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Posts with tag justice

Currency Changes coming for Patch 6.0

We mentioned already that item upgrades would become purchasable with Lesser Charms of Good Fortune. Now, Blizzard has clarified a host of changes to how currency will work in Patch 6.0 and beyond. In addition to being used to upgrade items, Lesser Charms will now be directly tradeable for Warforged Seals, and there's no longer a restriction on how many you can get in a week - You can dump literally all of your Lesser Charms to Seals if you so desire.

Other changes include the utter removal of Valor and Justice points (not Honor/Conquest, those remain), the removal of the Test of Valor component of the legendary cloak quest (you can still get the cloak, you just don't need to get the Valor points first), and the switching of all honor/justice items over to costing gold to purchase, including heirloom items.

You can read the post here.

Filed under: Analysis / Opinion, Blizzard, Economy, Mists of Pandaria, Warlords of Draenor

You'll still be able to buy item upgrades and heirlooms in 6.0

There are lots of changes headed to WoW in patch 6.0, but perhaps the scariest change is the removal of valor and justice points, which have served as a primary form of in-game currency for quite a while. However, Blizzard staff have been working to reassure people that the loss of these currencies isn't the end of the world (or even the end of World of Warcraft).

Almost everything you'd currently buy with valor or justice you'll be able to buy with gold moving forward, so heirlooms will have a gold cost. The one exception is with item upgrades, which you'll be able to purchase with Lesser Charms of Good Fortune (for Mists gear only; Warlords gear won't be upgradable) after patch 6.0 lands. Though the number may change before release, currently the cost is 50 charms per upgrade, with no cap on the amount of charms or how many upgrades you can do a week. Additionally, with valor being gone, the Test of Valor phase of the legendary quest chain is being removed. For those of you trying to level and gear alts before Warlords of Draenor arrives, this will be a big help -- provided patch 6.0's arrival date leaves enough time to make use of them.

Filed under: News items, Warlords of Draenor

Uther has too many justice

We recently stumbled across this song by Youtuber haigh152 -- a Hearthstone song made entirely of Uther's voice clips and other game sounds. The comedic approach to Uther's lyricism reminds me of classic Mr. Voletron mixes and that's a very good thing -- they're catchy, easily lovable, and often hilarious, a fine recipe for an earworm. Part of me wishes the song was longer, but with Uther's limited vocabulary, it might lose its charm if it was. I hope to see more of these from haigh152 in the future.

Filed under: Hearthstone Insider

The struggle between gear disparity and good play

Okay, truth time - I can solo any five player heroic dungeon in Mists of Pandaria, as long as it doesn't have mechanics that prevent me. If I'm even concerned that I'll take too much damage and die, I'll pop on my tank set and go prot, but many times it isn't even a concern. Blow all my DPS cooldowns, blow my defensive cooldowns when I'm at about half health, boss falls over. Done it in Mogu'shan Palace and Scarlet Monastery. And I'm hardly the exception here - the fact is, the Mists of Pandaria dungeons were introduced at the beginning of the expansion and tuned so that players in ilevel 450 gear could complete them.

I'm at around ilevel 576.

Even players who are just in flex or LFR gear out gear these instances immensely. If a DPS player in full SoO LFR gear goes into Mogu'shan Palace and decides to pull more mobs than the tank was ready or waiting for, he or she can probably DPS them all down before dying themselves, especially if they get a few heals. Meanwhile, even the tanks can often put out enough damage (while taking so very little and having various means to heal it up) that they can basically solo the whole place if they want to, leaving absolutely everyone in the group feeling very little need to actually play as a group. As many, many people point out to me on twitter, it's just assumed that everyone is going to pull like crazy, so even undergeared players in a specific role often assume it's going to happen and react. Maybe your tank doesn't want to pull like a fiend, but they saw your gear and thought they had to in order to keep control of the dungeon. The lines of group communication have broken down into a silence that masks intent - runs are zoned into and pulled with grim efficiency.

Into this veil of silence enters you, the player. So what can be done about it?

Read more →

Filed under: Analysis / Opinion, Wrath of the Lich King, Cataclysm, Mists of Pandaria

Blizzard "planning on simplifying our currency structure" in Warlords

I've talked before about the need to simplify currency going forward, and I'm far from the only one. Now it appears Blizzard agrees - Ion "Watcher" Hazzikostas' made that very clear on twitter recently.

Clearly this topic came up during this interview with PC Games N, which emphasized a bit more the idea of the complexity of current currency systems. The bonus roll system currently in play in Mists of Pandaria was mentioned as an alternative to valor. "We think we can take the bonus rolls system and make it a little bit more intelligent, so that it tries to avoid giving you duplicate loots - and allow that to be the way players counteract bad RNG. It removes a little bit of the grind and a little bit of the awkwardness of the current valor system."

While no announcement has been made yet about how Blizzard will streamline its currency, it's good to know they're aware of and focused on the issue.

Filed under: Blizzard, News items, Interviews, Warlords of Draenor

Patch 5.2: Getting ready for release day

Patch 52 Getting ready for release
Earlier today, we mentioned Bashiok's patch 5.2 release date estimate of late February. However, the blog post in which this tentative release date was mentioned contains a lot of great information on preparing for the patch which should not be missed.

