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Posts with tag inspect

Inspect request throttling explained

If you haven't already heard among the throngs of vuvuzela-esque cries of "Gearscore is dead," Blizzard has decided to add a throttling time limitation to inspect requests that some addons use to quickly check to see what a character has equipped and what class that character is. The most notorious addons that use these inspection requests are "mouseover" addons that pull data about a character into a tooltip and Gearscore.

There have been a lot of misconceptions about Blizzard's change, so it would be beneficial to clear those misconceptions up.

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Filed under: Analysis / Opinion, Add-Ons

Blizzard to begin throttling GearScore-like inspect requests

It's no secret that some addons, like GearScore, generate a numerical value for the gear of a player or players by inspecting their gear. Other addons also do inspect requests for other reasons. However, as of patch 3.3.5 it appears that the functionality of addons that automate inspect requests will be limited via server-side implementation during rolling restarts.

Nethaera
Quote:

According to WoWAce, Blizz is going to start throttling inspection requests, thus limiting addons like Gearscore's ability to generate on-the-fly GS of a player's equipment.

It's important to understand that the throttling that is being done isn't intended to break any functionality of add-ons, but merely to control the amount of queries that are being sent to the server at any given time. (Thus throttling the queries.) The queries will still occur, it just won't happen as quickly as they currently seem to. You can read the statements that WoW Ace and WoW Interface have up for a bit more information on these changes. We wanted to give mod authors a heads-up prior to making the change so that they could make any adjustments they needed to on their mods.

http://wowinterface.com/forums/showthread.php?t=33432
http://www.wowace.com/announcements/blizzard-to-start-throttling-inspect-requests/


Basically, the idea as presented is not to prevent addons from inspecting players but rather to prevent them from doing so as often as they currently do, reducing server lag by reducing the amount of inspect requests addons can flood them with. It's important to note that this is being implemented via rolling restarts; as a result addons that you have that currently make use of automated inspect requests might not function properly. Since this isn't aimed at crippling addons that use the inspect feature, it's likely most or all of them will be able to weather the change.

Filed under: News items, Add-Ons

Officers' Quarters: My pre-Wrath wish list

Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.

When World of Warcraft launched, a guild was a chat channel, a tabard, and some very basic UI features like ranks and the message of the day. It's nearly four years later, and very little thus far has been added to the game to help guilds. So far we've gotten one major feature: guild banks. It was almost absurd that banks weren't part of the feature set for guilds when the game went live, and the hoops guilds jumped through to stash and distribute their important items were equally absurd. So while banks were a welcome addition, I wouldn't call their implementation a step forward so much as a step to catch up with what's adequate.

Now we're getting calendars -- yet another essential feature that should have been part of the UI since Day 1. I don't want to sound unappreciative. I'm hopeful that this feature will be sound enough to use and I'll be thrilled if we can dump Guild Event Manager or Group Calendar for something that's built into the software (with a grateful farewell /salute to the makers of those mods!).

But in terms of running a guild using in-game features, we're still in bare-bones territory here. Is it possible that Blizzard has more surprises up their sleeve for officers in Wrath? Here's what I'd love to see them implement:

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Filed under: Officers' Quarters (Guild Leadership)

Inspecting across factions, let's all hold hands now

One of the little things that snuck by in the 2.4 patch notes is the ability to inspect players across factions. Horde can look at Alliance folk's gear, and Alliance can look at Horde people's gear. They can only do this when no one is flagged for PvP, however.

This is a really neat feature. My friends and I often times play "guess the gear" on the Horde toons we pass during our PvE adventures. We solve our arguments by looking them up in the armory, but now we'll just be able to right click on the Horde character's portrait and choose "Inspect." Pretty nifty.

Now... the real question becomes, where could this lead? For a long time players have been wondering if one day we'll be able to group across factions. Blizzard has obviously been leaning towards cross faction interaction and friendly support for a while now. We had the AQ gates opening, the recent goings on in the Isle of Quel'Danas, and lots of quests where you have to help out a member of the opposing faction.

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Filed under: Horde, Alliance, Patches, Analysis / Opinion, News items, Factions

Cross-faction inspecting now available on the PTR

Great news for compulsive /inspect-ors from the new patch -- Hortus confirms that in neutral areas and out of combat, players will be able to do a little cross-faction inspecting. No more will you have to wonder what kind of helmet that dirty Human Warrior is wearing around Shattrath -- you'll be able to pull them right up and check out all of their gear.

