resources, and many universities and research institutes.
Attendees will be granted a virtual goodie bag and invited to in-game events such as a photo-opportunity with the Supreme Leader of Azeroth. For more information contact conference organizer William Sims Bainbridge or check out the conference's information page.
Filed under: Events, Fan stuff, Virtual selves, Odds and ends

People are always talking about WoW as the 800-pound gorilla of the current gaming world (or at least the MMO sub-world). I don't have much non-WoW MMO experience, so I don't know where WoW innovated or where it just took/refined standard genre tropes. I do know that WoW must be making a big splash in the economic side of the gaming industry, with its massive legions of subscribers. I remember reading a while back about some game developers saying WoW was bad for the business because a lot of people were just playing WoW and not buying other games, and there may be something to that; I, for one, would almost certainly have bought a Wii by now if it wasn't for WoW.



