Head over to the official site and take a look at the announcement, and get ready for the Iron Tide to roll in.
Posts with tag iron-horde
Head over to the official site and take a look at the announcement, and get ready for the Iron Tide to roll in.
Okay. Up front and with no fanfare - we're going to spoiler country. Huge, gigantic, terrifying spoilers for Warlords of Draenor and its Tanaan Jungle opening experience aplenty. I'm not going to waste time being coy or making cryptic statements about which guy is doing what. I'm going to drop spoilers, lots of them, like a rockslide so if that's soething you don't want to read, this is not the post for you. I've now burned an entire opening paragraph warning you about these spoilers, so you have absolutely no excuse for not avoiding them if you're of a mind to. '
Warlords of Draenor opens with a crisis at the Dark Portal. A new threat, a massive armed force of maniacal orcs have stormed the Portal and poured out into Azeroth, destroying both the Horde and Alliance bases in the area and making alliances with the local ogres. Once this threat is dealt with, it becomes clear that as long as the Portal remains open on the other end, the threat will continue. And so, once again, Azeroth must send forces through the Portal and onto an alien world. All of this is very familiar, and yet, once they set foot on the other side, these heroes of Azeroth find not the blasted and surreal Hellfire Peninsula, but rather the Tanaan Jungle, as terrifyingly lush as it was in distant memories of the time before the Rise of Gul'Dan's Horde.
Without spoilers, it's definitely an interesting read, and it gives us a sense of what the major actors are up to, especially Garrosh and Kairoz. Head on over to the official site and check it out.
There will be spoilers for Warlords of Draenor in this post
So you may be confused right now. With the soon to come introduction of the Iron Horde, we've entered a situation where we've got several different Hordes. There's the Old Horde, the original Horde that invaded Azeroth from Draenor. There's the New Horde, or Horde 2 if you prefer, the Horde put together by Thrall after he liberated the orc survivors from the Second War, leading them out of the internment camps and to the shores of Kalimdor. Along the way they picked up the tauren and Darkspear trolls as allies, and eventually the Forsaken, blood elves and Bilgewater goblins joined their ranks. This Horde is the Horde most players are still a part of. Meanwhile, at the same time, there was the Dark Horde, consisting of Blackrock orcs under the command of Rend Blackhand and his ultimate master, Nefarian.
During his reign as Warchief of the Horde (the New Horde, to be specific) Garrosh Hellscream recruited both the Blackrock and Dragonmaw orcs to join the Horde. But at the same time, he grew disenchanted with the other races of the Horde - goblins were too greedy, blood elves too mercurial, undead too loyal to Sylvanas and distasteful to his sensibilities, the Darkspear too loyal to their Vol'jin, and the tauren ultimately too bound to their own code of honor. It didn't help that he'd killed Cairne Bloodhoof and further alienated the tauren clan leader Baine, Cairne's son, with his actions. Soon, Garrosh found himself leading a Horde he didn't much trust or care for.
Beyond this point lie some fairly hefty spoilers for the early part of Warlords of Draenor, so if you're trying to avoid those, pass this article by!
Filed under: Warlords of Draenor
Who is Garrosh Hellscream? And what, exactly, is his game? In the end, what is Garrosh ultimately looking for ... and what will he sacrifice to get it? It's one of those lingering questions from Mists of Pandaria that remains as of yet unanswered, but we're beginning to see the bits and pieces of the story, and we'll see more as Warlords is released and the new expansion's story unfolds. For now though, that question still plagues players -- what is Garrosh after? Why did he spurn the idea of warlocks in Siege of Orgrimmar, going so far as to have them strung up in the streets, yet embrace the methods of the dark shaman?
Garrosh isn't a character that can be easily understood. His motives -- and his morals -- seem to be all over the place, switching from merciful to merciless in an instant. And yet he's not the only piece to this puzzle -- in Warlords of Draenor, Gul'dan is already showing his face as a pretty prominent figure. Obviously Garrosh Hellscream knew of the Legion's evil when he traveled to this alternate Draenor -- he knew of his father's downfall. So why is Gul'dan still alive? Why wouldn't Hellscream, upon traveling to this alternate Draenor so similar to his own, flat out murder Gul'dan on sight and be done with it?
Please note: The following Know Your Lore contains several spoilers for Warlords of Draenor.
A new expansion is certainly about delivering new content, but it's also a vehicle for story progression -- and the end of Mists of Pandaria left behind plenty of questions waiting to be answered. Unfortunately, any questions having to do with Pandaria or Azeroth will have to wait, as we have other, more pressing matters to think about. In Warlords of Draenor, the Iron Horde looms just over the horizon, a threat eerily reminiscent of the old Horde that began the First War so many years ago. Except the Iron Horde is stronger, more organized, and bolstered by the knowledge of just what's on the other side of that Dark Portal they are constructing, thanks to Garrosh Hellscream.
That story, the story of Warlords of Draenor, is taking us in a different kind of direction, the likes of which we haven't seen before. While Mists may have pushed the button on innovation as far as max-level content was concerned, its seemingly never-ending cycle of daily quests upon daily quests quickly grew from entertainment to frustration as players quickly grew tired of the cycle of daily gated content and rewards. Warlords has none of that -- but it does have a whole host of new ways to make the story feel important, without overpowering how the player approaches the game.
