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Posts with tag isle-of-thunder

Patch 5.2 PTR: Killing Throne of Thunder's Ji-Kun

Patch 52 PTR JiKun
Rejoining Lore from TankSpot and his guild Months Behind, Ji-Kun was our next target. Hers is an interesting fight, which somewhat split the group's opinions, leaving us undecided on whether it was genius or gimmick.

Rather like Alysrazor in Firelands, Ji-Kun has a mechanic involving feathers. Actually, she has several mechanics involving feathers, if you include Quills, but the main one I'm thinking of here, indeed the main mechanic of the fight as it is intended, is Daedalian Wings. The tooltip isn't enormously useful here, but this is the buff received by players when they loot feathers from killing off the Hatchlings in one of the nests. Ji-Kun is positioned on a very elevated platform in the center of a circular room, with five other platforms positioned around the edge, below her level, and four more platforms positioned above her.

These platforms are the key to this fight, which, apart from their mechanic, is, frankly, rather dull. Some of your party will be traveling to and from the lower platforms, while most will likely remain on the upper.

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Filed under: Raiding

Patch 5.2 PTR: The return of the unlockable Isle

Patch 52 PTR The return of the unlockable Isle
For a brief moment in time, it looked as though the Krasarang Wilds in patch 5.1 were going to be a return, albeit a slightly tweaked one, to the days of Halaa in Burning Crusade. This ended up very much not being the case, but the area still acted somewhat like a fond reminder of the days of open-world PvP. However, patch 5.2 seems to be bringing back yet more of that Burning Crusade nostalgia with the Isle of Thunder -- an island that contains elements that will be unlocked over time.

Sounds suspiciously like the Isle of Quel'Danas, doesn't it? Well, there are a few notable changes to the dynamic. Because the Horde and Alliance are working separately this time, instead of united under the banner of the Shattered Sun Offensive, each faction gets their own progress bar towards unlocking goals. You can see a glimpse of the progress bar above. As players complete daily quests and objectives, the bar will fill up. Once it's full, another section of the Isle will unlock for players to explore.

Blizzard recently released an Under Development guide to patch 5.2 that clarifies this concept a little further.

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Filed under: Analysis / Opinion, News items

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