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Posts with tag isle-of-thunder

Know Your Lore: The immeasurable sorrow of Jaina Proudmoore

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

What do you do when you've lost everything -- your friends, your family, your home, even the essence of what made you ... well, you? Jaina Proudmoore has undergone this transformation in Mists of Pandaria, and come out the other side a drastically changed woman as a result. After the successful defeat of Deathwing in Cataclysm, Jaina and her coastal city were the unfortunate target of the very faction she's spent years of her life trying to unsuccessfully champion. In the end, Jaina lost everything.

But where does that leave a leader, a diplomat, an advisor, a friend? It's an arguably dark place, but it's also arguable that this was just the character development Jaina needed. As a character, Jaina hadn't really had a lot of progression in her personality since she was introduced all the way back in Warcraft III. Wrath of the Lich King saw the beginnings of what would ultimately be a push into a dark place from which no one, not even a Proudmoore, could emerge unscathed.

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Filed under: Lore, Know your Lore

How will we take our content?

How will we take our content
I do a podcast from time to time about World of Warcraft, and as a result I tend to talk about the game, instead of just play it or even writing about it. One of the conversations I've had about the game that I've never really sat down and explored is this - Mists of Pandaria has seemed like a gigantic experiment in terms of how we receive our content. From the original Golden Lotus daily questing hub, which in turn unlocked the Shado-Pan and August Celestials, to patch 5.1's daily quests that unlocked regular, one-off quests that further advanced the story, to patch 5.2's progression on the Throne of Thunder unlocked unique solo scenarios. Patch 5.3 brought us no dailies at all, but a short series of quests that led to an unlockable weekly quest that was, frankly, one of my favorite ways to get the Lesser Charm of Good Fortune in the numbers needed for my weekly raiding.

Now in patch 5.4 we've lost dailies (the Golden Lotus have been pared back to a few in the west of the Vale of Eternal Blossoms, now the Vale of Eternal Sorrows) and we've gained a content hub which is mostly about exploration and good old fashioned grinding in the Timeless Isle. Over the course of this expansion we've seen all sorts of delivery systems for content - scenarios, heroic scenarios, flex raiding - and we've even seen some complaints from players about older, tried and true systems like five man dungeons not getting the emphasis people might want. And this leads me to wonder what we've got in store for us down the road. How will the next expansion present itself to us? I expect there will be the usual leveling quests, they work pretty well overall and there's room for flexibility in their design, but what will the max level content look like?

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Filed under: Analysis / Opinion, Raiding, Wrath of the Lich King, Cataclysm, Mists of Pandaria

Know Your Lore: The life and legacy of Lei Shen

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Once upon a time, somewhere in the dawn of Azeroth's history, before the Sundering split the world in two, there was a race of warlords called the mogu. Violent and cruel, the mogu fought relentlessly against everything -- including each other. That is, until one day when one mogu sought out the history and secrets of his people's past, discovering that they were creatures of far more potential, far more purpose than any had realized. It was a secret long forgotten, and the mighty Lei Shen not only uncovered it, but brought that secret back to his people.

For untold years after Lei Shen emerged from the depths of the Isle of Thunder, the mogu reigned supreme on Pandaria. They captured and enslaved the weaker races, forcing them into servitude. It was not until after the death of Lei Shen that the pandaren race finally rose up with the hozen, the jinyu, and even the grummles to disrupt and reduce the armies of the mogu to rubble, taking the continent of Pandaria back as their own and ruling in peace.

In the waning hours of Lei Shen's inevitable downfall at the hands of Azeroth's heroes, we'll soon be leaving these relics of ages past behind, and instead focusing on the future of our world. But the history of the mogu, the history of Lei Shen is not a tale we should soon forget.

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Filed under: Lore, Know your Lore

The best cloth transmogrification item ever

The best cloth transmogrification item ever
Today I present you with the best cloth transmog item ever: Exiled Dabbler's Gloves. What makes these gloves so special? Well, it's that they don't really look like gloves at all. They display more like a pair of bracers, so when paired with many cloth chest pieces they appear as though your character isn't wearing any gloves at all. See why they're so awesome? Few would dispute the universal appeal of having no gloves as an option.

So far the Exiled Dabbler's Gloves appear to work best with any cloth chest that have a bell sleeve. Sleeveless, short sleeve, and fitted sleeve chest pieces don't seem to hide the gauntlet of the glove. Fortunately the gauntlet is quite simple in design, displaying as a black bracer with some silver detail. Coincidentally, they're a pretty close match to the ever popular Black Mageweave Leggings.

According to Wowhead, these gloves are a random uncommon quality drop from the Isle of Thunder and Throne of Thunder. So if needed more incentive to keep doing dailies on the Isle of Thunder, now you have one.

What do you think? Will you be chasing these down on the auction house or the Isle of Thunder? Personally I think it would be interesting to combine them with Griftah's Authentic Troll Shoes, so my character can go gloveless and shoeless.

Filed under: Transmogrification

What's the best way to get Lesser Charms of Fortune?

