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Posts with tag judgements-of-the-pure

The Light and How to Swing It: Radical changes to holy paladins on the 4.3 PTR

holy radiance
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome.

When I first checked out the official PTR change list for the upcoming patch 4.3, I wasn't expecting many holy paladin changes. We've been performing admirably in Cataclysm, comfortably straddling the line between obsolescence and ubiquity. Upon the reading the changes, I was shocked to see such radical changes to our talents, spells, and playstyle. Patch notes like these are always scary, as we don't know if we're being gutted or reinforced. I immediately downloaded the latest PTR client and got to work.

Holy Radiance
was completely retooled into a cast spell that we use on a friendly group member, with talents changed to reflect the new design. We gained two new holy power sources, and Light of Dawn had its target count shifted. Our bread-and-butter mana regeneration mechanic, the Seal of Insight and Judgement system, was also scrapped in favor of a flat regeneration buff that scales with our spirit.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

The Light and How to Swing It: Protection and retribution builds in 4.0.1


Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Please send screenshots as well as any comments to my email at gregg@wow.com.

Hi. I've got a quick thing to report on before we get to the meat of the article. If you were tanking those first couple days of patch 4.0.1 and you seemed to be taking extra damage, almost as if you weren't crit-immune, there is a reason for that. There was a bug that made us vulnerable to crits in 4.0.1. It should be fixed now, but I received a couple emails about it from people who were extremely concerned about their survivability. Try things again and see if you're still having issues.

We really need to talk about talent builds. I know we're a week after the patch at this point, but due to how much we've changed throughout the course of the beta, I've developed an innate fear of committing to talent builds. Part of this comes from having had talents moved between trees each build. Other parts of this come from seeing talents keep the same name yet be completely changed as far as what they do. I really wanted the patch to drop before doing this, because I didn't trust Blizzard to keep things the same from the PTR/beta build to the live build. However, that is in the past. Let's look toward the future.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

The Light and How to Swing It: It's good to be the king


It's a phenomenal time to be a Paladin these days. Let's face it, no matter how we spec, we're actually wanted all throughout Northrend. As Holy, we've got spots in parties, raids, and refreshingly even Arena teams of any bracket. As Retribution, we're actually sought after in groups and -- paired with the right teammates -- can actually shine in Arenas, too. Protection Paladins are just about the best tanks in the game right now, even in raids, what with all trash being AoE'd to kingdom come.

Patch 3.0.8 has a few changes that should boost us and balance us in some areas. One big change is how Divine Shield, Divine Protection, and Avenging Wrath cannot be used within 30 seconds of each other anymore, and the removal of Forbearance from Avenging Wrath once again. This reworks the quick fix post 3.0 where Retribution Paladins were devastating opponents with wings and a bubble. It wasn't the most elegant solution and hurt Paladin tanking about as much as it toned down Retribution dominance in PvP. With Patch 3.0.8, Paladin tanks can look forward to frontloading massive threat comfortable with the thought that Divine Protection is a mere thirty seconds away. Furthermore, Divine Protection no longer has a penalty, making it nearly identical to a Warrior's Shield Wall. That's right, Tankadins get even better.

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Filed under: Paladin, Patches, Analysis / Opinion, (Paladin) The Light and How to Swing It

Some Paladin changes announced for patch 3.0.4

A lot of hints and news on the upcoming patch 3.0.4 have been dropped on the forums recently, so like other WoW Insider writers have mentioned on and off, I wouldn't be surprised if we saw it on the PTR in the coming weeks. Before we get ahead of ourselves too much though, there was a lot of neat Paladin stuff announced by Ghostcrawler yesterday. A lot of it is simple stuff we've sort of expected would happen, but there's still some interesting new stuff in there.
  • Divine Shield: Penalty changed so that all damage done is reduced by 50% instead of an attack speed penalty.

