News surfaced last week, thanks to the Blizzard Jobs Directory, that
the company is seeking microtransaction specialists. While it's highly likely that these potential new recruits will not be set to work exclusively on Blizzard's only sub game, it seems only logical that they will examine the current offerings. As
Sarah Pine mentioned, while
WoW is currently running from a sub-based model, it will be interesting to see what the future holds.
Over the weekend, I played a good number of hours of a game called
Warframe. The movement was great, combat was fluid, it's one of the only games I've played lately that has that instantaneous feel you get from
WoW. But the microtransaction and grinding methods that upgrades were behind were pretty sub-optimal. Yes, you could go into this largely PvE-based game and grind out the materials to get an upgrade. But the quantities required to achieve even a low-level upgrade seemed huge, let alone those required to unlock high-end ones, or other classes to play outside the basic three. And it's inspired me to think about
WoW, and its transactions. What's bad, what's good, and where does WoW's current system fall in the grand scheme of microtransactions?