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Posts with tag intellect

Phat Loot Phriday: Wisdom's Hold

Not all shields are for blocking. If you're a Shaman or a Pally, this caster shield is probably droolworthy.

Name: Wisdom's Hold (Wowhead, Thottbot, WoWDB)
Type: Epic Shield
Armor: 8130, 227 Block
Attributes:
  • +70 Stamina, +48 Intellect, which means lots of HP and Mana for you.
  • Improves crit strike by 40, haste by 47, and spell power by 75. Nice set of bonuses there, too.
  • And a blue socket, with a socket bonus of +5 spell power. It's a slight upgrade over Voice of Reason, the other big caster shield near endgame, but enough of an upgrade that you want this one if you can get it.

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Filed under: Paladin, Shaman, Items, Analysis / Opinion, How-tos, Raiding, Phat Loot Phriday

Phat Loot Phriday: Constellus


Not all of us get to run around with Val'aynr. But for you mace casters out there who aren't first on your guild's Legendary list, here's another sweet mace to hunt down.

Name: Constellus (Wowhead, Thottbot, Armory)Type: Epic Main Hand Mace
Damage/Speed: 93-298 / 1.80 (108.8 DPS)
Attributes:
  • +55 Stamina, +54 Intellect
  • Blue socket with a +5 Spell Power bonus
  • Improves crit strike rating by 29, restores 19 mana per five seconds, and improves spell power by 587

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Filed under: Druid, Shaman, Items, Analysis / Opinion, Fan stuff, Odds and ends, Raiding, Phat Loot Phriday, Bosses

Insider Trader: Profession-specific buffs part 2


Insider Trader is your inside line on making, selling, buying and using player-made products.

Last week, Insider Trader discussed the profession-only bonuses associated with Inscription, Jewelcrafting and Enchanting. This week, I'm going to walk you through the rest of them, and include a final summary and comparison at the end.

Tailoring Perks

Tailors have the ability to enchant their own cloaks. Other players can get cloak enchants from Enchanters, although the Tailoring ones are superior in many cases.
  • Darkglow Embroidery: Chance to restore 300 mana on spell cast. There seems to be a 60 second internal cooldown, with a proc rate of 35%, which is equal to 25 mp5.
  • Lightweave Embroidery: Chance on spell cast to increase your spellpower by 250 for 15 seconds.
  • Swordguard Embroidery: Chance for melee and ranged attacks to sometimes increase your attack power by 300 for 15 seconds.
There seems to be a 45 second internal cooldown on Lightweave and Swordguard, meaning that for 15 seconds out of every 45 seconds (+, if you don't proc it on the next hit, but they do seem to proc within a hit or three), you have the effect. This averages out to 83 SP, and 100 AP respectively, in ideal conditions. Depending on your luck with procs, the average decreases the longer it takes you to proc it again.

For example, after 45 seconds, each spell has a chance to proc the effect. If you managed it at the 50 second mark, the average becomes +75 SP.

Casters who are not Tailors can currently choose between Enchant Cloak - Wisdom and Enchant Cloak - Greater Speed.

Wisdom grants you a measly 10 spirit, as well as a now obsolete 2% threat reduction. The +23 haste rating is nice, but provides neither mana nor spellpower.

Enchant Cloak - Major Agility grants you +22 agility to cloak. Agility is inefficient to everyone except rogues, hunters, shamans and druid cats, who would get +22 AP from it as well as the crit/dodge/armor. In terms of attack power alone, the Swordguard enchant is the clear winner.

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Filed under: Herbalism, Alchemy, Blacksmithing, Engineering, Leatherworking, Enchanting, Analysis / Opinion, Tips, PvP, Jewelcrafting, Features, Raiding, Guides, Buffs, Enchants, Insider Trader (Professions), Inscription

Phat Loot Phriday: Cowl of Sheet Lightning


Lots of the endgame cloth headpieces look the same actually, but it's a good look -- the pointy head, the glowing eyes. And nothing says power than a name like "sheet lightning."

