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Posts with tag insignia

Breakfast Topic: What overcloak designs would you like to see?

We found out on Tuesday of the new ability to toggle customized overcloaks that replace the look of your cloak (but leaves the stats intact). As a dwarf priest, I would proudly wear the Ironforge colours of gold and red. But I wouldn't have a problem wearing something else that looks as slick as say the insignias of the Argent Crusade. From a guild perspective, I think the guild tabards in game are okay. The problem with tabards? My beard covers it up. I know for other classes and races, the tabard has that "tucked in" look. Many comments from the overcloak post mentioned overcloaks with guild tabard designs on them. Not a bad idea and that is something I hope we'll get to see.

Now I have to ask, what cloak designs are you looking forward to wearing?

Filed under: Analysis / Opinion, Breakfast Topics, Cataclysm

Shifting Perspectives: Faction Gear from Oracles and Frenzyheart


THE ORACLES:

Who am I kidding? You're here for the Mysterious Egg, same as everybody else. But along the way -- or possibly beyond it -- you might pick up a few good pieces.
  • Glitterscale Wrap -- Revered, Level 78: Surprisingly good melee belt. Armor penetration prejudices it toward cat DPS although it's fine as a threat stat for bear, and it's otherwise solid. At 80 you'll want to have Trollwoven Girdle crafted for tanking (and possibly kitty if you're not doing so hot on +expertise from other pieces) if you don't get Jorach's Crocolisk Skin Belt from badges or the Sharp-Barbed Leather Belt from heroic Utgarde, but Glitterscale will tide you over til then.
  • Fishy Cinch -- Revered, Level 78: An equally useful Restoration belt, although we're back to cloth again. No +crit or +haste to muck up the item budget; just good solid stats all around and a great chunk of spirit. If you can afford to give that up, however, then you may want to spend more time working on Ebon Blade rep for Belt of Dark Mending.
  • Oracle Talisman of Ablution -- Exalted, Level 70(?): A level 70 trinket available at exalted with a Wrath faction is kind of a head-scratcher, but eh. The amount of crit on this, as a Wowhead commenter correctly observes, is 1.55% at level 80 -- more, obviously, if you manage to get the trinket before that. The straight +crit trinkets available from the Skyguard at exalted were actually pretty good at 70, but the introduction of Savage Roar into a cat DPS rotation generally, I think, argues for the use of trinkets granting more attack power (or an attack power use/proc). The energy/rage/mana return here could be useful while leveling or while grinding, however.

THE FRENZYHEART TRIBE:

One of the irritating things about the Oracle/Frenzyheart faction fight is that switching between the two will make you unable to use gear from both as your reputation rises and falls. If you're dependent on a piece from either of the factions until you get a drop, crafted, or badge piece, you'll want to keep that in mind.
  • Azure Strappy Pants -- Revered, Level 78: The Oracles do belts; the Frenzyheart do pants. As with Glitterscale, this is a surprisingly solid piece for where it is, and possibly better for cat DPS than the Mind-Expanding Leggings available from the Kirin Tor depending on your current +expertise versus +hit. Time to fire up Rawr again.
  • Muddied Crimson Gloves -- Revered, Level 78: The glove counterpart to the Oracles' Fishy Cinch and another fine, no-nonsense, Restoration piece with straight stats and good +spellpower. Grotto Mist Gloves from heroic Azjol-Nerub are better, unless you can somehow dig up the materials for Moonshroud Gloves -- which, at less than a month into the expansion, is going to be very difficult.
  • Frenzyheart Insignia of Fury -- Exalted, Level 70: The proc, per Wowhead commentary, appears to be +91 critical strike rating. Undeniably useful, but again, you'll find better trinkets at 80, and quite sadly the proc is of more use to cat Druids than the actual equip on the trinket (haste, as noted, is not an amazing stat for us). It's better for moonkin, but still primarily a trinket oriented toward leveling.
Whew. Next week we'll cover the Argent Crusade, the Knights of the Ebon Blade, and the Sons of Hodir. Until then, good luck with the rep grinds you're on and the dungeons you're running (especially if it's Ymiron on heroic Utgarde Pinnacle).

Click here to head back to the beginning of the guide.

Filed under: Druid, Factions, Guides, (Druid) Shifting Perspectives, Wrath of the Lich King

Alliance insignia inexplicably on a t-shirt


Reader Vid is from Croatia ("the homeland of Niko Bellic from GTA IV," he says), and he sent us this t-shirt he found in his closet. He's had it for a few years, but just recently noticed the emblem sitting on the chest pocket -- if it makes you want to grab your sword and fight the Horde, you're right. It's a slimmed down version of the Human Kingdom of Lordaeron symbol (although most of Lordaeron is now held by the Forsaken, but no mind -- the blue and gold are a widespread symbol of the Alliance).

Of course, how that symbol ended up on a cruise t-shirt, Fordragon knows. If the Lordaeron insignia is a reference to any real symbol in real life, we couldn't find it. Vid says the patch wasn't added by him, and it's been on the shirt since he owned it. Interesting -- either someone at S&A is a Warcraft fan, or there's a real-world link here we're missing. That's a nice t-shirt you got there, cousin!

Filed under: Alliance, Human, Fan stuff, Odds and ends, Humor, Lore, Factions, Fan art

How to use the PvP trinket

Yet Another Warlock Nerf has a terrific guide up to one of the most misused/underused pieces of gear in the game -- the PvP trinket. The cheapest version, Insignia of the Alliance/Horde is just over 2,500 Honor, so anyone can get a version of this (YAWN recommends the Rare version, which is powerful enough to be useful and cheap enough to spend honor on other things) and especially until many more specialized trinkets are available at endgame, it's a must have for anyone running PvP.

But when to use it is the question. Especially in 1v1, the best times to break out your trinket are when it will allow you to immediately avoid damage, so breaking it out for things like Sap or Polymorph (which don't actually cause damage to you) can be a waste of the cooldown. But things like Kidney Shot, Fear, and Frost Nova mean that more damage is incoming, so then is usually (there are, of course, exceptions) a good time to pop the trinket and escape the damage.

YAWN bravely goes out on a limb here and tries to provide some guidance for an activity that isn't very well governed by guidance (don't tell PvPers what they can't do!). Actions and rules are very, very situational, and so there sometimes will be times when you should trinket out of Sap, or spend your two minute cooldown on Death Coil. But as a starter guide to when to use and not use the trinket, it's a great read.

[via Resto4Life]

Filed under: Mage, Rogue, Warlock, Items, Analysis / Opinion, Tips, Guides, Buffs

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