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Posts with tag jc

Best places to farm meta cuts and Harmonies

Gold Capped Best places to farm meta cuts and Harmonies
Mists of Pandaria's economy has been characterized by having some of the recipes that make the most valuable items gated behind things that a main character would get: reputation, random world drops, and BoP Spirits of Harmony. Profession alts that you haven't leveled but have a maxed out profession are still very useful, but they won't be able to compete with people who happen to have that profession on a character they play.

Specifically, jewelcrafters won't get meta gem cuts, enchanters won't get the best bracer and weapon enchants, and other crafters won't get Harmonies that they can use to craft gear. If you have an alt that you don't have time to level and properly play, but still want to get some of these gated recipes, what can you do?

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Filed under: Economy, Gold Capped, Mists of Pandaria

Patch 4.2 PTR: Uncut green gems vendor price reduced

Blizzard has already reduced the vendor price for cut green gems (presumably to reduce jewelcrafters' propensity for vendoring the majority of every prospected stack of ore). While they left the uncut gems at 5g, it became much more profitable to shuffle all possible colors of gems into enchanting mats and blue jewlery.

Well, the latest testing from the patch 4.2 PTR has reduced the price of uncut gems, too. On the live realms, they vendor for 100g a stack, leaving a decent vendor floor price for ore. Once this change goes live, they will be worth 50s each or 10g a stack. This should indeed have the desired effect of causing fewer of these to end up vendored for inflationary vendor money, with the potentially undesirable effect of making mining less profitable.

Assuming you're transmuting, disenchanting, or otherwise making good use of 5 of the 6 colors of uncommon gems, this will likely not change your life much. You will make 10g instead of 100g when you vendor a stack of the borderline useless Zephyrite, but most of your money will be coming from the other activities. Also, you can still occasionally sell these to other jewelcrafters for their daily.

Bottom line, though, is that the new "floor" price of Elementium Ore and Obsidium Ore is basically gone now. There are no more guaranteed sales, and if you flood a market (like enchanting mats) by processing thousands of stacks of ore, you can't count on any vendor based fallback to at least get you your money back.

The news is already rolling out for the upcoming WoW Patch 4.2! Preview the new Firelands raid, marvel at the new legendary staff, and get the inside scoop on new quest hubs -- plus new Tier 12 armor!

Filed under: News items, Economy

Cooldown removed on Icy Prism

An undocumented change that probably occurred in patch 4.1 is that the Icy Prism, a source for rare and epic Wrath of the Lich King-era gems, no longer has a cooldown. The highest stat gems that can be inserted into gear with an ilevel lower than 300 (which means all pre-Cataclysm gear) are Wrath gems, and this is likely now the cheapest way to get them.

The main way currently to get Wrath gems is to prospect Wrath ores, usually Saronite. Prospecting a stack will yield an average of about one blue-quality gem, and while other ores may look more attractive, I've had trouble finding them in volume. Now that the cooldown has been removed, any jewelcrafter can make an Icy Prism with nothing more than a Frozen Orb and a couple of cheap Wrath green gems. Each prism will yield a couple of blue-quality gems, rarely a Dragon's Eye, and even more rarely, an epic gem.

The Dragon's Eyes don't look like they'll be usable for much, but considering the price of Frozen Orbs, the blue and epic gems certainly look like they're worth making the prisms for. One thing to note: The prisms are unique, so you need to open one before you can make another. If, like me, you had stockpiled almost a thousand Frozen Orbs in Wrath just in case they ever became worth anything, this means a lot of clicking.

WoW Patch 4.1 is live, and WoW Insider has all the latest news for you -- from guides of the revamped Zul'Aman and Zul'Gurub to new valor point mechanics and new archaeology items.

Insider Trader: Blacksmith and Jewelcrafting

We talked a few weeks ago about the ability bonuses exclusive to each profession. The idea behind this, of course, is that the majority of these bonuses are relatively equal to one another. If you're a master of your profession, you can expect to receive about 80 Attack Power or 47 Spell Power. You could also pick up an additional 60 Stamina if you're an Enchanter or a Miner.

These are the most common bonuses available to all the professions. However, there are a lot more stats in the game than just Spell Power, Attack Power, and Stamina. (Although, it's a fairly reasonable argument that these are three "sexiest" stats in the game, since they tend to be the centerpiece of many e-peen arguments.)

