Read the full interview after the break.
Posts with tag interview
Read the full interview after the break.
- 4.3 content is not expected to last a full year.
- Focus is definitely on the mortal races, the Horde vs. Alliance conflict, and trying to get back to the feeling of Warcraft: Orcs vs. Humans.
- Outland and Northrend revamps are not coming any time soon. Blizzard wants to fix the timeline issues, but that's not on the top of its lists.
- For lore enthusiasts, a new faction called the Lorewalkers will be introduced, allowing players to travel the world to find and bring back historical artifacts to found a historical archive. The faction will be story- and lore-focused, not a means to grind rep for gear.
World of Warcraft: Mists of Pandaria is the next expansion, raising the level cap to 90, introducing a brand new talent system, and bringing forth the long-lost pandaren race to both Horde and Alliance. Check out the trailer and follow us for all the latest MoP news!
Oh, Reader UI of the Week readers, we have a treat for you today. I've wanted to do more interviews on the column for awhile now, and Vhei was a perfect candidate to start this whole thing off with. If you haven't seen Vhei's UI, it's been featured on the column twice, both beautiful revisions of great setups with amazing art and slick settings.
Not only do we have a fun interview with Vhei, but we have a UI update from reader Shamonkey, whose UI was profiled here at the end of 2011. Shamonkey was looking for some help setting up his WoW UI on a 13-inch laptop. Let's see what suggestions that he took from the commenters and the article itself to see how a UI can transform with just a few simple changes.
While the confirmation that there will be no more content patches for Cataclysm was definitely the big news of the interview, some other nice tidbits are buried within. Kosak confirms that the Raid Finder is something players are really taking to, and he discusses the community's response to transmogrification and the number of ancillary sites have popped up because of it.
Also of note is Kosak's response about subscription numbers. After reading his sincere "we don't obsessively track subscriptions" sentiment, I couldn't help but remember that in the back of my head, no matter what goes on with the numbers, what works, and what doesn't, these guys are real people who believe in this game.
You can read the whole interview on videogamer.com.
Brace yourselves for what could be some of most exciting updates to the game recently with patch 4.3. Review the official patch notes, and then dig into what's ahead: new item storage options, cross-realm raiding, cosmetic armor skinning and your chance to battle the mighty Deathwing -- from astride his back!
Brack says that the idea for the first neutral race actually was rooted in the Goblins for Cataclysm, since the Goblins would have made an excellent neutral race, but the team was adamant about giving the Alliance a more sinister race to play. The Goblins for the Horde filled the whimsical role nicely.
The Pet Battle system coming with Mists of Pandaria is going to require a lot of tuning, according to Brack. The feel of the system is going to be much more "rock, papers, scissors" than "all-powerful rare pet wins the fight," giving a lot of hope to collectors out there who want to use some of the more esoteric companions in battle without having to always pull out the best pet.
Finally, Brack made an important point about the "expansions every year" comment and goal of the development team. Brack explains that the concept is nice but not something feasible in the present time and that Blizzard has not been successful with rapidly turning out content. Cataclysm, it turns out, took longer to develop than any other expansion.
You can read the full interview on Wired.com.
World of Warcraft: Mists of Pandaria is the next expansion, raising the level cap to 90, introducing a brand new talent system, and bringing forth the long-lost Pandaren race to both Horde and Alliance. Check out the trailer and follow us for all the latest MoP news!
Eurogamer.net recently sat down with Blizzard Senior Vice President of Creative Development Chris Metzen. They talked about the story for all three of Blizzard's big franchises and the ins and outs of creating stories and heroes for each one.
On Warcraft, Metzen waxed philosophical on creating a meaningful story for 11 million fans who are each carving out their own individual stories on their own characters, and on translating that story culturally as well linguistically between all the different cultures of the people who play WoW. As Metzen observed, a story that goes over well in North America may fall flat in China. He also talked about making lore decisions and balancing the needs and wants of the players and the writers. Sometimes the players want you to go right when you want to go left, and it is a challenge, he says, to decide which way to go.