The sky, as you may have noticed, didn't fall when Inspect changed back in patch 2.3 to let anyone see anyone else's gear and talents, and it won't fall again when this change is introduced (trust me). It is interesting to consider how much the Armory has changed the game, though -- odds are that if you'd suggested that we should be able to check the other faction's gear and talents to a developer at the launch of vanilla WoW, they'd have said that, like limiting cross-faction communication, it wasn't right for the feel of the game they wanted to make.

But now that the Armory is up and showing off everyone's secret gear of shame, there's no reason to hide it any more in the game either.

Filed under: Horde, Alliance, Patches, Items, Analysis / Opinion, Blizzard, Factions

Ask WoW Insider: Proving your worth

This week on Ask WoW Insider, we've got an interesting question about how to get along with PuGs in game. As you might already know, in patch 2.3, players will be able to see everyone else's spec simply via the Inspect screen without leaving the game. This information has already been available on the Armory, but in 2.3, it'll be just one click away. And that's got reader Mylittleponykiller worried:

Hello. I play an MS warrior, currently specced for PvP, but I also tank for pugs in non-Heroics and offtank in Karazhan when needed. I do a fine job, and often on the journey from 1-69.99 I was mistaken for Prot when I tanked instances (as Fury). However, in 2.3 I know that I will get kicked out of/not invited to PuGs if I am not Prot. I have spent hundreds of gold and many hours getting geared to tank and to DPS, and now it seems half of that might just go to waste. What can I do to prevent this from happening or at least prove myself as a tank to PuGs (even though I have over and over again)?

Interesting question. First of all, readers, would you kick a warrior out of the group if he was there to tank and not specced Prot? When you have the ability to see someone's spec at a click, will you use that information to determine what other players can and can't do in your groups?

And if so, what can those other players do to "prove" that they can tank, or main heal, or do DPS? If you are going to make judgments based solely on spec, what can "offspecs" (haven't heard that word in a while!) like Mlpk do to "prove" that they can fill their roles?

Filed under: Warrior, Analysis / Opinion, Virtual selves, Instances, Ask WoW Insider, Classes, Talents

Inspect changes in 2.3

A few players have noticed a really interesting change hidden way down in the patch 2.3 notes. Inspect has been updated-- the range on it has now been increased to 30 yards, which is fine, and when you inspect a player, you can now see their talent choices. Which is... whoa. So much for privacy-- now you don't even need to alt-tab out to check the Armory to see every talent choice every player has made.

I'm not exactly part of the tinfoil hat crowd-- I've already posted my spec here on the site for everyone to see anyway. But it does seem a little strange to allow every other player to see every talent choice in the realms. Whatever happened to the super special seekrit talent build, that perfect setup that only you have that gives you an advantage on the battlegrounds? The reason for having talents in the first place is to customize your character according to how you want to play it, and if everyone else automatically has access to your talents at just a glance, just how custom are you, really? If the "Inspect" function only showed your spec and numbers (not individual talents), that's a little better-- how's it working out there, PTR people?

Of course, the fact is that this will make everyone better, eventually-- everyone will have more access to the best talent builds, and they'll just have to take notes and respec as necessary. It also will mean an end, once and for all, to lying about specs (no more fibbing that I'm a DPS Shaman when I have my DPS gear on). Better take this time before 2.3 to make sure your specs are all lined up, because after 2.3, they'll be opened up for all the world to see.

Thanks, Prosper on Frostmourne!

Filed under: Patches, Analysis / Opinion, Leveling, Talents, Buffs

Addon Spotlight: SuperInspect

Nowadays you can inspect someone's items from a full 30 yards away, but back in the day, you had to be within 10 yards in order to do it. And if someone moved out of that range while you were inspecting them, then the window showing all their items would go away.

I got fed up trying to catch up to people all the time when I wanted to inspect them, so as soon as I realized that an addon could help with this, I adopted it and never went back. SuperInspect has truly been the super hero addon of player inspection because not only does it preserve the inspecting window no matter how far away your target gets, it also gives you a good view of the target's graphical model, whether a player or an NPC. This feature lets you rotate or zoom in on the target model to your heart's content. Just love the look of that monster or enemy player in front of you but can't get close enough without getting attacked? Just use SuperInspect and zoom in!

There are several more features which make SuperInspect feel fleshed out and useful, such as colored borders for displayed items that indicate their quality, and total item bonuses added up from all your target's gear. It can also save the various characters you've looked at in each session so that you can look them up later. Mainly, though, SuperInspect just looks good, with a movable, scalable window, and even a pretty background behind each character that adds that certain flair that all good addons should have.

Filed under: AddOn Spotlight

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