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Posts with tag jinrokh

The Light and How to Swing It: Tanking the first three bosses of Throne of Thunder

The Light and How to Swing It A look at 52 tanking loot
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 9 other people, obsessing over his hair, and maintaining the tankadin-focused blog Righteous Defense.

Like jumping into a cold pool after spending too much time in the hot tub, tanking Throne of Thunder after weeks of tier 14 may be a bit of a shocking experience. (Sorry, had to.) This place is no joke -- the health and damage requirements are ratcheted up severely from the previous tier of raiding. The bosses will hit harder and the mechanics will be tighter, but on the other hand, the loot will be even shinier. Honor and glory awaits in the halls of the Thunder King.

The first quarter of the dungeon is designated as the Last Stand of the Zandalari, and you'll be seeing some old, tusked faces. Let's talk about what you'll need to do to withstand everything that the finest warriors of that dying land can throw at you.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

Blood Pact: Thundering on and on about raid gear in patch 5.2

Blood Pact Thundering on and on about raid gear in patch 52 MON
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill maybe decides that commenter-suggested Zul'duar is the better name than Thund'uar for the troll-like Ulduar raid instance, Throne of Thunder.

I mentioned last week that I'd discuss the changes for warlocks while listing out loot in the new raid instance. I may have fibbed a little. I tried to slide in patch change discussion without it reading like I shoved two posts into the space of one, and I miserably failed.

You can read the latest patch notes for yourself, but the PvE DPS gist is that affliction's petless power days are diminished if not over and demonology might be the new top dog. PvP warlocks might be more interested in Blood Fear's metamorphosis from an offensive fear to the Nature's Grasp-like Blood Horror and Soul Leech's change from a trickle heal to a stacking shield.

Regarding of whether you chase Conquest or Valor Points, we warlocks will have a major problem in patch 5.2. I'm not talking about the endless debates of whether fire should be green or whether warlocks should always have a minion at their side.

I'm talking about the removal of the imp ability Blood Pact, due to Dark Intent gaining the 10% Stamina buff to its effect. Future warlocks will wonder what this column is named for!

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Filed under: Warlock, (Warlock) Blood Pact, Mists of Pandaria

Lichborne: Patch 5.2 Last Stand of the Zandalari loot preview for death knights

Lichborne Patch 52 Last Stand of the Zandalari loot preview for death knights
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

With the PTR getting closer to release, it's about time to start looking forward to that most cherished of patch rituals, the changing of the gear. Today, we will look at the first few bosses of Throne of Thunder and see what they have in store for death knights.

There are a few words of warning to offer here. First, this is based off PTR Info, which means they may or may not decide to adjust, remove, or add loot before it goes live. Second, this information is based off normal mode raid loot. You may find monkey wrenches thrown into the gearing process courtesy of both heroic gear and Thunderforged gear, which can be 6 ilvls higher than usual for the item. You will have to make your own judgement calls in cases where you have access to that gear. Adding to the complication is the fact that tier gear won't be Thunderforged, meaning you may have to give up some Thunderforged gear despite the higher ilvl in order to keep set bonuses.

We'll first look at the bosses in the The Last Stand of the Zandalari, the first section of the Throne of Thunder.

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Filed under: Death Knight, (Death Knight) Lichborne

Patch 5.2 PTR: Breaking Jin'rokh the Breaker

Patch 52 PTR Breaking Jin'rokh the Breaker
I headed back to the patch 5.2 PTR recently with Lore from TankSpot, and members of his guild Months Behind to test the first boss of the Throne of Thunder, Jin'rokh the Breaker. We had an entertaining time, at first, as can often be the case on the PTR. The developers had ported all the testers into the wrong part of the raid, so we set off exploring, and found a geyser that transported us all up to Lei Shen, who, while he happily continued his RP, refused to engage us in combat. We couldn't get to Jin'rokh at first, but a swift disband and regroup secured us entry into his room.

Jin'rokh is the first boss of the new raid, and as such has relatively straightforward mechanics, certainly compared to Lei Shen. Again, I was on my goblin restoration shaman, so view the fight from a healer's perspective.

Jin'rokh's fight proceeds in repeating, short phases. He engages and beats up your tank for a short while, putting out very healable damage. Jin'rokh will place a stacking debuff on the tank called Static Wound, which increases damage taken from melee strikes more and more as it builds. This is apparently designed to force a tank swap.

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Filed under: Mists of Pandaria

Patch 5.2 PTR: Jin'rokh and Lei Shen raid testing announced

Patch 52 PTR Jin'rokh and Lei Shen raid testing announced
We are in for a treat. The testing schedule Jin'rokh the Breaker and Lei Shen have been announced. Jin'rokh is currently the first boss of the instance while Lei Shen is the last boss. Not sure what the relation is between Jin'rokh the Breaker and Jin'rohk, The Great Apocalypse (if there is one). As always, your gear levels won't matter for the purposes of the PTR. What you're wearing will scale up accordingly to help with testing. Here's how to get into the Throne of Thunder. For previous bosses tested, you can check out Olivia's take on Horridon or my impressions of both Horridon and Iron Qon.

Raid Testing Schedule - January 25
On Friday, January 25, we will be testing two more raid encounters in the Throne of Thunder.

Each encounter should be available at approximately the listed times below for all Public Test Realms.

Jin'rokh the Breaker - 10 Player Normal
10:30 PST (13:30 EST, 19:30 CET)

Lei Shen - 10 Player Normal
16:00 PST (19:00 EST, 01:00 CET)

As always, this testing schedule is very fluid and subject to the realities of a beta environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. This is particularly true for these early tests as we are still nailing down overall patch stability. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Important Testing Notes

Q: How do I get into the raid zone?

A: At the northeastern edge of the swamp on the Thunder King's island, there is a Shado-Pan camp in a small cave. A sewer grate in this cave will take you directly to the zone-in point for the raid zone. (As more of the island unlocks, players will be able to access the main gate directly.)

Q: What gear do I use to test the raid?

A: As we did for Beta raid testing, we will be scaling players' gear inside the raid in order to facilitate testing. Gear will be scaled (up or down, as appropriate) to item Level 502 for the purposes of testing Normal modes.


Filed under: News items, Mists of Pandaria

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