What's the best way to get Lesser Charms of Fortune
What's the best way to get Lesser Charms of Fortune every week? Although Blizzard recently reduced the amount of Lesser Charms of Fortune players need each week (by lowering the requirement for the weekly quest Mogu Coins of Fate from 90 charms to 50 charms) we've still got to get them somewhere. So what's the best way?

Prior to patch 5.3, it seemed like everyone was swearing by pet battles. Players were claiming they'd earned hundreds to thousands of Lesser Charms just killing critters in Stormwind. A hotfix eventually nerfed the drop chance for Lesser Charms in lower level pet battles, but higher level pet battles are still rewarding charms to anyone who wants to put in the time. Is it still worth it?

Patch 5.3 has also added a couple of changes to Lesser Charm collection to really mix up the equation. Level 90 creatures that are outdoors in the world now have a chance to drop Lesser Charms of Fortune, while rare spawns in Pandaria and bosses in Battlefield: Barrens are guaranteed to always drop the charms. The result of this? Hordes of players in Northern Barrens farming Lesser Charms off the new Kor'kron mobs there.

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Filed under: Analysis / Opinion

Son of Animus will tank all the things

Son of Animus is BEEP BOOP
Patch 5.2 introduced a slew of battle pets, with a few as rare drops from bosses in the new Throne of Thunder raid, including Living Sandling, Ji-Kun Hatchling, and Son of Animus.

Recently, I was lucky enough to obtain Son of Animus, and it's quite a unique addition to my collection. I couldn't wait to level it! This breed 4 (4/14 or P/P) Mechanical pet uses abilities inspired by the boss that drops it, Dark Animus, and are as follows:

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Filed under: Analysis / Opinion, Mists of Pandaria

Electrified Razortooth is an electric ball of cuteness and death

The Electrified Razortooth is SO AWESOME BLARG!
Several new battle pets accompanied the release of the Isle of Thunder and patch 5.2. While completing dailies or heading out to the Throne of Thunder, these new creatures may catch your eye. Shiny new models, huzzah!

Electrified Razortooth spawns only as a primary pet on the Isle of Thunder, so while roaming around, keep your eyes open. They don't spawn as often as Swamp Croaker and Elder Python; you may have to make a few rounds to find one. The good news is, Electrified Razortooth is only available in one breed, and that means less time spent farming the ideal rare.

Electrified Razortooth's abilities are mostly Elemental type, and are as follows:

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Filed under: Analysis / Opinion, Mists of Pandaria

Lichborne: Stupid death knight tricks on the Isle of Thunder

Lichborne Stupid death knight tricks on the Isle of Thunder
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

With patch 5.2 well underway, by now you've probably spent a good amount of time on the Isle of Thunder. There's lots of fun stuff to dig into there. For the most part, non-raid content seems designed so that most classes can deal with it with a minimum of fuss. Still, some classes will have an advantage, and this time, death knights are among them. Today we'll look at a few ways in which you can use your death knight specific skills to make your time on the Isle of Thunder more profitable.

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Filed under: Death Knight, (Death Knight) Lichborne

Track your Isle of Thunder to-do list with this handy addon

horridon i think
Patch 5.2, much like the Mists of Pandaria expansion overall, is practically dripping with content. There is content simply oozing out of Lor'themar Theron's over-sized pointy ears. Keeping track of it all is not the most fun thing in the world, and who wants to bother with that, anyway? If you're feeling a tad overwhelmed by it all, you're not alone, and post-its are not the only answer to your problem.

Over at the WoW subreddit, redditor mfontani did us disorganized messes a favor by plugging a guildmate's addon creations. User Saregon has several addons designed to help keep our pixellated lives just that little bit more tidy. Isle of Thunder Weekly Check will open a window to let you know which weekly events your character has completed, so you don't get confused across level 90s. In a similar vein, Daily Tamer Check tracks pet battle daily quest completions, so you don't have to. If you've been looking for a handy way to keep tabs on all this stuff, this may be the solution you've been seeking.

Filed under: Add-Ons, Mists of Pandaria

Know Your Lore: The history and origins of the mogu

Know Your Lore The history and origins of the mogu
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Of all the creatures in Pandaria, none have been quite so mysterious as the mogu. From day one they were presented as one of the villains in the saga of Pandarian history -- and although the days of the mogu empires were long over, their legacy lived on. Mogu architecture, mogu statues, mogu ruins, they all littered the landscapes of where we leveled. To the pandaren, the mogu were a threat, but one that had long since died out, leaving the race as little more than scary tales to tell the children at night.

Until Mists of Pandaria, and the arrival of the Alliance and Horde. With the sudden uprising of the mantid, the release of the sha, and the frightened movement of the yaungol, the pandaren had more than enough to contend with. The sudden explosion of mogu activity was just another addition to the pile -- and the appearance of the Zandalari as allies made the reappearance of this ancient threat even more dire.

But who are the mogu? Until patch 5.2, that mystery hadn't been fully defined. And it still may not be fully defined, but at least we have a slightly clearer picture.