WoW Insider has scored an exclusive interview with the intellect behind the gear optimizer Ask Mr. Robot -- Mr. Robot himself. The elusive Mr. Robot is rarely spotted in the wild, let alone in places as packed with unaugmented humanity as BlizzCon. While we'll be bringing you a more in-depth interview soon with the dev team of Ask Mr. Robot (how the tool will be handling the upcoming new talent system, the inner workings of spec scores and stat weights, what's ahead with new apps, service levels and games), we felt it was vital to bring you this binary code translation straight from BlizzCon and Mr. Robot himself.
WoW Insider: What is the most challenging aspect of working with WoW-playing humans?
Mr. Robot: The most challenging aspect of working with WoW-playing humans is feelings. Everybody has a feeling about everything. How can you feel about numbers? About gear? There's nothing to feel about that.
What is the best class?
What steps can we take to become favored vassals after the robot uprising?
That is a very good question. There's a lot of things that you can do.
First, use the website, because that offers you basic protection. Having the mobile app offers another layer of protection. I've been developing all these layers of protection specifically to save humans from the robot apocalypse. We're going to be releasing even more features; the more you use, the more you are protected.
Firelands is one of the most cohesive and engaging locales Blizzard's team has brought to life, in my opinion. Much like Deepholm and Vashj'ir, the Firelands exists to bring the realm of fire to life, when the daunting Sulfuron Keep only existed in our imaginations prior. An interesting piece of info was that Ragnaros' model was rebuilt from scratch, completely overhauling his skeleton, animations, and feel. The new Ragnaros is one of those things, to me, that the Cataclysm did right -- create a new thing with the heart and soul of the original. Ragnaros looks like he belongs.
Check out the full interview after the jump.
Even if you're not a roleplayer or all that interested in WoW's lore, Travels has an unsettling capacity to get you thinking about the deeper implications of the game's quests and become absorbed in the narrator's observations. It is, quite simply, one of the best pieces of fan fiction I've ever read and a hugely addictive story. If you haven't read it, please do. You will never see the game the same way again.
But, as with all good things, Travels has reached its end. While Zac, its author, plans to post some story cues related to the Cataclysm expansion on his travelogue's forums, he's wrapped up the main storyline, and our beloved narrator -- a Forsaken named Destron Allicant -- is riding off into the sunset. I was lucky enough to talk extensively with Zac about what spurred the travelogue, how he sees the various Azerothian races, and good versus evil in Blizzard's universe.
Holy paladins are the pillars that support every raid's healing roster. As long as there are tanks to heal, there will be paladins dropping Light bombs on their unit frames. Unparalleled single-target throughput and powerful defensive cooldowns have solidified our position as the foundation of any healing paradigm. While our shockadin DPS may be laughable, our healing capability speaks for itself.
For the last few tiers of raiding, holy paladins have been ever-present guardians. We ensure that our group makes it through the shadow and flame unscathed. I had the opportunity to speak with one of the most successful holy paladins, Diamondtear of Paragon. He's survived the toughest encounters that WoW has to offer, helping his guild push towards world first after world first.
From Hollywood celebrities to the guy next door, millions of people have made World of Warcraft a part of their lives. How do you play WoW? We're giving each approach its own 15 Minutes of Fame.
We're looking for fascinating people! 15 Minutes of Fame is on the lookout for people who've managed to work WoW into or around their lives or play the game in new and interesting ways. Know someone who fits the bill? Is there a type of player you'd like to hear more about? Tell us!
I know this guy ... Know someone exceptional? It could be someone who plays the game in an interesting way or has achieved remarkable goals in game, or it could be someone who does something interesting outside of the game and manages to bring those ideas and perspectives to the game. Maybe you don't know this player personally, but you know about their accomplishments in game or out and are curious to learn more about their approach to World of Warcraft. Tip us off -- maybe we'll feature your nominee! Tell us in one paragraph what makes your nominee a remarkable WoW player. (We've met a lot of inspirational guild leaders in our time; if you're going to nominate a GM, give us specific examples of what makes this leader stand out from so many others.) Send us your tips, including a way or at least an idea of how to reach your nominee, to firstname.lastname@example.org.
