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Posts with tag ironforge

10 things I learned from a destitute alt on an RP realm

I have a few alts on an RP realm that I visit from time to time, and I remember thinking to myself at one point: "These characters are a bunch of deadbeats." I'd gotten too used to the alts on my main realm being a bunch of pampered brats, spoiled rotten by the presence of a hardworking main, so financial discipline had grown to be a thing of the past.

Not so on another realm where you don't have a main, and I realized that unless I went back to a few monetary basics, my alts would wind up dancing naked on mailboxes in pursuit of gold. This is a fine tactic with a long and storied history, but when your most promising alt is a level 16 Undead Mage, you're up the proverbial creek. No one wants to see a rotting, naked corpse.

So I started not being a deadbeat, and it was with surprise and delight that I logged on to find the little tyke sitting on a pretty respectable pile of gold by level 21 -- as in, he can afford to pay for his level 30 mount and training several times over, and still have enough left over to train himself all the way to 45 even if he doesn't make another penny.

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Filed under: Herbalism, Mining, Skinning, Cooking, How-tos, Economy, Humor, Making money, Mounts, Alts

Breakfast Topic: What you call home

One of the more amusing things that polarizes WoW players is the various capital cities. Everyone has a favorite, very few people are ever neutral. Some of my friends like Ironforge for its simplicity, it's all laid out in a circle. Some like Stormwind for the truly city-like appearance. Some even like Darnassus because they have a thing for purple. Some of my friends wish we played Horde so we could have Orgrimmar, because I guess they need more spikes in their life or something. Me? I'm a Stormwind (and Silvermoon City) kind of guy, but Dalaran has stole my heart. Plenty of people hate Dalaran too, though.

Everyone just wants different things out of their cities. I like cities with tons of flavor, with a very city feel. Stormwind feels like people really live there, despite how small it is. Dalaran most definitely feels like a city of mages, and there's a ton of flavor and neat stuff to look at there. The fact that every single person who gives you directions in Dalaran has a name is crazy neat. The little daily event at 9 PM where you get to help turn on the lights is amazingly cool for how simple it is.

How about all of you, what's your favorite? What do you like about it, or dislike about the others? What would your ideal capital have, if you're not very fond of any of them?

Filed under: Analysis / Opinion, Breakfast Topics

Stuff of legends: Old Ironjaw


Now that the race of achievements has officially begun, players are going to great lengths to rack up some points. Some achievements are dead-easy, while others are going to take some work.

Enter the fabled fish of Ironforge, stage left. [Old Ironjaw] is spoken of only in whispers, deep in the dwarven taverns. Rumors speculate that he is uncatchable, but this will not deter you. After all, you rival the legendary Nat Pagle, Angler Extreme with your fishing prowess.

Getting down to business, it is important to set out prepared. If you are a member of the Alliance, all you will need to do is cast your rod into either the waters of the Mystic Ward or the Forlorn Cavern in Ironforge, and expect to be there for awhile. Don't worry about your actual fishing level; skill is for chumps.

For the Horde, the achievement Old Ironjaw will be much more difficult. Preparation will require the affectation of humility. You must accept that you will die and that you will probably have to grovel. Try donning your best fishing or fancy holiday garb to appear as harmless as possible.

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Filed under: Horde, Alliance, Fishing, Patches, How-tos, Guides, Achievements

Barrens Chat: Bubbles bubbles everywhere...


And way too much to drink.

Just a short this week in honor of Brewfest. Which has ironically fallen on the same week as this school's homecoming, so no matter where I look there are parties and drunken revelry. Anyways, I haven't had the chance to participate in Brewfest too much this year, although I did roll up an alliance not long ago and rode the Tram for the first time.

In closing, have a safe and happy World of Warcraft holiday, and don't drink and ride!

See you next week.