Name: Cowl of Sheet Lightning (Wowhead, Thottbot, WoWDigger)
Type: Epic Cloth Head
Armor: 244
Attributes:
  • +67 Stamina, +68 Intellect
  • Meta and a Yellow socket, with a socket bonus of +9 spell power
  • Improves Haste rating by 48, and spellpower by 85

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Filed under: Mage, Priest, Warlock, Items, Analysis / Opinion, Raiding, Phat Loot Phriday, Classes, Wrath of the Lich King

Phat Loot Phriday: The Soulblade


We said we'd do a Warlock item this week, so here you go.

Name: The Soulblade (Wowhead, Thottbot, WoWDigger)
Type: Epic Main-hand Dagger
Damage/Speed: 87-258 / 1.80 (96.0 DPS)
Attributes:
  • +39 Stamina, +44 Intellect, +42 Spirit
  • And yes, that Spirit makes this about as Warlock as daggers come, nowadays.

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Filed under: Warlock, Items, Analysis / Opinion, Odds and ends, Instances, Raiding, Phat Loot Phriday, Wrath of the Lich King

Arcane Brilliance: Statistically speaking



Arcane Brilliance is a Mage column on a weekly spawn timer. It shows up all of a sudden on your computer screen or your iphone and starts wandering about, waiting for somebody to come shake it down for loot. What does this rare and wondrous column drop, you may ask? It drops a magical potion that, when imbibed, grants the magical ability to waste about 15 minutes of your employer's time reading a column about Mages. Hurry up and tag it, before the guy in the next cubicle does!


I'm listening to a playlist full of old NES chiptunes as I write this, Zanac, Ninja Gaiden, Mega Man, Crystalis, Shatterhand, Tecmo Super Bowl, Legacy of the Wizard--just some awesome old stuff, some of which comes from composers who went on to become even more awesome. I love the game music from that era; I find it absolutely amazing what those guys could make that tiny sound chip do. And yes, I am a massive and unrepentant dork. Why do I bring this up? I have the playlist on shuffle, and the overworld theme from Dragon Warrior just played, and it got me thinking about this week's subject: stats.

Dragon Warrior was my first role-playing game. It was my first exposure to such concepts as experience points, and leveling up, and hit points. Stats in games of that era were pretty simple. You had strength, which affected how hard you hit things, and agility, which...made you more agile? Who knew? That was about it. Hit points measured how many whacks you could take before you died, and magic points ran out as you used spells. There wasn't a whole lot to it.

When I first started playing WoW, knowing which statistics were important to my Mage and which weren't was comparatively simple too. As you leveled, you looked for intellect and spirit. At max level, you learned the value of a few other stats, like spell crit, spell damage, and spell hit rating. Generally, if it said "spell" in front of it, your Mage wanted it. Now, though, we have so many different stats--one covering every aspect of every spell we cast, and so many different ways to customize the amounts of each that your Mage's gear has--that it can be quite daunting trying to decide which ones to prioritize. Follow me through the break where we'll discuss the various caster stats and the relative value of each to our class.

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Filed under: Mage, Analysis / Opinion, Features, Raiding, Guides, Classes, Talents, (Mage) Arcane Brilliance

Spiritual Guidance: Secondary stats and what to stack

Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of PlusHeal, a new healing community for all restorative classes. Some requests were made recently to help newer Priests figure out what secondary stats are important and what to aim for. Matticus shall help!

I know when I started playing World of Warcraft, I didn't pay a whole lot of attention to secondary stats. To be fair, stats like Hit didn't exist back in the day. This post is meant for newer Priests who aren't quite sure what these secondary stats do or what they mean. Just to be clear, primary stats are base attributes like stamina and intellect. Secondary stats are things like haste and critical strike rating.

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Filed under: Priest, Tips, Raiding, (Priest) Spiritual Guidance, Wrath of the Lich King

The Queue: The spirit of betrayal


Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft.

Today, I'll cut the crap and not pretend to be funny, for your sake. Tomorrow, though? Tomorrow, the gloves come off. I will pretend to be absolutely hilarious until the cows come home.

matthew asked...