Please note that today's Know Your Lore contains some spoilers for patch 5.2 Lorewalkers content.

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Filed under: Lore, Know your Lore

Five reasons patch 5.2 will pull you back into WoW

Five reasons patch 52 will pull you back into WoW
So you quit playing WoW. That's okay: we understand. All of us here at WoW Insider have been playing the game an awfully long time, and we know it can get old sometimes. Once you've played through all the content and there's nothing but the same dailies and the same raids over and over again... well, there's only so many times you can go through the same content before it starts to lose its shine. We don't judge. However, even if you've moved on to new games, Blizzard's latest content bonanza might be enough to come back to WoW (at least for a little while). So let's talk about why patch 5.2 is worth coming back for.

A huge array of new content with Isle of Thunder and Throne of Thunder
We'll start with the obvious: patch 5.2 introduces a brand new zone to explore. The Isle of Thunder will unlock in stages as players on your realm complete daily quests (not unlike the Isle of Quel'Danas in The Burning Crusade). Would-be heroes join forces with one of two new factions, The Kirin-Tor Offensive (Alliance), led by Jaina Proudmoore, and Sunreaver Onslaught (Horde), led by led by Lor'themar Theron. And though we know new factions and their associated dailies sound like yet another grind, the new faction quests will at least be fun the first time. And, as with all factions, with reputation comes reward, and we're pretty sure everyone enjoys new loot.

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Filed under: Analysis / Opinion, Blizzard, Mists of Pandaria

Patch 5.2: Wrathion and the legendary chain

Patch 52, Wrathion, and the legendary chain
Wrathion's waiting for you, friends. If you have completed all the steps so far in the legendary chain, Wrathion will have some new tasks for you to complete in patch 5.2. While we still aren't entirely certain whether or not he's telling the truth about his motives -- or even whether those motives are bad or good -- we can be absolutely certain of one thing. As long as we help Wrathion, Wrathion keeps handing over the goods. And you can't really argue with that!

Last patch, Wrathion pitted Alliance against Horde in Krasarang Wilds and had us gleefully murdering the opposing faction in an attempt to discover who the true heroes and hearts of the Alliance and Horde really were. While it seems counterproductive to murder the army you're trying to gather together, Wrathion rewarded us with a nice socket for our time. In patch 5.2, Wrathion's concerns have shifted -- and his rewards are worth the effort.

Please note that there are potential minor spoilers for patch 5.2 after the break.

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Filed under: News items, Mists of Pandaria

Lorewalkers guide for the Isle of Thunder

Patch 52 guide to Lorewalker items on the Thunder Isle
What, you thought we were done with the Lorewalkers? Not a chance. Patch 5.2 introduces more lore objects to find, scattered around the Isle of Thunder. Collecting all of the objects results in achievements as well as new scenes to watch, courtesy of Lorewalker Cho. The objects themselves are softly lit with a blue glow as shown above, making them relatively easy to spot once you're in the area.

I spent some time on the Isle of Thunder and managed to hunt down all of the lore objects while doing quests for the new zone. But if you don't have the time or inclination to explore, we've put together a map and guide of all the new lore objects. Please note -- there are plenty of these lore objects locked behind island progression. You won't be able to nab all of the lore objects until the Isle of Thunder is fully unlocked on your server.

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Filed under: Lore, Achievements, Mists of Pandaria

Patch 5.2 PTR: Final phase available for testing

Patch 52 PTR Final phase available for testing
Currently open on the 5.2 PTR is what will be the patch's final phase, including the single player scenario described in Crithto's "Day on the Isle of Thunder" and the new world boss Nalak. The ever-diligent Perculia over at Wowhead has the complete write-up for both Nalak and the other world boss Oondasta, including blue post commentary, their dungeon journal entries, and known loot tables.

Also included is some particularly interesting spoiler information regarding the storyline for 5.2. Check out the spoilers after the break.

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Filed under: News items, Mists of Pandaria

Patch 5.2 PTR: Killing Throne of Thunder's Ji-Kun

Patch 52 PTR JiKun
Rejoining Lore from TankSpot and his guild Months Behind, Ji-Kun was our next target. Hers is an interesting fight, which somewhat split the group's opinions, leaving us undecided on whether it was genius or gimmick.

Rather like Alysrazor in Firelands, Ji-Kun has a mechanic involving feathers. Actually, she has several mechanics involving feathers, if you include Quills, but the main one I'm thinking of here, indeed the main mechanic of the fight as it is intended, is Daedalian Wings. The tooltip isn't enormously useful here, but this is the buff received by players when they loot feathers from killing off the Hatchlings in one of the nests. Ji-Kun is positioned on a very elevated platform in the center of a circular room, with five other platforms positioned around the edge, below her level, and four more platforms positioned above her.

These platforms are the key to this fight, which, apart from their mechanic, is, frankly, rather dull. Some of your party will be traveling to and from the lower platforms, while most will likely remain on the upper.

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Filed under: Raiding

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