Especially when you're coming up in the ranks as a new character, there are other stats that are even more important. For example, Hit Rating is frequently regarded as a must have stat. If you're not at the appropriate hit cap for your class, you can never achieve your maximum damage.

This is one of the ways Blacksmithing and Jewelcrafting really shine. These two stats have the ability to laser-focus manage exactly how your crafting bonus will buff your character. Let's take a look behind the cut and start breaking down these two crafting abilities.

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Filed under: Blacksmithing, Analysis / Opinion, Jewelcrafting, Insider Trader (Professions)

Insider Trader: Patch 3.2 Q&A

Insider Trader is your inside line on making, selling, buying and using player-made products.

Patch 3.2 has been shaping up to be a welcome event for professions in World of Warcraft. Soon, we will all have access to the next "tier" of gems and profession-unique buffs.

This week, I will be devoting the column space to answering some reader questions. Pre-patch notes and Public Test Realm data can often create confusion, especially when we know that anything could change before we ever see it live.

At the very end, I have included a bit of a spoiler, although I attempted to keep the details to a minimum and the wild speculation to a maximum.

Are the new flasks for Alchemists only? - Joemama
The new flask is called Flask of the North and can only be used by Alchemists with a skill of at least 400. This flask is clearly inferior to the Wrath raiding flasks because it is meant to be used in arenas. While it should give you a bit of a boost, Blizzard does not want everyone suddenly becoming Alchemists in order to compete.

Of course, if you play the game primarily for arena, then you might consider switching if you haven't already.

The most exciting changes for Alchemists will likely be the new epic gem transmutes and the fact that potions will stack to 20.

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Filed under: Alchemy, Cooking, Enchanting, Patches, Analysis / Opinion, Economy, Jewelcrafting, Features, Making money, Insider Trader (Professions)

Insider Trader: Jewelcrafting nerf incoming

Insider Trader is your inside line on making, selling, buying and using player-made products.

Bornakk just announced on the forums that Jewelcrafters are about to see a new nerf, and as a result, people are already beginning to weigh the benefits of switching to a different profession for min-maxing, or working out how they are going to re-itemize their gear.

In the next major content patch we will be removing the prismatic quality of the jewelcrafter-only Dragon's Eye gems. Like other gems, they will have to match the socket color to receive a socket bonus. When this change occurs, players with qualifying jewelcrafting skill will be provided a yet to be determined amount of Dalaran Jewelecrafter Tokens as compensation.

This probably won't be enough to entice players to drop the profession, but it is a bit of a blow. Stratfu points out that because Mage T8 is equipped primarily with yellow and blue sockets, the only way to actually meet socket bonus requirements will be to use sub-par gems.

The JC-only Runed Dragon's Eye offers +32 spell power, and currently fits into any socket, conforming to meet the necessary color requirements. This is compared to the +19 spell power that the rest of us folks get from Runed Scarlet Rubies. While Jewelcrafters will still be able to use these gems, they won't be able to stick them just anywhere.

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Filed under: Mage, Paladin, Enchanting, Items, Analysis / Opinion, Economy, Jewelcrafting, Features, Raiding, Enchants, Insider Trader (Professions)

Cutting a more perfect gem

WoW's crafting system has always been relatively straightforward. Collect mats, press button, receive item. This lies in contrast to crafting systems from other games, which may contain mini-games, convoluted learning systems, or varying levels of success in production. In WoW, you can't even fail at making something; if you can make it at all, every attempt will result in an item, and they're all the same (aside from some recipes with random enchants. This fits in with WoW being on the simple side for MMOs (simple to learn, that is; often difficult to master).

Jewelcrafting in LK is going to shake that up a little bit. There will be a quest available to jewelcrafters that gives them a chance to craft a "perfect" version of an uncommon-quality gem when cutting it. For the first time, it's possible to have a critical success from crafting in WoW. It looks like the perfect versions of gems are positioned precisely between the uncommon and rare versions of a cut, in terms of stats. For instance:

So far, Gem Perfection appears to work only on uncommon-level gems, not on rares or epics. I also don't know what the chance is of cutting a perfect gem instead of a regular one. It's a nice change, and a little something extra for cutting those buckets of green gems on the way from 375 to 450. Would you like to see more critical successes in other crafting professions?

