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Posts with tag judgement-of-wisdom

The Light and How to Swing It: Where did they go?

With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and soon, an entire flight of black dragons. Please send screenshots as well as any comments to my email at gregg@wow.com.

Before we get on to business, I need another batch of screenshots for headers if anyone feels like tossing a couple my way.

A lot of abilities have been either renamed, revamped or removed in the Cataclysm beta. This is part of a consolidation process to remove a lot of buttons off of our bars. Other abilities were changed to remove durability and healing from retribution.

However, in the interest of explaining where things went, I decided it might be best to make a list of our lost and renamed abilities, for those of you who haven't been able to keep up with all of the changes.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

The Light and How to Swing It: Overgeared tanking

With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and soon, an entire flight of black dragons.

With the ease of gearing up an 80 tanking paladin, you go from being poorly geared with wonderful healers keeping you alive while you take advantage of all of the various tricks of the trade to practically soloing some of the lower-end heroics. That ability to survive anything also starts to cause your mana to run out. Pulling things at the speed you used to doesn't do enough damage for Spiritual Attunement to do any good, things are dying too fast for Blessing of Sanctuary to be of any help, and every time you hit Consecration, you can physically feel your mana pool get smaller.

While you can pray that you get a druid in your party to hit you with the occasional Innervate, you want to be more self-sufficient, which can cause you to have to change around your tanking style to keep your mana pool filled so that you can actually use your abilities. We'll also take a look at some of the bad ideas on how to handle this.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

The Light and How to Swing It: Cataclysm class preview wishlist


With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and soon an entire flight of black dragons.

Well, here's the problem. I was going to do this whole long article on my predictions and wish-list for the paladin Cataclysm class previews that were coming out Friday. The problem is that they've moved them up to Wednesday which is the same day this column normally goes live. So, I can either write a nice long column with predictions that will end up going live after the real information comes out or we can do a short and sweet prediction article a day early with more time spent on analysis for tomorrow.

I'm going with short and sweet version.

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Filed under: Paladin, Analysis / Opinion, (Paladin) The Light and How to Swing It, Cataclysm

The Light and How to Swing It: Judgements 101


"Judgements?" I hear you scoffing. "We've been using Judgements since we were level 4! We know everything there is to know about Judgements!"

I know, I know. We've all been using Judgements since we were wee little Paladins with only the strength to equip mail armor. Perhaps we all really do know everything there is to know about these Paladin perks. And yet... while they're pretty straightforward when you're soloing or in a small group, the more people you're playing with, the more important it is to know who should be using what when.

Let's start out with the basics. As it stands, we have three Judgements, which generate the following effect when used on an enemy target:
  • Light:You regain health every time you attack the target. (Though Light's healing used to cause threat -- making it the Judgement of choice for Protection Paladins -- it has been threat-free since patch 3.0.8, meaning anyone can use it without fear of pulling aggro.)
  • Wisdom: You regain mana every time you attack the target.
  • Justice: Prevents the target from fleeing and limits their movement speed.
And the nitty gritty details on the subject of Judgements, from the nitty gritty individuals at Elitist Jerks: "All Judgements should be considered as ranged physical attacks, which can miss or crit but cannot be resisted, parried, or dodged. Some game data mining reveals that Judgements are actually melee attacks that have been modified to be immune to parries and dodges, yet they have a 10 yard range and cannot be used while silenced." Are Judgements melee attacks? Are they spells? We may never know, but we do know they can't be parried, dodged, or resisted.

So, now, what are your Judgements good for?

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Filed under: Paladin, Tips, Raiding, Guides, (Paladin) The Light and How to Swing It

The Queue: That's a lot of J names


Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft.

Last time on The Queue, I answered a question about potential hero classes. Zoidberg asked about Archdruids, but there wasn't a whole lot to say. It's a rumor, and a rumor without much weight behind it, just an interview comment taken out of context as the WoW community (yes, even WoW Insider sometimes) likes to do. Since answering that question, I've been thinking about it a little myself.

Do I, personally, think Archdruids will be the next hero class? Nah, I don't think so. Just the name is the big issue for me. Archdruid suggest Druid+ or Druid 2.0 and that's just not cool. You can differentiate them from Druids as much as you want, Archdruid still suggests that it's a better Druid. That's pretty awful. Even if the new hero class (if there is a new hero class) has all of the features we'd expect from an Archdruid, it'll probably be called something else. Maybe a Keeper or something like that.

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Filed under: Analysis / Opinion, Bugs, Wrath of the Lich King, The Queue

Some Paladin changes announced for patch 3.0.4

A lot of hints and news on the upcoming patch 3.0.4 have been dropped on the forums recently, so like other WoW Insider writers have mentioned on and off, I wouldn't be surprised if we saw it on the PTR in the coming weeks. Before we get ahead of ourselves too much though, there was a lot of neat Paladin stuff announced by Ghostcrawler yesterday. A lot of it is simple stuff we've sort of expected would happen, but there's still some interesting new stuff in there.
  • Divine Shield: Penalty changed so that all damage done is reduced by 50% instead of an attack speed penalty.

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Filed under: Paladin, Patches, Analysis / Opinion

[UPDATED] Paladin changes in patch 3.0.3


Yeah, yeah, I know. You're sick of reading about Paladins. Don't shoot the messenger, I'm just here bearing some news and a couple of opinions. You can always skip down to the the next post, anyway. For those Paladin lovers (and even loathers), Patch 3.0.3 brings about some pretty interesting changes to the class. We got a lot more changes than other classes, but then again we've been getting a lot of attention lately, haven't we?

First, the bad news. We knew most of the nerfs since they showed up in the Beta a while back. Well, most of those nerfs made it live to Patch 3.0.3, so let's get this over with quickly so we can move on to the good news. Yes, there's actually good news for Paladins this patch. Seals all get nerfed to varying degrees, the general idea being that they no longer deal as much damage either as a Seal or as a Judgement. Don't ask me for the math, you can check out Boubouille's detailed notes on MMO Champion for the details. All Seals have been nerfed, period. Ouch.

[UPDATE: Thanks to Turkeyspit who reminded me about the change to Judgement of Light, which now awesomely affects spells and not just melee attacks. I told you this was a good Patch for us.]

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Filed under: Paladin, Patches, Analysis / Opinion, Talents

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