(also known as Tigole) is scheduled to speak at this years Game Developers Conference
, which should prove to be really, really interesting for us WoW
players. The conference is aimed at sharing knowledge among game developers, and Kaplan's panel is aimed at discussing World of Warcraft'
s questing system, as well as how gameplay has an effect on lore and story.
As someone who regularly geeks out
about the lore of Warcraft
, it disappoints me that I can't be there to listen to it in person. Gameplay always has a really large effect on how the lore of a video game world is allowed to play out (especially in MMOs) but a lot of those constraints have been overcome with the advances made in Wrath of the Lich King
. The things they've done to overcome those issues largely come from Tigole's team of developers.
I very much hope that transcripts of GDC's panels find their way to the web shortly after the conference. One of my favorite parts of BlizzCon
is the somewhat behind the scenes look into the process, and the philosophy that goes into how and why Blizzard does what they do. This pretty much sounds right up my alley, and I know a lot of you have expressed the same sentiment each time a new BlizzCast has gone live. I'll definitely be watching for any transcripts that pop up.
Filed under: Analysis / Opinion, Events, Blizzard