So I did a quest in Sholazar to kill Artruis and accidentally changed from Oracle to Frenzyheart. How exactly do I change back to oracle because I want to get the egg?

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Filed under: Analysis / Opinion, Leveling, Wrath of the Lich King, The Queue

Lichborne: A Death Knight statistics primer

Death Knight Itemization: This guy is doing it wrong.
Welcome to Lichborne, the weekly Death Knight column by professor Daniel Whitcomb, who totally has a PhD in Death-Knightology from Ebon Hold University. It's the truth, I swear.

I've seen a lot of people asking these questions as we've been getting into the expansion: Now that I am trying to gear by Death Knights, what stats should I get? What's good for a Death Knight? Which armor should I take. We've started getting in that somewhat in the last few columns, with advice on reputation gear and starting zone gear, but I figured today we should delve a little bit more into the why of Death Knight stats.

Today's column will double as a little bit of primer on how Death Knights get their power, and what stats you should be looking for on armor in general to make your Death Knight the best it can be. It's not completely in depth, but it should get you well on the road to understanding just how Death Knights get all that awesome power and sexiness.

We'll have 3 sections today. The Good are stats that are excellent choices for DPS, Tanks, or both. The So-So are stats which still do us some good, but are pretty situational or conditional in their usefulness. The Outcasts are those stats that you should avoid -- Well, I'd say avoid like the plague, but we're Death Knights. We like the plague around here. So I'll just say you should avoid them.

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Filed under: Items, Analysis / Opinion, Tips, Raiding, Leveling, Guides, Talents, Death Knight, Wrath of the Lich King, (Death Knight) Lichborne

Latest Beta build kills spell downranking [UPDATED]

Note the mana drained versus the mana costA new build has hit the Wrath Beta server tonight, and while it's minor enough that it doesn't even fix quite a few bugs from last build, it does have a doozy of a change: Blizzard appears to have killed downranking, the practice of using a lower rank spell (usually, but not always, a healing spell) to save mana, prevent overhealing, or apply an attached buff or effect.

They've done this by making all lower levels of a spell cost one high mana cost, sometimes more than 100 mana higher than the highest rank. Right now, it's looking like all these spells are now a percentage of base mana.

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Filed under: Analysis / Opinion, News items, Expansions, Wrath of the Lich King

Phat Loot Phriday: Golden Staff of the Sin'dorei


Yup, that's it. This baby is pretty much tops if you are a healer who wants to max out Spirit and healing and all of those other good stats that help you keep others alive. This is the kind of staff that even makes Tanks go all Keanu: "whoah."

Name: Golden Staff of the Sin'dorei (WowDB, Thottbot, Wowhead)
Type: Epic Two-hand Staff
Damage/Speed: 146-338 / 3.20 (75.6 DPS)
Abilities:
  • +60 Stamina, +54 Intellect, +57 Spirit. Yeah.
  • Red and two Blue sockets, nicely fitted with some +22 healing gems and/or +10 Spirit gems and you're talking about some real power. +4 Spirit socket bonus.
  • Improves spell haste rating by 32
  • +550 healing, +183 spell damage. Yes, you read that right -- 550 healing. Not since right before the last expansion has there been a staff this nice in comparison to other gear, and even if you could match the healing on a one-hand/offhand combo (you probably can, if you get the right gear and enchants together), the Spirit bonuses on this baby are going to give that duo a run for the money. Take a good look, because this is the kind of stuff that's going to be dropping in endgame raids at level 80.
  • Sin'dorei, you should know by now (we're almost to the next expansion), means Blood Elves, or "children of the Blood" in Thalassian. And yes, the staff looks just like the one in the BC art, as seen above. This is very BC staff, if not the most defining staff of this expansion. Look for a lot less gold and green and a lot more blue and black in WotLK.
How to Get It: This is a Kil'jaeden item yet again -- it drops from the last boss currently in the game. And since we've seen so few drops from Killy Jay so far, we're not sure of the drop rate at all. Not that it matters much -- so few players comparatively are going to get loot from the fight with Kayje, that odds are you'll never see it.

