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Posts with tag internet-service-provider

Rogers Communications violates Canadian net neutrality rules over WoW bandwidth throttling

The Canadian Radio-television Telecommunications Commission recently ruled that Rogers Communications, one of the largest internet service providers in Canada, has violated federal net neutrality rules. Last year, I wrote a few Lawbringers about the subject, which discussed what Rogers had to actually do to escape violation of certain internet traffic throttling complaints. Basically, Rogers was making WoW players' internet access slower because WoW looked like peer-to-peer traffic on their network.

Rogers is finally going to have to answer for the throttling issues, even after all of the requests and demands to change their packet inspection protocols. The communications company has until Feb. 3 at noon to respond to the complaints about internet throttling or face a hearing with the CRTC board.

Hopefully, the same type of rules can make their way to America, where internet service is abysmally slow and throttled like crazy. Prior to the Cataclysm launch, Blizzard released the new WoW client, which used a peer-to-peer system to upload and download information, patches, data, and all that jazz. This data accidentally triggered internet service providers' bandwidth alerts for torrent traffic and was subsequently throttled to lower speeds. After realizing that many users were experiencing lag issues with the new launcher and their ISPs, Blizzard began its outreach to ISPs in order to work together to fix the problem. A year later, people are still having problems, and Rogers in Canada has admitted to throttling WoW bandwidth.

Filed under: News items

BBC: WoW's patches may push some over the bandwidth limit

We've posted a few times already on the bandwidth limits recently introduced by some ISPs, and in general we've decided that WoW doesn't use nearly enough bandwidth to get you in trouble with your Internet Service Provider. That's likely still true, but as this columnist at the BBC found out, if you're close to the limit, this month's 2gb patch might have been enough to put you over the top. Generally, while the WoW connection does require a strong bandwidth hookup, it won't use too much bandwidth sending data back and forth. But patches and other downloads definitely add to the total, and on a patch like 3.0.2, you're looking at a lot of data flying back and forth.

I'll still maintain it won't get you near the limit -- if this columnist really did have a 25gb limit, the 2gb download was still just a fraction (he's been downloading a lot of other stuff, seems to me). So it's not time to start worrying yet -- if your ISP does send you a letter, then you can look at your internet usage, and see, if like this columnist, it's time to switch ISPs.

But he's got another point, and that is that gaming is clearly having a large effect on computers and technology in general. Would we be fulfilling Moore's Law every two years if we didn't have 3D graphics that needed upgrading? Would high bandwidth connections be as prevalent today around the world if it wasn't for games like WoW that required a high bandwith hookup? Gaming is affecting the basic technologies and economies of the Internet these days, for better or worse.

Filed under: Patches, Analysis / Opinion, Odds and ends, Blizzard, Making money

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