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Posts with tag interrupts

What will raiding be like in Warlords?

When discussing how the changes coming in Warlords of Draenor will affect raiding, we're of course looking at an incomplete picture. We don't know what new spells and abilities might come, we just know to an extent what won't be there - abilities like Skull Banner will be gone, as well many CC abilities, and healing will be greatly changed - casting on the move will also see a significant decrease. What we therefore need to consider is that raiding itself will have to change to embody these changing philosophies. It would be a disaster to alter class abilities and leave raids designed around the same high damage, high mobility kit we see in modern raiding.

But what will raid design entail? Well, I'm not a raid designer. If I was, I'd be super busy designing some raids. What I am is a guy who raids a lot, so I can give you my perspective as a dude who has seen every fight in the game at this point. What are we in for in Warlords, based on what Blizzard has said is changing, and what they intend to try and do?

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Filed under: Analysis / Opinion, Blizzard, Raiding, Warlords of Draenor

Encrypted Text: Why does Kick cost energy?

kicked
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

Rogues have always been the premier interrupters of World of Warcraft. Back in the day, druids and paladins didn't have any interrupts, much to their chagrin. Warriors couldn't interrupt from Berserker Stance, which left them unable to interrupt effectively. Up until recently, death knights and monks didn't even exist. Shamans have been valuable in the past with their short-CD interrupts, but the main job of locking down a target always fell to the rogues.

Rogues have been tirelessly interrupting spells since WoW's launch 8 years ago. Individual mobs use spells quite frequently. You're bound to find an array of dangerous casters in a dungeon. Interrupts have been a crucial raid mechanic from the days of Molten Core. Other players are also notorious for trying to cast spells at rogues. Kick has been a featured part of the rogue arsenal for years. So why has it failed to evolve alongside the other interrupts?

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Filed under: Rogue, (Rogue) Encrypted Text

Ghostcrawler chats about interrupts at the Dev Watercooler

Ghostcrawler (WoW lead systems designer) is blogging up a storm over at the WoW community site, with a new series called Dev Watercooler. The aim of this new column is to have candid chats with the community discussing game mechanics and pose questions that relate to the ongoing development of World of Warcraft. I think I speak for a lot of people when I say that this is pretty cool.

In his first Dev Watercooler, Ghostcrawler talks about interrupts, where interrupt mechanics are going, and what he hopes they can look like over time.

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Filed under: Blizzard, Cataclysm

Addon Spotlight: Raeli's Spell Announcer


Each week, WoW Insider brings you a fresh look at reader-submitted UIs as well as Addon Spotlight, which focuses on the backbone of the WoW gameplay experience: the user interface. Everything from bags to bars, buttons to DPS meters and beyond -- your addons folder will never be the same. This week, announce yourself with style and grace!

As Cataclysm chugs along and we grow more and more accustomed to the way things will be from here on out, some addons rise to the top of the importance list. Luckily, here on Addon Spotlight, we get to examine these new essentials and let you know some of the cooler tools you can use to make life in Azeroth a little bit easier.

Today, we're talking interrupts. Well, there's more than interrupts going on here, but the reason I love this addon is mainly its interrupt-announcing abilities. Lost? Don't feel bad. Get ready to introduce yourself to one of your new best friends, Raeli's Spell Announcer.

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Filed under: Add-Ons, AddOn Spotlight

Encrypted Text: Rogue tips for raiding Ulduar, part 1

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we discuss some of the tips and tricks to remember when raiding Ulduar.

With Ulduar laid wide open, many Rogues and their guilds are flocking to its gates. Brand new bosses and shiny gear upgrades are just two of the reasons that I've seen so many 'LFM Ulduar' advertisements in trade chat. However, as the dungeon is still relatively new, many of us haven't had the opportunity to confront every giant-sized boss in the instance.

I've compiled a list of basic roles for each boss fight in the instance, as well as a list of cool tricks and tips you can use to make your first (or eighth!) run through Ulduar as smooth as possible. Blizzard has included several fights in the instance where it is advantageous to bring a Rogue, and being able to proactively seize these opportunities will put you at the head of the pack.

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Filed under: Rogue, Tips, Raiding, (Rogue) Encrypted Text

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