Gallery: Barrens Chat

Spoiled RottenBubbles bubbles everywhereAlways a catchDead RingerRevolution evolutionAll hands on deck


Barrens Chat is a weekly comic strip that's been shortened today due to too many trips through the festival grounds. If you're looking for something longer, why not try an unwanted parody. Like 'em short and sweet? Try this shocking shorty. Come back next week for another comic!

Filed under: Alliance, Gnomes, Comics, Barrens Chat

WoW Moviewatch: Run all the way Gnome

The date on the video says 8/13/08, but we suspect it's actually meant to be September 13th, as that's when, this past weekend, WorldofWar.net did that Gnome race for a few beta keys. And this is a fun documentation of it -- the Gnomes all run from the front steps of Ironforge all the way down south to the Dark Portal, with a little fun bit at the beginning using real marathon audio.

Big player-run events like this are always a good time. We wonder if there's some way Blizzard could actually support this stuff with an ingame UI feature -- maybe show distance run or time traveled with an option? But even if they don't, players are creative enough to come up with all kinds of strange fun to have in Azeroth. Whether it's fun races like these or Gurubashi Arena challenges, one of the best things about a social game like this is all of the games players come up with on their own.

If you have any suggestions for WoW Moviewatch, you can mail them to us at machinima AT wowinsider DOT com.

Previously on Moviewatch ...

Filed under: Gnomes, Machinima, Events, Fan stuff, Contests, WoW Moviewatch

Harvest Festival ends today

Just a friendly reminder for everyone: Today is the last day of the Harvest Festival, the annual event honoring the fallen heroes of the Horde and the Alliance. That means you have one more day to head to the front entrance of Ironforge and Orgrimmar to hang with some ghosts, buy some cheap fireworks (those Midsummer Ground Flowers are awesome, and I am totally stocking up), and go pay your respects to Grom or Uther.

Yeah, it's a small holiday, and a weird one at that. I mean, you either honor Uther, who was a jerk to Tirion Fordring, ineffective against the Scourge and was betrayed and killed by his protege, or Grom, who betrayed the Orcish race to the Burning Legion at least twice, and whose clan is still one of the major sources of strife and bad Horde-Alliance relations on Azeroth today.

And what about hanging out with all those ghosts? I mean, isn't anyone concerned that they could be scourge? And what about those Forsaken ancestors? Shouldn't they look like humans as ghosts, since they were humans in the first place? And wouldn't a good portion of those Orc and Troll ancestors come from the tradition of savagery and cannibalism and demon worship that the Horde is supposedly trying to break free from?

Oh well, at least it's free fireworks and free food. Enjoy it while you can! Brewfest is a scant week away too, so be sure to review the new Coren Direbrew loot and plan your trip to the Grim Guzzler now.

Filed under: Items, Events, News items, Quests

Blood Elves and Draenei can run the Harvest Festival


As a few of our readers have noticed, Blizzard has fixed the old problems with the Harvest Festival this year -- the new races of Blood Elves and Draenei can now do the quests that start outside of Orgrimmar and Ironforge. Last year was the first time the races had a chance to run them, and Blizzard hadn't implemented the quests for them yet. But this year, things are A-OK.

Unfortunately, there's no acknowledgement that they're new to the game -- while the quests do mention the character's class, they just see BEs and Draenei as just other members of their faction. It was a little weird running to honor Grom Hellscream with my Blood Elf, but if you want to be a good member of the Horde or Alliance (and pick up that nice food dispenser in the mail), have at it.

Filed under: Analysis / Opinion, Events, Odds and ends, Blizzard, Quests, Expansions

All the World's a Stage: So you want to be a dwarf

This installment of All the World's a Stage is the fourth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself.

Imagine if you were raised in a culture who took playing in the mud very very seriously. As a young lad or lassie, your parents advised you that it would be wise of you to learn digging as your profession, and they hoped that one day you would marry a forger. Your people loved the earth so much that they built their homes and cities underground, and reached as deep as they could into the ground to see what they could find there.

Then... imagine if, just a few years ago, someone discovered evidence that your people had once been made by giant Titans out of the very stone and earth you now craft with such care. Wouldn't you be pretty psyched?