Filed under: Jewelcrafting, Wrath of the Lich King

More JC info from the beta

Last time we met to talk about Jewelcrafting in Wrath, I only knew the names of the various uncommon and rare gems. Now I have the names of the epic gems too, as well as values for the cuts. The epics are called:

  • Red: Cardinal Ruby
  • Yellow: King's Amber
  • Blue: Majestic Zircon
  • Purple: Dreadstone
  • Orange: Flawless Ametrine
  • Green: Eye of Zul
More cool names, in this blogger's opinion. Except Cardinal Ruby – that sounds a little "blah" to me. Which is not to say I won't socket them, of course; that +parry rating cut that looks quite tasty for a Death Knight tank.

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Filed under: Jewelcrafting, Wrath of the Lich King

Gems in Wrath

The crafting professions may not yet be implemented in the Wrath of the Lich King beta, but we do get to see their mats. I'm not sure how much we can figure out from them. I do, however, really like some of the names, especially for the gems.

It looks like we'll have the same gem system as in BC, with six colors (three primary and three secondary) and one uncommon and one rare gem for each Epic gems have, understandably, not been unveiled yet, and common gems have made no appearance. Here are the names we have:

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Filed under: Jewelcrafting, Wrath of the Lich King

Epic gems are 15 Badges after all

Remember a few weeks ago when it was discovered that the Armory was listing the new Badge of Justice-reward epic gems at 10 badges each? Yeah, turns out that was just an Armory bug (which we knew was a possibility). They're 15 Badges after all, as they were on the PTR. The way we know this now is that Proudmoore-US, first in all things Shattered Sun, has done Discovering Your Roots enough times to unlock Shaani, the vendor who sells you the gems. Thanks, Proudmoore! Grinding for knowledge. And everyone else, get on that quest. It's a fun one -- everyone gets a pet so they can pretend they're a hunter for a little while -- and you'll help your server along.

Assuming the epic gems sell for around 500 gold, which seems reasonable given the order-of-magnitude increase in price between uncommon and rare gems, this yields a 33 gold per Badge conversion rate (if you buy gems with your Badges and sell the gems; they're not bind-on-pickup). That's right on target in terms of gold per hour. I figure it takes about 20 minutes on average to earn a Badge, which means 100 gold per hour -- pretty much the same rate I make through dailies or grinding. And given that any activity that earns you Badges (i.e. raiding or heroics) gives you a chance at gear as well, it looks like the PvE endgame is fairly rewarding right now.

Filed under: Patches, News items, Economy, Jewelcrafting, NPCs

Epic gems dropped to 10 Badges?

Among the many fine things that can be bought with Badges of Justice in this post-2.4 world of ours are epic gems, the same kind that drop in the Black Temple and the Sunwell Plateau. They are sold by Shaani, who appears once your realm reaches phase four, and the uncut, un-BoP gems sell for 15 Badges of Justice each. Or at least, that's what we thought. Sharp-eyed tipster Herid noticed that according to the Armory (screenshot above), the price of the gems is 10 Badges of Justice -- a 33% reduction in price before they even go on sale yet!

Of course, this could just be an Armory bug, so I did my level best to check it out for myself, by logging on to Proudmoore, the only server yet to have reached phase four. However, I learned that although Shaani spawns when phase four is activated, she doesn't sell gems until the Alchemy Lab is completed, much like Smith Hauthaa and the Anvil. So I can't confirm this with anything more than the Armory data at the moment. Proudmooreans, get going on Discovering your Roots, so we can uncover the truth of this gem-price-drop rumor.

If it's true, Badges of Justice might be worth more gold than we thought, depending on what the price of these epic gems stabilizes at.

Filed under: Economy, Rumors

Inscriptions hidden in patch 2.4

Blizzard has included the first look at inscriptions via hidden entries in the patch 2.4 data files. Inscription will be a new profession that will be released with Wrath of the Lich King. We are treated to an early glimpse at the Demonic Runes inscription that will increase fire damage done by the Mage Fireball spell by 50 additional points. The data is courtesy of WoW Head.

There are two important things to realize from this newly discovered information. First, it shows that Blizzard is hard at work on Wrath of the Lich King, and is already starting to include content in the patch files. We saw this same behavior in patch 2.0 with Jewelcrafting recipes.

