Posts with tag jobs
According to the site, Blizzard Europe is looking for Customer Support Representatives in Italian and Polish, along with Customer and Billing Support and Customer and Technical Support. Under their Web Team, they are looking to fill Web Editor positions in both languages, while under Community they are looking for Online Community Representatives. All these positions are based in either Paris, France or Cork, Ireland.
Update: We asked Blizzard about these positions and have been told simply: "no comment".
There's an old adage in sports that's often bandied about whenever someone gets confused about their role on the team: "Players play, coaches coach." It doesn't really work for us ("Officers office, members . . . memb"?). However, it's true that officers are officers and members are members. Members can slack, but officers have to maintain, support, and improve their guild. This week's e-mail comes from a guild leader who's tried everything (short of giant hammers) to motivate her lazy officers, but to no avail, and she's at the end of her rope.
I'm a co-GM of a mid-sized, fairly stable guild that has been remarkably stable and solid over the years. We have a solid group of core members who are active, we've progressed steadily through the WoW raiding content, and we have an active social calendar as well. As far as the day-to-day business and guild harmony go, from where the members sit -- things are really great.
The problem is, our officers have been getting less and less responsive in taking leadership, and because of it, most of the work seems to be falling more and more on myself and my co-leader. And as more and more of the work falls on us, and the staff we delegated to help us with it doesn't give us that help, we are burning out badly.
Filed under: Officers' Quarters (Guild Leadership)
But there again, it is Blizzard, and I'd be lying if I said most people I know wouldn't give their [insert requisite body part] to work there, just to experience the culture and be part of the company that makes some truly awesome games. The sheer coolness of the company and a lot of their outward facing policies seems like being part of that team would more than make up for any abuse you might get as a trade-off. How about you? Would you be willing to step onto the front lines, taking every nasty, mean comment you're dealt with a smile - or carefully constructed snark? Would you be willing to work at Blizzard on the front lines? Or is that a bit too much of a figurative bulls-eye than you'd want painted on yourself?
William Dobson over at our sister site Massively.com picked up this story earlier today. A poster on the f13 forums revealed that a corporate recruiter claimed they'd been given specific instructions to not consider World of Warcraft players for jobs. And we're not talking here about people actively playing WoW at work -- just whether the person plays the MMO at all. The theory behind using WoW play as a disqualifier is that WoW players are somehow unable to focus 100% on their day job.
There's part of me here that wants to say "screenshots or it didn't happen," since I can't imagine many corporations spending time and effort weeding out WoW players. I could see one or two HR folks preaching "Addiction!" and otherwise chewing on bitter apples. But several companies independently telling that to their recruiting folks, of their own volition and without prompt? I'm not so sure. If this recruiter is being honest with the forum goer, then I'd guess the recruiter her/himself is responsible for the WoW player ban.
Of course, that being said, I'll acknowledge this comes after the FCC commissioner claimed WoW can cause college drop outs. Maybe this recruiter happened to be talking to someone who had just heard her speech. But, still, I'm not convinced there's need to be worried about corporate conspiracies looking to pit WoW players into joblessness.
It seems like far too often we take the contributions of our fellow players for granted. Whether that happens when moments are tense or we forget that the other four people in our instance (or 24 people in our raid) are real folks, Bellwether of Dark iron set out to change that on the official forums today. She posted a well considered list of the roles that everyone should be thanked for in the game, just for doing their jobs. Here are some of her comments:
- Thank you for standing in front of me and letting things hit you.
- Thank you for shouldering the massive repair bills that come with your job.
- Thank you for preventing my death.
- Thank you for every single totem.
- Thank you for Brain Heals.
- Thank you for Ankh and saving us from having to run back
And what sets this announcement apart are two little gems from the "Pluses" category of the announcement: "Experience creating and running pen and paper RPG campaigns and/or live-action RPGs" and "Experience in playing massively multiplayer online role-playing games, especially World of Warcraft."
So get out your 10 sided die and roll a 9 or above to work for Blizzard. Well, that and a bit of those uber-writing skillz. And who knows? Maybe one day you'll be writing a story about the Rise of the Lich King.
One mechanic used is a form of "virtual currency" in terms of emails and meeting time-- send an email or hold a 15 minute meeting, and it costs you a token, while tokens can be earned in all kinds of ways. Not only does it keep employees on task, but it adds an extra layer of strategy and thought to the normal workday. Another game mechanic used by employers, says the BBC, is the idea of guilds and leveling rewards. "Guilds" in the workplace are tracked along a point system, and the best guilds get the best projects and rewards.
Very interesting stuff. While it sounds like good news for employers, I'm not sure how successful ideas like this would actually be among non-gamer employees-- at some point, how good you are at your job would be determined not by your industry ability, but by your game-playing ability, and that doesn't seem like a good outcome. But if employers find employees are willing to use these mechanics to make themselves more productive, everyone could benefit.
Now you can check out the reality on Blizzard's official job listing site. You might just find something that justifies those 3:00 am raid wipes.
First up is a call for a Mobile Producer. A few months back, we posted this mock up of WoW on an IPhone. It was derided as unmanageable, but I think Blizzard disagrees. And who's going to argue with their success? As well as this report I found predicting the mobile game industry will be worth $11.2 billion by 2010.
But let's move on to some juicy Starcraft 2 job openings.
Filed under: Blizzard
Apparently Blizzard is looking for a few good people to work on unspecified projects for mobile platforms. Might this have something to do with a mobile WoW-related app? Of course, it could also be something completely unrelated. Still, pretty much ever since the iPhone was announced, there's been speculation about a possible "WoW Lite" for it that would let you check the AH, maybe chat with your guildies, and so forth. I know I'd certainly be a bit more tempted to grab an iPhone if I knew it was going to have some WoW capabilities. On the other hand, this could easily oppose my girlfriend to the device...
I think all I'd want in a WoW Lite client would be AH, chat, tradeskills, and maybe a talent calculator. After all, I still don't think it'd be possible to do much "real" gameplay on a small screen with no mouse/keyboard, even if the platform could handle it (which I doubt). What would you guys like to see WoW Lite include, if such a thing every got made? Oh, by the way, the image above is a quick Photoshop I did when the "WoW on iPhone" rumor first came out, not some sort of secret spy photo. The job postings are copied after the cut; see if you can make anything of them.
Ok, so I had the wrong information on when this bug was fixed. Apparently it didn't get fixed in the last patch (as you noticed), but will get fixed in 2.1.0 instead.
The change will be that the difficulty of dispelling the rogue's poison is based on the level of the player instead of the level of the weapon the poison is applied to.
That makes sense, but I have trouble seeing how weapon level is ever going to be higher than player level, making this almost look like a nerf on the face of things. I'm sure it's not, though -- anyone want to explain?
In other news, perhaps Blizz took my jab at their web design on Sunday a little too seriously -- they're now on the lookout for a new web designer:
The ad also specifies that the idea candidate must have "recently shipped at least one AAA game in a producer role for one of these console platforms: Xbox, Xbox 360, PS2, PS3, or GameCube.", so apparently they're looking to cast a wide net, whatever their plans might be.
Personally, I'm not much of a console gamer, but I still can't imagine any way WoW could truly ever work on a console, at least without the addition of a mouse & keyboard; there's simply too much typing to do. Perhaps there's a way to accomplish this that I don't know about, but I just can't see one being able to have the true WoW experience in a console setting. Then again, what do I know?