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Posts with tag interest

Getting back into the game

Knightless is having the same problem I'd guess quite a few players have -- her interest in her character is flagging a bit, and she's trying to figure out a way to get more involved in what she's doing in Azeroth. This is an interesting situation, because at this point, with almost any other game, the player would just leave and go find something else to play (and actually, I can say from experience that sometimes taking a short break from the game completely can rebuild your interest in it), but things don't really work that way in World of Warcraft -- responsibilities to your guild and the people you've met in game will keep you around even when your interest is low.

So what tips can we offer Knightless and others who are looking for ways to refresh their interest in the game? Rerolling is a big one -- I've always found that picking up a new class you've never played before can get you to look at a game in a different way. Running an instance that you haven't run in a while is always fun, too -- it only takes a little while to level up a character to Deadmines or Wailing Caverns levels, and both of those instances always renew my interest in playing through Warcraft. Running guild activities or contests are always fun, too -- especially since Knightless is a guild officer, she could organize some lower level runs or some "grind days," where guildies all get together in groups to level each other up.

Any other ideas for reviving a flagging interest in playing a character that you feel a need to play due to responsibilities or other connections in the game?

Filed under: Analysis / Opinion, Fan stuff, Virtual selves, Odds and ends, Instances, Classes

On difficulty level and involvement

Tobold asks the old question of whether or not WoW is "too easy" over on his blog. But he's asking the wrong one-- there's no question at all that WoW is an easy game. Like Bioshock (which I just finished, and in which you lose nothing at all by dying except a short journey from the respawn point), World of Warcraft is really a question of time, not skill. If your character dies, all you need to do is head back out there, find some easier monsters to fight, and sooner or later you'll be much more powerful. You can't lose WoW-- even if your guild gets wiped by Gruul, all you need to do is farm through Karazhan a few times, and then go back, and you'll topple him.

So the question isn't whether WoW is too easy, it's whether that's a bad thing or not. Does it matter that anyone with enough time on their hands can become a raider? Does it matter that anyone, from child to grandparent, can pick up the game and find something to do?

It matters to Blizzard, of course-- WoW's low threshold for involvement is one of the reasons it's done so well. You don't need the reflexes of an FPS gamer or the cunning of a master strategist to get to level 70. But to players, the difficulty of the game overall shouldn't matter. WoW is easy, but Blizzard has gone out of their way to create parts of it that are not-- winning in the Arenas is definitely not easy. And though better gear makes many endgame fights easier, I'd guess that no one would argue against the assertion that endgame fights are getting harder in terms of strategy all the time (sure, like any good puzzle, once you figure it out, it's easy, but figuring it out as a guild is not necessarily an easy task).

There are parts of WoW that don't challenge people who've been gaming for a long time, yes, but there are many other parts that do. The question isn't as simple as whether WoW is too easy or not-- it's more a question of, easy or hard, whether the game is compelling enough to keep you interested.

Filed under: Analysis / Opinion, Blizzard, Instances, Leveling

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