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Lichborne: Guys and Ghouls

Welcome to Lichborne, where we ask the tough questions: Will Death Knights be ready for launch? Will they really have 3 trees that can tank and DPS? And what kind of a ghoul name is Eyeslobber?

Ghouls
have been one of my most beloved features of the Death Knight for some now. I like having an undead squire by my side, and they can be pretty useful for some extra dps and even some lifesaving interference in a pinch. However, they also felt like one of the least firmed up aspects of a Death Knight for some time now, with abilities coming and going on a patchly basis, and bugs that kept the ghoul from being summoned or allowed to summon a massive army of ghouls in no time flat.

Still, they have their uses, and despite still being incredibly flimsy healthwise, do offer a decent amount of extra damage when they're up. The drawback is that 50 silver is a lot for a pet that lasts less than 5 minutes, and without points in the Unholy tree, the Ghoul is completely uncontrollable, and may have a tendency to run into suicidal situations without listening to a word you say.

As far as perfecting the Ghoul and deciding on its place in the class, there seems to be two schools of thought. The first, mostly made of Unholy specced Death Knights, sees the Ghoul as a fun and useful part of the class, and wants to see it tweaked to have good survivability, good dps, and generally be worth keeping out. The other class see Ghouls as mostly a novelty, a thing to be bought out occasionally, and such a pain to upkeep that they don't really want to have to deal with it as a pillar of the class. They'd rather be able to forget it exists when they want to.

Both positions have their passionate supporters, but Blizzard seems to have found a rather ingenious way to give both sides what they want: Talents. Recent talent changes provide a lot of buffs, and if you collect them all, you should have a much easier time using your ghoul to your hearts content.


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Filed under: Analysis / Opinion, PvP, Expansions, Death Knight, Wrath of the Lich King, (Death Knight) Lichborne

Death Knight Gameplay Movies: Unholy and Blood trees


Jadefury, also known as Leiah, writer of the World of Feedback blog, has fast become one of the most recognizable names in Deathknighting of those following the Wrath Beta. Among his contributions have been 2 videos that showcase the leveling playstyle of Unholy and Blood trees. They're definitely worth a watch for anyone who's seriously thinking of playing a Death Knight in Wrath of the Lich King.

The Unholy video, shown above, uses this spec. It actually relies quite heavily on two Blood talents: Butchery and Vendetta. Those 2 talents provide the Death Knight with health and runic power after every mob death, which helps power Corpse Explosions and allows the Death Knight to stand up to lots of monsters at once. Jadefury also shows the power of Death and Decay, Lichborne, and Bone Armor, and even throws in an exploding Ghoul or two, following it all up with a showcase of the awesome Death Gate animation.

I have to admit that I have some concern that this style of AE farming won't be viable for Death Knights everywhere, since in this video, he relied extensively on getting Runic Power via Vendetta due to quick kills on the low HP slimes in the Pools of Aggonar. On the other hand, it looks like a lot of fun, and solidifies my personal resolve to try an Unholy build first.

After the break, we'll watch the Blood video.

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Filed under: Analysis / Opinion, Machinima, Expansions, Leveling, Death Knight, Wrath of the Lich King

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