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Filed under: Paladin, Patches, Analysis / Opinion

[UPDATED] Paladin changes in patch 3.0.3


Yeah, yeah, I know. You're sick of reading about Paladins. Don't shoot the messenger, I'm just here bearing some news and a couple of opinions. You can always skip down to the the next post, anyway. For those Paladin lovers (and even loathers), Patch 3.0.3 brings about some pretty interesting changes to the class. We got a lot more changes than other classes, but then again we've been getting a lot of attention lately, haven't we?

First, the bad news. We knew most of the nerfs since they showed up in the Beta a while back. Well, most of those nerfs made it live to Patch 3.0.3, so let's get this over with quickly so we can move on to the good news. Yes, there's actually good news for Paladins this patch. Seals all get nerfed to varying degrees, the general idea being that they no longer deal as much damage either as a Seal or as a Judgement. Don't ask me for the math, you can check out Boubouille's detailed notes on MMO Champion for the details. All Seals have been nerfed, period. Ouch.

[UPDATE: Thanks to Turkeyspit who reminded me about the change to Judgement of Light, which now awesomely affects spells and not just melee attacks. I told you this was a good Patch for us.]

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Filed under: Paladin, Patches, Analysis / Opinion, Talents

Patch 3.0.2 primer for Holy Paladins


This was supposed to go up before the servers did, but as you probably already know, Patch 3.0.2 wasn't quite what we all expected. Now that servers are starting to go back up online, I can better write up this handy guide for the brave new world. Let's try to get as much of this right as possible. If you were as excited as I am -- and you should be -- you probably logged on as soon as your Realm went up, picked out all those cool talents you've been drooling over these past months, and went off reveling in your newfound power.

Good for you. Even though Patch 3.0.2 had a few hiccups, most of the important class changes made it through. I had to delete a lot of my macros and change a few. For one thing, Judgement and a Seal can no longer be cast within the same macro. This is because Seals aren't consumed by Judgements anymore, so they now share the same GCD. If you have macros for your Blessings of Freedom, Protection, and Sacrifice, you should edit them to cast Hands instead of Blessings. Lots of little things. I'll probably talk about that in The Light and How to Swing It. For now, we'll take a look at the talent trees and how we'll settle into the 3.0.2 world.

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Filed under: Paladin, Patches, Analysis / Opinion, Talents, Wrath of the Lich King

Holy and Protection buffs incoming for Paladins

Ghostcrawler just recently posted some good news for both Protection and Holy Paladins. Some of them are simply a matter of convenience, but all of the changes posted were nice little buffs.

First, Righteous Defense now has an 8 second cooldown. It's 15 seconds on live realms, and was 10 seconds previously in the beta. I'm very, very glad this change was made, though it's an example of the 'slippery slope' of homogenizing classes/tanks. Paladins were the only class with a ranged taunt, but now all of the tanks have one. Righteous Defense still taunts multiple mobs, but all of the other tanks had/have AOE taunts as well. Righteous Defense mostly lost what made it beautiful compared to the other taunts, so it really needed this buff to not look terrible. I'm glad they did it.

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Filed under: Paladin, Analysis / Opinion, Wrath of the Lich King

Don't panic: Paladin changes in Beta build 9014


I know I'm a bit late posting this, but it took me a while to calm down enough. Alright, some of you might have already read this and most of you might have crouched into a fetal position when you heard of the change to Divine Plea. In it's first appearance, Divine Plea was a phenomenal, channeled return of 50% total mana over 6 seconds. Of course, that was simply too powerful and was subsequently "tuned" in further builds. That tuning has resulted in gutting the ability, with the latest version granting a buff that regenerates 25% of total mana over 15 seconds but reduces healing by 100%.

A moment of silence, please.

It reduces healing by 100%. This means that it makes the one spec that needs it absolutely useless for 15 seconds. I seriously have no idea anymore where Blizzard is going with this. Ghostcrawler issued a quick revision, however, stating that the healing penalty will only be 20%. That's good news, but it's scary that such a massive nerf was even applied to what is a key spell for Holy Paladins considering that their only source of mana regeneration is a crit-based gamble.