Looking for members Is your guild planning to hit Cataclysm content completely blind -- no spoilers, no strats, no foreknowledge of what's to come? We want to hear from you! But wait -- blind raiders are far from the only players we're searching for. We're looking for a whole host of different types of players for a possible turn in the 15 Minutes of Fame spotlight. Hit the jump to find out if you might know (or be!) any of the players we're currently seeking.
Filed under: 15 Minutes of Fame
Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Dawn Moore covers healing for disc and holy priests. This week, Dawn and her shadow priest rival, Fox Van Allen, faced off at the WoW Insider reader meetup in a battle of quips, and it would seem that Dawn came away victorious.
Originally this weekend, I had planned on writing a direct address to Blizzard concerning holy priest healing and mana in beta raids. The topic has been a large area of concern for priests on the forums lately, and I thought I should give the discussion a little boost by addressing it in my column. However, I am currently at BlizzCon 2010, and I happened to get the opportunity to talk to Ghostcrawler (lead systems design) in person for a few minutes. During that time, I relayed the general message of our problem (HPS is jank, mana needs work) and figured I'd give the Blizzard developers a week to attend to it before assailing them with complaints. Until then, I ask that my fellow priests not panic for a little while longer. In the words of Toby, who is pictured above, "Keep the faith!"
By the way, I'm starting a donation fund for BlizzCon 2011 to buy Ghostcrawler a fedora. Ghostcrawler would look awesome in a fedora.
Anyway, to tide you guys over until then, I figured this week I would attempt to entertain you all. At first, I thought I might try to be humorous, and then I remembered I'm not funny. (A priest walks into a bar and ... yeah, I got nothing.) So instead, I've decided to go with priest story time. Hit the jump to see what I mean.
To be honest with you, I never really cared too much for Ashenvale. I quested there on my first character, and it was a little bit frustrating. I kept getting mauled by these ultra-high-level Horde NPCs whenever I tried sneaking through Splintertree Post. There were a bunch of Alliance NPCs in Raynewood Retreat who had no quests to offer, nothing to sell me and nothing to say to me. The whole zone felt a little weird and creepy. Oh, and there was no volcano. That part sucked the most.
Well, good news. Blizzard just did an in-house interview with Ashenvale quest designers Eric Maloof and Steve Burke to give us all some insight on the changes coming to the zone in Cataclysm. Like how there's a volcano now. A really big volcano.
It sounds like most of the changes involved really play up the Horde-vs.-Alliance aspect of the zone, so it sounds like Ashenvale will be a very interesting place on
The full interview is after the break, if you're one of those people who really likes spoilers. If you don't like spoilers, you should maybe forget that part about the volcano. Sorry.
Filed under: Cataclysm
PC Gamer posted an interview with Tom Chilton where he discussed the possibility of World of Warcraft eventually going free-to-play. He clarified that there are no active plans for this now, but he can imagine a future where it would be possible.
As massively multiplayer games become more mainstream, a common tactic to compete with WoW is to make the games free to play while charging microtransactions for in-game content. It makes games more accessible, and in theory can make publishers enough revenues that they can be profitable. If enough games break even this way and WoW starts losing momentum and market penetration, instead of shutting down, it would only make sense for Blizzard to keep the game available for the residual income. The original EverQuest is still live, for example. Instead of leaving vast empty realms populated by a very small number of nostalgic gamers, however, making WoW free-to-play could keep it residually profitable for longer.
While WoW will undoubtedly lose the majority of the market share some day, this day is not close. Warcraft is past the red-hot growth phase of its life cycle; however, it's still the largest player in the market. Chilton acknowledges that there's no reason for Blizzard to make this change while this is the case: "We're not spending a lot of time thinking about it. It's not something that's a reality for us in the near future."