When discussing how the
changes coming in Warlords of Draenor will affect raiding, we're of course
looking at an incomplete picture. We don't know what new spells and abilities might come, we just know to an extent what
won't be there - abilities like Skull Banner will be gone, as well many CC abilities, and healing will be greatly changed - casting on the move will also see a significant decrease. What we therefore need to consider is that raiding itself will have to change to embody these changing philosophies. It would be a disaster to alter class abilities and leave raids designed around the same high damage, high mobility kit we see in modern raiding.
But what will raid design entail? Well, I'm not a raid designer. If I was, I'd be super busy designing some raids. What I am is a guy who raids a lot, so I can give you my perspective as a dude who has seen every fight in the game at this point. What are we in for in
Warlords, based on what Blizzard has said is changing, and what they intend to try and do?
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Filed under: Analysis / Opinion, Blizzard, Raiding, Warlords of Draenor