- Level 100 talents are being designed around the idea that one talent can/should be different things to different specs, and this philosophy is being used in redesigning other talent tiers as well. He uses the example of the mage level 75 tier and says they've discussed taking all three of the current talents and making it one talent, which gives you one of the three spells (Nether Tempest, Living Bomb or Frost Bomb) based on spec.
- The difficulty of Mists of Pandaria heroics was hampered by the decision to not have max level normal mode dungeons, but Warlords will have level 100 normal and heroic dungeons, and LFR in Warlords will not require gear from heroics, just normals. If players want an involved, cooperative challenge, heroic five mans will be more of this.
- Challenge modes will see one change -- doing the random daily challenge mode quest will automatically give you one epic for completing the quest -- this gear will be as good as or perhaps better than LFR, even before LFR opens, so you can gear up via challenge modes.
- Highmaul is 'very similar to Firelands' in layout - an open area with several nonlinear bosses that you can clear or skip, and two final bosses that must be completed, while Blackrock Foundry is a three wing dungeon that you can clear in any order you wish.
- "Gul'dan is not the threat... and he might even be an ally against the Iron Horde."
- Sha of Anger was the most successful world boss of Mists of Pandaria in terms of the difficulty and experience, and other world bosses didn't quite work out as planned.
(Thanks to Adam, Julian and Mintie for tips and Susanne Braun for correction)