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Filed under: Analysis / Opinion, News items, Expansions, Wrath of the Lich King, Inscription

PTR Notes: Stones, gems, and models

I already went over what's changed for the classes in the latest PTR build (not much); here's what's new in the items:
  • Mats for the new Alchemist Stones have been reduced. Old mats were Alchemist Stone, 2 Nether Vortices, and 16 primals; new mats are reduced by 10 primals, i.e. Alchemist Stone, 2 Nether Vortices, and 6 primals. Which primal is required varies based on the stone in question: Assassin's = Shadow, Guardian's = Air, Sorcerer's = Fire, Redeemer's = Life.
  • The Philosopher's Stone is now a trinket requiring level 35, and gives +5 to all stats.
  • Jewelcrafters can get patterns for four new epic gem cuts (Reckless Pyrestone, Steady Seaspray Emerald, Quick Lionseye, Forceful Seaspray Emerald) both from the Shattered Sun Offensive at Revered and from the Scale of Sands (the Mount Hyjal faction) at Honored.
  • The models have been changed for Vanir's Right Fist of Brutality, Crossbow of Relentless Strikes (pictured), Vanir's Left Fist of Brutality, Vanir's Left Fist of Savagery, Gavel of Naaru Blessings, Grand Magister's Staff of Torrents, Vengeful Gladiator's Pummeler, and Vengeful Gladiator's Bonecracker; see MMO-Champion for screenshots.
It looks like the new Philosopher's Stone is a cool little trinket; I don't remember there being much competition for that slot that early in the game. It's an interesting move to make those cuts available from two factions, and should appease the hardcore types who, presumably, are at least Honored with Scale of Sands by now. Looking at the Primal requirements for the Alchemist Stones, most of those are easy primals, but Air is significantly more expensive. Rogues get it easy. And all those new models look groovy; a good set of changes overall.

[via MMO-Champion]

Filed under: Alchemy, Patches, Items, Jewelcrafting

PTR Notes: Undocumented changes

Today a big new build went up on the patch 2.4 PTR, and every change that was in the patch notes was detailed here. However, inevitably, there were some changes that didn't make it to the patch notes, and for that we have the intrepid researchers at MMO-Champion and World of Raids. Here's what they've managed to tease out of the realms:
  • Most of the Tier 6 belts, boots, and bracers found in the Sunwell raid have had their Stamina removed, and other stats increased to compensate. The exception is the Warrior tanking set, Onslaught Armor. Edit: And the Paladin tanking set, Lightbringer Armor.
  • The five epic BoP jewelcrafted trinkets we learned about previously have had patterns added; they're available at the Revered level from the Shattered Sun Offensive quartermaster.
  • In what must be a bug of some sort, rank 1 of the Warlock talent Emberstorm now increases the casting speed of Incinerate by 2%, as well as its previous effect of boosting all fire damage by 2%. Other ranks of the talent are unchanged.
That's everything discovered so far. Seen anything else that wasn't mentioned in the new patch notes?

Filed under: Warlock, Patches, Items, Jewelcrafting, Raiding

PTR Notes: Miscellaneous changes

In addition to the big change of Nethers not being BoP anymore, some other changes were pushed to the PTR tonight:
  • Commendation of Kael'thas has had its dodge rating bonus reduced from 380 to 152
  • Five epic trinket jewelcrafting recipes have been added, all with passive benefits and on use effects. See this MMO-Champion screenshot for materials.
    • Crimson Serpent: +33 Int, + 49 Stam, use: +150 damage/healing for 20 sec (2 min cooldown)
    • Empyrean Tortoise: +42 def rating, use: +165 dodge rating for 20 sec (2 min cooldown)
    • Shadowsong Panther: effective stealth level increased by one, +80 attack power, use: +320 attack power for 15 sec (2 min cooldown)
    • Khorium Boar: +84 attack power, use: summon the Khorium Boar to fight for you for 30 sec (5 min cooldown)
    • Seaspray Albatross: +18 mp5, use: restores 900 mana over 12 sec (3 min cooldown)
  • New gem cut: Regal Nightseye, +4 dodge rating, +6 stam, matches red or blue
  • Warlocks' Drain Mana buffed by 50%; top rank now drains 300 mana per second (was 200). But remember that resilience now affects mana drain, to the tune of -20% at 400 resil.
  • Paladins' Holy Shock damage buffed by about 35%, healing buffed by about 75%. Top rank now deals 721-779 damage or heals for 931-987 (was 530-574 damage or 530-574 healing).
That's a lot of changes. And now that I look at those numbers, those are big shifts for Drain Mana and Holy Shock. Is anyone now reconsidering those spells? Do you think those buffs will last through testing?

[via MMO-Champion]

Filed under: Paladin, Warlock, Patches, Jewelcrafting

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