There's so much more to dwarves than just a Scottish accent and short stature, you see. Dwarves are the Indiana-Joneses of World of Warcraft. After eons of digging into and sculpting the earth of Azeroth, they suddenly have a clue as to where they came from and how everything came to be the way it is for them. They are now spread across distant places of the world, digging and plumbing ancient ruins in order to unravel the mystery of their existence, and discover the ultimate reason for being.

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Filed under: Alliance, Dwarves, Lore, Guides, RP, All the World's a Stage (Roleplaying)

Ask a Lore Nerd: Things that aren't Deathwing

Welcome to Ask a Lore Nerd, the column that answers your questions about the story and lore of the Warcraft universe. Click the Comments link below (or e-mail us!), ask your question, and blogger/columnist Alex Ziebart will answer your question in a future installment

Cowbane asked...

Is there a Heaven or Hell in any Warcraft lore? Or is the swirly clouds when you die about it.

That's a good question, and my answer isn't going to be very clear, because Warcraft itself isn't clear on it. Warcraft used to be based much more heavily on Christian concepts. There was a Heaven and there was a Hell, there was God and Angels and all that jazz. It's much more vague and nebulous now. It seems that the Twisting Nether is the current concept of Hell, but that might just mean it's a really bad place and not somewhere that sinful dead people automatically go. I have no idea if there is still a Heaven, but the Priest quest for Benediction/Anathema has you escorting souls of Stratholme's dead to the afterlife. So do they exist? Probably, yes. It is suggested that they definitely do exist. What are they like, exactly? We don't know.

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Filed under: Analysis / Opinion, Lore, Wrath of the Lich King, Ask a Lore Nerd

A WoW player's guide to Guild Wars

Last time around, Massively introduced us WoW players to Age of Conan, and today they've posted a guide to Guild Wars for us World of Warcraft players. Unlike AoC, I have actually played Guild Wars, and they've hit the nail on the head here: for two of the most popular MMOs, Guild Wars is very different from our experience in Azeroth. From a completely instanced overworld (everything outside the cities is instanced, so you won't see anyone else out there questing with you unless they're in your group) to a much more streamlined leveling system and a completely different PvP game (you actually create different characters for PvP, something WoW players have actually been asking for), Guild Wars is a very different game, and definitely an experience worth trying for those of us ingrained with the way they do things in Azeroth.

However, one thing Massively missed was the community of Guild Wars -- because the game doesn't have a monthly fee at all, there seems to be a very different audience playing it, and the feel of the chat channels and city general channels is very different. If you thought the trade channel was chaotic in Ironforge, just wait until you get into the starter area of Guild Wars -- because the game has no AH, not only is there more crazy business to be done, but people playing the game for free seem to have even less of a conviction towards making it a good experience for everyone else. WoW's community is a little crazy, but at least there are a few good people out there who'll group up or give you a port to Shattrath. In Guild Wars (in my experience), maybe it's a combination of the instanced world and the free-to-play quality, but it's very much an every-man-for-himself game unless you're playing with friends you know.

Not that GW is a bad game -- I enjoyed it, and still jump in occasionally to do some questing. But it's very different from World of Warcraft and many other MMOs.

Filed under: Analysis / Opinion, Odds and ends, Instances, Leveling, Arena

Midsummer Fun: Where to begin

The Midsummer Fire Festival is represented relatively equally in all capital cities, so you don't need to worry about the entire Azerothian population being packed into Ironforge and Orgrimmar. Below is a list of where, exactly, the festivities are in each of the capital cities.

