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Posts with tag jedoga-shadowseeker

Upcoming Adjustments announced for Old Kingdom, Nexus, Culling of Stratholme

Zarhym popped into one of the many official forum topics complaining about the seemingly inordinate amount of times Old Kingdom pops on the Dungeon Finder to offer some welcome news for exhausted dungeon runners: Old Kingdom and Nexus alike will be receiving some adjustments meant to bring the dungeons in line with other Wrath heroics.

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Filed under: Patches, Analysis / Opinion, Blizzard, News items, Instances, Bosses

One Boss Leaves: Dred devours Shadowseeker


Two Bosses Enter ... but only One Boss Leaves, in WoW.com's series of fantasy death matches. This season's bosses come from the five-man instances of Wrath of the Lich King.

King Dred demonstrated how he earned his title in this week's Two Bosses Enter, One Boss Leaves, shredding Jedoga Shadowseeker with nearly three-fourths of the reader vote. Delightfully, quite a few fans stepped up to the plate this week with their own versions of how this deathmatch would go down. Let's look at a few of the more entertaining narratives.

Blasterion: The face-off: Jedoga calls for her minions, while Dred calls one raptor to combat. Dred Grievous Bites Jedoga, as well as puts up his other debuffs. Jedoga calls for her first minion to be sacrificed. Dred uses his fear; the minion runs around while the raptor minion and Dred pick him off. DELICIOUS.

Jedoga comes down, irritated how her minions were weak. She casts Thundershock and kills the raptor. The minions to their masters are different; to Jedoga, her minions are tools, but to Dred, his raptors are loyal subjects. Enraged, Dred savagely destroys Jedoga and the rest of her minions. DELICIOUS.

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Filed under: Analysis / Opinion, Fan stuff, Features, Lore, Bosses, Two Bosses Enter

The OverAchiever: Starting Glory of the Hero


Time for some thrilling heroics. -- Jayne, "The Train Job"

When I look at the Dalaran landing pad, I see fewer red proto-drakes than I should be. This pains me, dear readers. The 5-man heroic achievements are a lot of fun, if admittedly time consuming, and they force you to think on your feet and wring the most out of your character's abilities. Plus - it's a proto-drake. If you didn't get a 10-man or 25-man drake before 3.1 hit, you're out of luck there. Odds are good that you're still waiting for a green one to hatch out of the worthless egg that snake-oil salesman from the Oracles sells you, some jerk is camping the Time-Lost spawn 24/7, and the worst DPS in your Pinnacle PuG was the guy who won the blue drake off of Skadi, right right?

A lot of the WoW population has been at 80 for a while now and has some quality gear under their belts, much of it obtainable without setting foot in a raid. You should be able to pull off all of the 5-man heroic achievements in decent blues with a good group. I highly recommend trying to run with a stable set of players and -- if at all possible -- at least one Shaman. This is more true if your group is still gearing up and needs the damage boost provided by Bloodlust/Heroism.

I thought initially about organizing these from the easiest to the hardest, but I think it's ultimately less confusing to list them dungeon by dungeon. We'll address each dungeon alphabetically, so let's get started with Ahn'kahet:

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Filed under: Analysis / Opinion, Instances, Features, Bosses, Guides, Wrath of the Lich King, Achievements, The Overachiever

Phat Loot Phriday: Jedoga's Greatring


Last week, I asked what you all wanted to see here, and the answer I heard most was "leveling upgrades through Northrend." So we're going husky (around size 72-79) for a while -- here's a nice attack ring from an instance that levelers will probably be hitting up this weekend.

Name: Jedoga's Greatring (Wowhead, Thottbot, Armory)
Type: Rare Ring (Unique-Equipped, which means that you can only wear one at a time)
Damage/Speed: N/A


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Filed under: Hunter, Rogue, Items, Analysis / Opinion, Phat Loot Phriday, Wrath of the Lich King

First impressions: 5-man healing in the beta


I specced resto in the beta the other week to try out the new talents and abilities Druids are getting in Wrath, and decided to brave the horrors of LFG and scribble some notes for your sake, dear readers. By the way, the aspect of beta that I will miss most? The 1 copper respec fee. Can we keep this?

Please note that this is written from the perspective of a 70 Restoration Druid, so unfortunately I can't comment on whether Priests, Shamans, or Paladins might have had an easier or harder time healing the instances. I have a good but not jaw-dropping resto set, and on the live realms clock in around +1998 to +2100 healing unbuffed. If your gear's better or worse, then just adjust the potential difficulty level as needed. And even if you're not a healer, you still might find something useful here:

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Filed under: Druid, Paladin, Priest, Shaman, Warrior, Analysis / Opinion, Tips, Instances, Features, Bosses, Guides, Death Knight, Wrath of the Lich King

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