Some of the topics covered include:
  • How to reach the Isle of the Thunder King and entering the new raid instance.
  • Throne of Thunder normal difficulty available in the first week, Heroic difficulty opens the week after
  • Throne of Thunder on Raid Finder opens the same week as Heroic raids (Week 2) with a new section each week after that
  • 480 item level needed to enter Throne of Thunder on Raid Finder
  • All Valor points will be reset and converted down to Justice points
  • Current Valor items will have their costs reduced (25-50% reduction)
  • Valor item upgrades won't be available in patch 5.2
  • Recapping the Legendary meta gem and what will happen to your Sha-Touched weapons
  • Ability to champion select reputations for the first Heroic and Scenario queue of the day
  • The Tillers can also help your reputation by issuing you work orders from the various factions.
  • 5.2 Valor items are tied to raid reputation from boss kills and not dailies (which can be earned via Raid Finder)
If you're still looking for ways to prepare for patch 5.2, our very own Kristin wrote up some excellent points to get yourself ahead of the pack.

Filed under: News items, Mists of Pandaria

Patch 5.1: Upgrading your gear with valor

Patch 51 Upgrading your gear with valor
What do you do with thousands of Valor points when you already have all the gear that you can buy from the Valor vendors? Coming in with patch 5.1, one of the cool things is the ability to upgrade your own gear. In previous expansions, we'd reach a point where we'd have tons of Valor or Justice points and nothing to buy. Head on over to visit the local ethereals in the major capital cities and look for the item upgrade NPC.

The process for upgrading items is simple. Drag the item you wish to upgrade over to the item slot, then hit the upgrade button. Only items that are 458 ilvl or higher can be upgraded. Blue quality items can be upgraded once for an 8 item level increase for 1500 Justice or Honor points. Epic quality items can be upgraded twice with a 4 item level increase per upgrade for 750 Valor or Conquest points.

Once an item is upgraded, there's no way to get them refunded. Choose them wisely! If you're not sure what to upgrade first, I would suggest focusing on your weapons and trinkets. For most classes, you should notice a slight increase in your character's performance.


Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

Filed under: News items

Mists of Pandaria Beta: Item upgrade strings surface

Image
Two interesting new client strings were unearthed early this morning on MMO-Champion related to the elusive item upgrade system that Blizzard has yet to completely flesh out for players. Valor points are changing their focus in Mists of Pandaria, to be used as a way to upgrade existing gear rather than being used to buy all-new pieces. This new system has yet be comprehensively explained, and these new client strings are our first hint at the system's actual implementation.

The basic understanding of the item upgrade system is that justice points will be used to purchase the first pieces of gear from vendors, and valor points will be used to turn that gear into better gear. What this hopefully means is that rather than having two vendors selling the same items with different stats, we can have a justice vendor who sells you items and then upgrades them via some interface dealie with valor points. Hopefully, the number of vendors decreases, because right now it's sort of a pain.
ITEM
  • ITEM_UPGRADE - Item Upgrade
ITEM_UPGRADE
  • ITEM_UPGRADE_DESCRIPTION - Use your valor points to upgrade a weapon or piece of armor that is level 375 or higher.
Honestly, I've been under the impression that Blizzard itself still had the system in flux, so anything being said about just wasn't set in stone. Now, with new client strings and references to upgrading your raid items, it looks like the system is closer to completion.

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Raiding, Mists of Pandaria

The Raid Finder, the Dungeon Finder, point caps and you

I have a theory that either our various caps for justice and valor points are too low, or the amount we get per activity is too high. I'll relate my thinking. I have several level 85 characters I'm running through the Dungeon Finder and Raid Finder tools. Clearing both halves of the Raid Finder Dragon Soul gets me 500 valor; I then run four random heroics, and I'm capped. This means that playing my main any further that week is effectively a waste of time. (I usually cap my valors out before I even raid for a week, which makes raiding just about the gear, but I'm OK with that.)

My problem is, I like my main. I'd play him more if there was anything to do. As it is, I tend to cap out on justice points rather than run on one of my alts, and even then, they usually cap on valors as well. (At least two of them do.) I even sometimes cap on honor, and with the new conquest point gains for Random BGs, I could cap on conquest if I really set my mind to it. And while I understand why we have both weekly and total caps on points, it often feels like I'm being penalized for liking the game and wanting to play it.

Read more →

Filed under: Analysis / Opinion, Raiding

Patch 4.0.6 PTR: Justice point trade goods prices

Patch 4.0.6 will bring a new vendor who sells raw materials and resources in exchange for justice points. Many players now capped on justice points have been struggling with ways to spend them. Blizzard has added in these vendors as a kind of points dump for some extra resources, so you're not letting those points waste away into nothingness in your currency tab. Here is a current list of the resources sold and their justice point cost:
Now, if you think these prices are high, remember that these items are not meant to be bought efficiently with justice points; rather, leftover justice points are supposed to be converting into a little extra in the materials department for you. So far, I think it's a pretty good price list, but I'd love to see Maelstrom Crystals on there for 4,000 points each, which would make some of the upper-end enchants easier.

World of Warcraft: Cataclysm has destroyed Azeroth as we know it; nothing is the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from leveling up a new goblin or worgen to breaking news and strategies on endgame play.

Badges of Justice may not be in WotLK

I sure thought that Badges of Justice were here to stay (especially since Blizzard has been ramping up where they're used and what they buy), but maybe that's not the case. When a player asks if they'll still be around in Northrend, Neth says it's not a sure thing, and that's a lot less certain than I thought I was.

I really don't think Blizzard will abandon the turn-in system entirely-- although Badges are a little different than they've ever done it before (and yes, they probably do need a little tweaking in how they're given out), the system works. It gives people a reason to run instances, and it lets you choose what you want to run, and then choose the loot that you want from that run. Token-based loot, in general, is so far a great alternative to the drop or the quest system.

However, I can definitely see Blizzard moving on to some new tokens. Maybe as WotLK comes out, they'll just spread these Badges around more and more, making the Heroic loot more and more easy to get, and then when we reach Northrend, the next iteration of token loot will go back to being much more rare.

Filed under: Items, Analysis / Opinion, Odds and ends, Blizzard, Economy, Wrath of the Lich King

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