Alliance
  • Stormwind - Just north of the Mage District, west of the Trade District. Next to The Stockade.
  • Ironforge - At the far back of the city, in the Hall of Explorers.
  • Darnassus - Outside of the city proper, in Rut'theran Village, right by the dock to Auberdine.
  • Exodar - In the center of the Crystal Hall, the northmost wing of the city.
Horde
  • Undercity - Above ground in the courtyard, right by the city gates.
  • Silvermoon City - In the Court of the Sun, just outside of Murder Row.
  • Orgrimmar - In the Valley of Wisdom, just outside of Thrall's chambers.
  • Thunder Bluff - On the Spirit Rise, near the northwestern edge of the bluff.
Shattrath also has some of the activities these places have, but not everything. If all you're looking for is the Maypole or the daily quest Striking Back, Shattrath will do you fine. Otherwise, head to one of the locations listed above.

Filed under: Events, Walkthroughs, Guides

Midsummer Fun: A Thief's Reward

While not the fastest way to earn Burning Blossoms, stealing the opposing faction's flames is the most fun way to do it, I think. How do you steal the enemy's flame, you ask? Easy! Run into the heart of their capital city and click on their bonfire. Okay, maybe that isn't very easy, but knowing where you should be going makes it less difficult, at least.

To acquire to flames, simply run up to the bonfire and click on it like you would a chest or similar item. Once the casting bar has completed, the fire will be placed in your inventory automatically. Right click on that item to begin a quest, one quest for each fire. Unfortunately, these quests require level 50 to begin.

Alliance Flames
  • Exodar - The Exodar Flame is one of the more hidden simply due to the town's layout, but you'll run into the least amount of player resistance here. You'll find the Flame of Exodar in the back of The Crystal Hall, the northmost wing of the city's three wings.
  • Darnassus - You will run into a little more Alliance opposition here than in Exodar, since Alliance players generally pass through here to begin the Unusual Activity chain. Luckily, you don't even need to enter Darnassus itself to reach the flame. It is in Rut'Theran Village, a few steps away from the dock to/from Auberdine.
  • Ironforge - This is where you'll see the most Alliance interference, most likely. The flame is in the Hall of Explorers, far in the back of the city. If you want to avoid going through the front door and getting slammed by all of the players auctioning and banking at the front of the city, I recommend doing the Stormwind flame first and using the Deeprun Tram since it will take you pretty close to the Hall of Explorers. If Stormwind is highly populated on your server, you may want to do it the other way around.
  • Stormwind - This city has become fairly popular since The Burning Crusade, so this might challenge you more than Ironforge depending on your server. The Stormwind flame is just next to the Stockade. If you don't know where the Stockade is, go west from the Trade District and across the first bridge you see. If you look north along the Canals, you'll see the Stockade Meeting Stone. Run towards that, and the flame will be on your left. If you need to make a quick getaway or drop some heat from guard aggro, pop in there for a minute or two and people will forget all about you.
Horde Flames
  • Silvermoon City - If you play on an RP server, you'll probably run into a fair amount of opposition in this city. If you play on a PvP server, you'll probably skirt by without much issue. The Silvermoon flame is right on the edge of the Court of the Sun, just after you exit Murder Row. Murder Row has a distinct lack of guards, so if you need to drop some aggro, flailing wildly in this section is a good way to make the guards give up and go away. Oh, and if you play a gnome, you can hide from players under the lilypads in the fountain. I'm serious. It works.
  • Undercity - This is one of the more populated cities, but that's balanced out by the fact that it has the most exposed flame of them all. Ride straight in the front door, enter the courtyard, and it's on your left. Easy enough.
  • Orgrimmar - The flame is pretty close to Thrall's chambers in the Vallery of Wisdom, just a few steps away from the corpse of Mannoroth. There will be a lot of player interference in this area, but you can dodge and/or leash most of the guards if you enter the city from the side entrance and sneak along the back of the city. If you need to make a quick escape, dip down into the Cleft of Shadow and spend a few minutes inside Ragefire Chasm, just as Horde players can do with the Stockade.
  • Thunder Bluff - Your mileage may vary as far as the opposition you run into. I got in and out pretty clean, but this city's population varies wildly per server. The flame can be found on The Spirit Rise. The easiest route is to simply take the elevator up, ride straight to the bridge across, and then go straight for the flame. The guards from the main area of the city will leash on the bridge, and you likely won't pull more than one or two guards on your way to the flame.
What does stealing these flames get you? Well, each of them gives a guaranteed 25 Burning Blossoms, for a total of 100 if you gather all four flames. In addition, each of them allows you to pick one of the following: 5 Elderberry Pies, 5 Midsummer Sausages, 5 Fire-toasted Buns, 5 Toasted Smorcs, 10 Fiery Festival Brew, or 10 Handfuls of Summer Petals. Level 70s also receive 9 gold, 10 silver per quest. If all you want from the festival are those minor goodies, completing these can actually save you a fair amount of Blossoms. If you're after things like the dress or the vanity pet, it's not as good of a deal on the currency front.