Please note: The following Know Your Lore contains small spoilers for Warlords of Draenor.
But they won't just sit back and take it. In Gorgrond you'll come face to face with some of the most powerful and destructive weapons the savage world of Draenor had to challenge you with.
If there's one thing I know about players, it's that they can't resist going someplace conce they've been told not to go there. It's like candy to them. I expect we'll all flood to Gorgrond as soon as we possibly can. I for one welcome our new Iron Horde victims, and everything else in the zone that gets in the way, too.
After withstanding the Iron Horde's initial assault, you'll make your way into Gorgrond with a handful of allies to try to discover the Blackrock orcs' intentions and find a way to thwart any plans the Iron Horde may have. It's a perilous recon mission. Gorgrond is a land of giants embroiled in an epic struggle between creation and destruction. It's the kind of place you avoid unless you have a death wish.
The choice to put pieces of zone music at the beginning of these previews is one of my favorite things about them, and Frostfire Ridge is no exception. The zone music, titled "Magnificent Desolation," is haunting and, well, magnificent. It really does capture the scale and harshness of the zone--cold, snowy mountain peaks, frozen lakes, and constant struggle. In Frostfire Ridge, players will find the Thunderlord clan, Iron Horde loyalists who seek to prove themselves by wiping the Frostwolf off the face of the planet. In addition, two groups of ogres: the Bloodmaul and the Bladespire, cling to the remnants of power that the ogres once possessed in Draenor by any means necessary. In the eastern part of the zone, the masters of the gronn, the magnaron, plot and scheme to their own ends.
I didn't expect to be all that interested in Frostfire Ridge--I play Alliance-side, after all--but this preview, plus the music, kind of has me sold! Head on over to the official site to see what Zachariah Owens and Ryan Shwayder have to say about this hostile, fascinating zone.
The draenei have a lot of unresolved issues.
For starters, they're stranded on a strange planet called Azeroth, after having just barely escaped Outland. They lived on Outland (back when it was called Draenor) for a few hundred years, time enough to start thinking of the place as home. Then it was taken from them, and their people nearly totally exterminated. Their escape to Azeroth was an accident, crashing here because their ship was sabotaged by blood elf servants of Kael'thas Sunstrider.
So let's look over things. In the past few decades the draenei have seen formerly amicable neighbors turn bloodthirsty, demon-addicted monsters. They endured the near-total extinction of their people, hiding in swamps and bedraggled refugee settlements, seeing many of the survivors mutate and lose their connection with the Holy Light. They saw roads made out of the bones of their people. They only escaped by stealing back a dimensional ship from people they'd never really seen or heard of who still helped try and kill them. And as soon as they arrived on this new planet they found out that the Burning Legion (the very same force that is trying to exterminate them) has already been here.
This is a condensed list, of course.
And if that weren't enough, there's some new details on the introduction to the expansion itself. The Iron Horde is trying to push through the Dark Portal into Azeroth, and players are immediately thrown into a frenetic 45-minute gameplay experience in which they are immediately confronted by thousands of Iron Horde. Afrasiabi states that players will, in that moment, realize where the orcs that have been streaming through the Dark Portal in the weeks leading up to the expansion's release have been coming from. It looks like we'll have our return of pre-expansion events -- something that was sorely missed leading into Mists of Pandaria.
But the most interesting part of the interview involves the discussion of flight on Draenor.
I'd say the picture, with an Iron Horde fortress looming ominously in the background, makes Gorgrond seem like a suitably hostile place. It's certainly far less inviting than Talador was. My poor druid is already feeling the distaste.
This has been raising all kinds of questions regarding who exactly we'll see on the other side of that portal. What about Azeroth, in that version of reality? What about Deathwing and his kin? What about the Velen leading the draenei at that point in time, what about younger Garrosh? Will there be duplicates of orcs who have since made their homes on Azeroth, after traveling through the Dark Portal? Will the Alliance Expedition be stranded on this version of Draenor? Just who are we going to see over there, and who won't be making an appearance?
While we don't have all the answers, we have more than enough to start filling in the blanks.
Three of the playable races have new models available on the BlizzCon demo: orcs, dwarves, and gnomes. I picked a female dwarf mage, and spent a bit of time customizing her. While there don't seem to be any new hair style or color options (at least not yet), the new models blow me away. I really cannot overemphasize how impressive they are. I'm most struck by how true they feel. I have worried that with the character model upgrade, the toons that I've played for years and come to know and love would suddenly feel like different characters entirely. As it turned out, there was no need to fret. The models are exactly what I'd hoped they'd be: upgrades. They feel just like the characters we've grown to love, only with more polygons, more nuance, and more expression. Bravo, Blizzard, truly.
And now we have word that there is a new item under expansion05 on the PTR client. For clarity, as far as we know, we are currently on expansion number four. Again it's worth taking all of this with a very large pinch of salt, but while the file itself is simply a bit of grey stuff, the name of the folder it's in is "Iron Horde", and its name is nex_envmap01t.
Filed under: Analysis / Opinion