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Posts with tag journey

Spiritual Guidance: Discipline and ICC raid buffs

Every Sunday (and the occasional weekday) Spiritual Guidance offers holy and discipline priests advice on how to wield the holy light and groove to the disco night. Your hostess Dawn Moore will provide the music.

Last week, Blizzard activated the first stage of the scaling raid buffs in Icecrown Citadel. When entering ICC now, you'll see either Varian Wrynn's hair (and the rest of him, attached) or the conglomeration of cliches we refer to as Garrosh Hellscream. Each NPC grants a faction specific buff to your raid party which increases your health, healing done, and damage done by 5%. Periodically, the strength of these buffs will be raised a notch by Blizzard, thus allowing guilds of various commitment levels to see all of Icecrown Citadel.

So, what does this little news item have to do with priests any more than the next other class? Well, if you're a discipline priest and your lip gloss be poppin' bubbles be poppin', you'll notice that they are not poppin' with any more oomph than they did the week before. That's because, for whatever intended or unintended reason, the buff does not apply to Power Word: Shield.

Don't have a panic attack, disco priests. In this article I will be addressing the issue, particularly for non-priests who might have misconceptions about the validity of a disc priest. I'll also be rehashing some older arguments. That's right folks: it's that time again! When all of Azeroth asks! *Cue game show music* What good is a disc priest?

Update: Blizz has announced in the notes for patch 3.3.3 that Power Word: Shield will now benefit from the ICC zone buff. While that makes portions of this article obsolete, keep reading to learn more about the benefits of bringing a discipline priest to your raid.

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Filed under: Priest, Raiding, (Priest) Spiritual Guidance

WoW Moviewatch: To Home for Christmas

Even Blood Elves want to come home for Christmas. For today's Movie Watch we present Baron Soosdon's depiction of a Paladin's epic journey through the Borean Tundra to be with his family. This video was created as the producer's entry to the WeGame Christmas machinima contest of 2008.

As always, the images are crisp and visually stunning. Watching the video we get a nice tour of the Borean Tundra. There is very little action in this clip, more or less just one quick fighting scene during the opening credits. Aside from a couple of NPC interactions, the video is mostly a Paladin riding around. Emotes have a limited capacity to capture the true emotions of homecoming. I think Baron Soosdon did as good a job as he could, but I felt a little bit let down. The end should be heartwarming but it's just kind of there.

If you're making your own epic journey this Christmas season, slow down and be safe. It's nasty out there.

Filed under: Machinima, Fan stuff, Features, WoW Moviewatch

WoW is a Work of Art, part 1: A journey into Azeroth

The day I walked into the store to buy World of Warcraft, I had been taking care of my mother as she underwent chemotherapy for brain cancer, and I desperately needed something to do that wasn't cooking, cleaning, sorting pills, or running errands. I needed something that would connect me with people while at the same time letting me stay at home and care for someone I loved.

When I picked up a box with a pretty, yet severe night elf woman's face on the cover, I wasn't thinking, "I want to get to level 60 and start raiding Molten Core for epic gear!" or even "I'm going to be a PvP god!" Instead, I was hoping to create characters with a personal background, with feelings and ideas all their own, and act them out in an imaginary world where no one knew who I really was, a world in which our purpose was to share creatively and interact as a team, not to make money or exchange gossip.

In short, I wanted to roleplay. But what I got was something much more than even a roleplaying experience, more than me and my characters, more than an endless stream of quests and rewards, experience and reputation, monsters and loot. I found myself in a world filled with its own people -- real people -- and a series of problems for these people to overcome together in order to progress and travel even deeper into this world. At every stage, I found something new opening up to me, whether it was access to more abilities of my own, more ways to interact with others, more vast landscapes to please my eye, or more stories to capture my imagination.

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Filed under: Analysis / Opinion, Virtual selves, RP, All the World's a Stage (Roleplaying)

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