So, what happens if you turn in all four of the flames? Well, I'm glad you asked! That is where the quest A Thief's Reward comes in. You turn the flames in at any of your own capital cities, and those same people will over this to you when they've gotten all four. 5 gold, 10 silver, and the Crown of the Fire Festival is your prize for all of your hard work. Blizzard really enjoys making hats hard to get, don't they?

Filed under: Events, Walkthroughs, Blizzard, Quests, Guides

Give Gnomer back to the Gnomes

I've heard this idea many times before, but I don't know that we've ever officially covered it here on the site: there is a fairly large movement in the player base, especially among the shorter folks, to have Blizzard continue the Gnomeregan story line -- and give Gnomer back to the Gnomes. Gnomer is pretty much the most hated of all the instances (well, Uldaman might barely overtake it in some circles), and as happy as the Gnomes are in Ironforge, a lot of the pint-sized ankle-pokers would like to have their city back.

Unfortunately, Blizzard has given the idea short shrift (ha!) to say the least -- while there are lots of rumored expansion plans, even beyond Wrath of the Lich King, it's mostly the Maelstrom and the Emerald Dream; nothing about the Leper Gnomes in Gnomer. You'd think they wouldn't be that hard to clear out (lower level groups regularly make short work of them -- ha!), although radiation is tough to fight off. Even the best Gnomish scientists seem to hold the belief they'll be able return to Gnomer, so it must be possible, right?

But to make a long story short (ha! OK I'll stop), retaking Gnomeregan just isn't on Blizzard's priority list. The city might work great as a portal hub, or even a new setting for a BG or Arena, but as it is right now, Gnomeregan is staying in the hands of the Lepers and the Troggs.

Filed under: Gnomes, Analysis / Opinion, Fan stuff, Blizzard, Instances, Lore, NPCs

Why have a bank alt?

So Zach posted one of my favorite recent articles about making sure your bank toon looks stylish while it's taking care of your business, and I was amazed when I read the comments to see that a few people were wondering what the whole point of a bank alt was at all.

I have to admit that I was once like them. Why should I give up one of my precious character spaces for some dude who will just sit around Thunder Bluff or Ironforge and do nothing but store stuff that I should just be using or auctioning anyway? Of course, now that I have a bank alt, I'm pretty happy with the concept. If you're someone who hasn't made one yet, I'll tell you why I think you'd be happy with one too after the break.

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Filed under: Items, Tips, Making money, Alts

Breakfast Topic: Major city vibes


This morning, Damian Olson writes in with a concern that not all of the major WoW cities are created equal. In fact, he goes as far as to suggest that perhaps the Horde "got the short end of the stick" in comparison to their Alliance counterparts.

For example, he points out that Ironforge has an impressive entrance and heroic theme-music, while Undercity is a broken, sad place. What do you guys think? Does the lore behind each major city justify the design, or should some of the cities have been given a little more development love?

Personally, Undercity is my favorite city in the entire game, and I find parts of the Alliance capitols to be a bit overly patriotic and proud. How do you feel about the major cities, and what would you change if you could? Where do you feel most at home, and why (the racial capitol of your main or first character, etc)?

Filed under: Analysis / Opinion, Odds and ends, Breakfast Topics, Lore

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