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Posts with tag item-quality

WoW Archivist: What has never changed?

Party fights a dragon
WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

With WoW's tenth anniversary fast approaching, one thing is clear: virtually everything in this game has been changed, updated, or replaced at one time or another. The UI, the stats, character creation, raid systems, class abilities, questing -- all have undergone necessary overhauls to keep the game relevant and modern. A question for the Queue last month asked a very interesting question: What in WoW has never, ever changed?

You might think so, but no

Many aspects of the game seem like they have never changed, but they have.

The act of gathering: Sure, Blizzard added bonuses to the professions in Wrath such as the crit bonus for skinning or the HoT from herbalism. And as of Cataclysm, you can now earn XP by gathering. Gathering no longer requires tools. Yet the fundamental mechanics have always been the same: you right click stuff, get the stuff, and skill up so you can click on better stuff. Right?

Back in classic, gathering actually had a chance to fail. Orange difficulty nodes would not cough up their resources to anyone who wandered past with the minimum required skill. Failing three or four times on a node before a successful gathering attempt was not unheard of.

This led to some interesting "PvP" gathering scenarios, even on PvE realms. If two players converged on the node, the first to click it didn't necessarily get the goods. This situation sometimes led to a hilarious "duel" in which both players failed at gathering over and over again. It became a matter of luck, persistence, and rapid clicking. Mining was especially bad, because it used to take multiple strikes to clear out a node. Two players could spend minutes trying to outmine each other on a single rock.

Racial bonuses, enchantments, and items that boosted gathering skills all mattered much more, not just to save time from the failed attempts, but to beat other players to the punch.

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Filed under: WoW Archivist

WoW Rookie: Save everything, sell everything


New around here? WoW Rookie points WoW's newest players to the basics of a good start in the World of Warcraft. Send us a note to suggest a WoW Rookie topic, and be sure to visit the WoW Rookie Guide for links to all our tips, tricks and how-to's.

It's clean-up time around here. Now that the WoW Rookie Guide is up and running to shuttle you to precisely the information you've been wondering about, we're poking through our older pieces to bring them up to date. (If there are any WoW Rookies whose datedness you find especially galling, shoot me a link at lisa [at] wow [dot] com and I'll prioritize it for updating.) Sometimes during the updating process, I uncover little gems, like this excerpt from Elizabeth Harper's 2007 piece Money-making 101. Be sure to visit the entire article, by the way; it's an outstanding resource to make sure you arrive at your character's more costly milestones with gold in your pockets.

In the meantime, let's talk about what's worth selling and what's not. First of all: keep everything. Make buying or making big bags a priority; after all, you can't make money if you can't bring home loot to sell. If your bags get full, sure, go ahead and destroy grey items (items with their names listed in grey letters). (To destroy an item, left-click it, drag it to an open spot on your screen, and left-click again to drop it; reply "Yes" to the dialog box that pops up.)

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Filed under: Items, Tips, Features, WoW Rookie, Making money

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