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Filed under: Paladin, Analysis / Opinion, Talents, Wrath of the Lich King

The Light and How to Swing It: For the love of all that's Holy


With all the love that Protection and Retribution has gotten, a lot of people might feel that Holy has fallen behind. To a degree this is true. It's important to understand, before anything else, that for the longest time Holy was the only truly viable tree for the class. Protection has come into its own in The Burning Crusade, while Retribution needed a lot more work. Now that Blizzard has done its homework and tweaked the trees to scrumptious, tempting playability, it's time for us to revisit the Holy tree. Exactly how good will Holy be in Wrath of the Lich King?

The answer isn't a simple one. For one thing, Holy is still an incredibly powerful tree and Holy Paladins are still the best single target healers in the game, with Holy Lights critting for ludicrous amounts in the Wrath Beta. It is also now more capable offensively, with ranged Judgements, better coefficients, and a lowered cooldown on Holy Shock. Even then, there are many indications that Holy has fallen behind on many respects, and many Paladins are considering speccing Retribution or Protection because of it. That's not a good thing at all.

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Filed under: Paladin, Analysis / Opinion, Talents, (Paladin) The Light and How to Swing It, Wrath of the Lich King

The Light and How to Swing It: Paladin 3.0


It's pretty exciting, isn't it? Patch 3.0 is coming, well, "soon™" according to Blizzard. Considering that our favorite class hasn't gotten a second pass, it might be a bit premature to talk about Paladin changes when the pre-Wrath patch finally hits. That said, it looks like more than a few new talents will make it at least into the PTRs more or less intact. Hopefully and changes we'll see during our second pass will be tweaks to numbers and some mechanics refinements but hopefully no major changes.

Assuming that most of the changes push through, we should expect a completely different Paladin in the coming months. Even without taking the new talents into account, there are baseline changes that should make gameplay technically different. The most significant change, of course, is in the way Judgements work. This is the one change that will take some getting used to. First of all, there are now three Judgements and they activate the GCD. This means no more macros for Seals and Judgements, which is actually fine because of two things: first, Judgements no longer consume Seals; second, Seals now last for a micromanagement-light two minutes.

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Filed under: Paladin, Patches, Analysis / Opinion, (Paladin) The Light and How to Swing It, Wrath of the Lich King

The Light and How to Swing It: The shocking truth in Beta


Ok. So Paladins rock in Beta. There are a whole slew of abilities and talents that make life a whole lot easier and a lot more fun. One popular request on the comments has been to test drive the new Wrath Shockadin, with improvements like a 6 second Holy Shock and ranged judgements from Enlightened Judgements, it really does seem like the spec has finally come into its own.

Of course, what looks good on paper doesn't necessarily translate into actual gameplay. With the reshuffle of talents and the consolidation of spell and melee crit, what used to be a fringe off-spec with a loyal following might actually turn into the spec of choice... for healing Paladins. Before anything, though, let's make one thing clear -- this is Beta, so everything we'll be taking a look at today might (and is likely to) change by the time Wrath of the Lich King is live.

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Filed under: Paladin, Analysis / Opinion, (Paladin) The Light and How to Swing It, Wrath of the Lich King

Wrath Beta patch notes: Paladin part III - the Holy tree


Finally. We get to the most exciting -- albeit also most likely to change -- part of our Paladin abilities analysis. The new Wrath of the Lich King talents! Readers who have been keeping watch on the expansion's Alpha and all the rumors and leaks know only too well that Paladins have had nothing significant throughout the entire Alpha stage. That all changed with the sudden release of the Beta yesterday, however, and a flood of overwhelming Paladin information came streaming in. You can read the list of changes in my first post, and a general review of baseline abilities and existing talents in my follow-up post.

Paladin talents have been greatly reworked, with some talents jumping from one tree to another, and other talents scrapped completely. The general vibe from the new talent trees is that Blizzard, after so long, has finally given the class some much needed love. I don't think I've gotten this excited about the class -- or heck, about the game -- in a long time. We'll take a look at each tree, the new talents, and what they could mean for Paladins in Wrath after the break.

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Filed under: Paladin, Analysis / Opinion, Blizzard, Wrath of the Lich King

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