You can drool, though. And in ten levels, when we're all working through Naxx again, maybe you can convince your raid to go back and help you get it.

Getting Rid of It: Sells to vendors for 20g 54s 93s and disenchants into a Void Crystal. But look how shiny! Have a good weekend.

Filed under: Druid, Priest, Shaman, Items, Analysis / Opinion, Blood Elves, Lore

Scattered Shots: Hunter problems and predictions

Scattered Shots is for hunters. 'Nuff said on that topic. The Freezing Trap David was stuck in last week also wore off a little bit, thanks to Daniel, permitting him to write once more without his fingers snapping off from the cold.

In the wake of the recent confusion regarding Scare Beast, once again some hunters have gotten to complaining a lot about the state of their class. While on one hand, there are certainly problematic issues hunters are having, it's really not fair to say that the class is broken. It isn't -- being a hunter is more fun than its ever been, and it looks like this class will only get better in the future.

Nonetheless, looking at the problems we do have might give us a clearer sense of where we're going in the future. With more and more information coming out about Wrath of the Lich King, and especially since Blizzard started asking for feedback from hunters, it's worthwhile to have a look at what holes do exist for our class, and how future changes might seek to plug them up.

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Filed under: Hunter, Analysis / Opinion, PvP, Expansions, Wrath of the Lich King, (Hunter) Scattered Shots

A warrior and his spirit gear

For some reason on my home server, Eldre'Thalas, when folks see a tank standing around in Shattrath without anything to do, they immediately start sending tells asking if I want to go tank such-and-such an instance for them. I don't mind it when my friends or guild mates do it, but it does get a little annoying when complete strangers do it constantly.

So I've come up with a solution: spirit and intellect armor. Whenever I'm doing anything other than fighting, I'm wearing bright yellow spirit and intellect armor that I got off the AH. I spent about a hundred gold on this dastardly set. It looks awful, it smells awful, and it's a great repellent for annoying unsolicited LFG tells.

I got the idea from looking at people's gear who are apping to my guild. Some of it was just plain nuts – spirit gear on Warriors, "of stamina" gear on Priests, things like that. Of course, they might have just been logged out in that gear the same way I'm logged out in mine right now. But when you're apping to a guild and one of the requirements is to log out in PvE gear for the next week, well, too bad so sad for them.

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Filed under: Warrior, Items, Virtual selves

2.4 leaves hunters low on mana

Since patch 2.4, hunters have been having some problems. Aside from the outrage over the fact that our traps are now announced, we seem to be having issues with mana.

On the forums, hunters are not seeing much love from the non-hunter crowd, but I suppose that is to be expected. It is important to note however, that our mana efficiency is an intended attribute of our class. We are useful, not solely, but arguably primarily, because we can provide sustainable, long-term DPS. No, we don't crit like mages. In a boss fight though, we can keep going after mages short out.

Why are hunters all of a sudden having issues with mana? There are a few theories floating around, but we have yet to be graced with a blue response. Take the jump to learn more about why this might be happening.

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Filed under: Hunter, Patches, Analysis / Opinion, Bugs, Enchants, Forums

World of WarCrafts: Elixir of Greater Intellect punch

drinksEvery Wednesday World of WarCrafts features a recipe or craft that teaches you how to make own real life version of in-game recipes and items.

Weather or not you play a toon that uses Mana or has a use for Intellect you need to stay well hydrated to play WoW to the very best of your ability. Now, I know that the last time I wrote about a beverage 99% of your comments were about how I needed to add something, shall we say, stronger to give it more kick.

Once again I am not adding that stronger element but I have a good reason. If you are giving yourself an intellect buff don't you think it should clear your mind not make it more.... well, drunk? Now that I have given my recipe such a glowing introduction, I present you with Elixir of Greater Intellect Punch.

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Filed under: Alchemy, World of WarCrafts

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