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Posts with tag kalecgos

Know Your Lore: The top 10 lore reveals of Cataclysm, part 1

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Spoilers for every single Cataclysm raid and zone to be found here.

On the whole, Cataclysm has revealed a great deal of lore for the Warcraft universe. We've been to all four of the elemental planes and destabilized two of them by destroying the elemental lords who were effectively the dictatorial forces of their respective elementals. As of this writing, only Therazane remains as undisputed master of her elemental plane. (Indeed, with the destruction of Deathwing, she's actually in a stronger place than she was.) We've seen the Twilight's Hammer cult rise to world-shaking prominence and played a role in setting them back by destroying Cho'gall. We've finally managed to balk them on the eve of their Old God masters' final triumph by destroying Deathwing just as he was about to unleash an even more destructive assault on Azeroth than his first.

The Dragon Aspects lost their immortality just after we discovered that there were actually safeguards in place to appoint new ones. We discovered the secret land of Uldum and its Titanic ruins, and we prevented the activation of the Halls of Origination at Deathwing's behest and discovered the connection between the Qiraji and Uldum. We also saw the war between the Alliance and Horde begin lurching toward a new phase. We discovered the fate of Gilneas and the Gilneans, saw tantalizing hints as to the development of the goblin people and their mysterious kajamite, and even more. It's been an eventful expansion in terms of what it established. For the next couple of weeks, I'm going to talk about where Cataclysm took us and what we discovered.

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Filed under: Analysis / Opinion, Lore, Know your Lore, Cataclysm

The Light and How to Swing It: Blinding Ultraxion with the Holy Light

ultraxion
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome.

As the fifth boss of Dragon Soul, Ultraxion is the gateway boss to pursuing Deathwing and stopping the second cataclysm. While Thrall and the dragon aspects are busy with the Dragon Soul itself, we're tasked with defending Wyrmrest Temple from Ultraxion's assaults. Simple, right?

Ultraxion is an incredibly simple fight for tanks and damage dealers. In fact, it's already being called the Patchwerk-fight of this tier. Aside from a few extra button presses, non-healers are simply tasked with bringing Ultraxion down as quickly as possible. Healers, on the other hand, play a very special role in this fight. We're fighting against rapidly increasing AoE damage to the raid, and the aspects themselves step in to help us accomplish our task. Ultraxion is the healer-centric fight of this tier, like Baleroc and Chimaeron before him.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

Blizzard short stories continue with "Charge of the Aspects"

Blizzard's run of short stories continues not with another highlighted leader but with an event: the release of patch 4.3. Charge of the Aspects picks up on the slopes of Hyjal, where the Cenarion Circle and Earthen Ring seek to heal the earth after Ragnaros' defeat. Though Ragnaros has fallen, something must be done to put an end to Deathwing's reign of terror and to prevent the horrors of the Hour of Twilight that threatens us all. The story highlights the Aspect's decision to use the Dragon Soul against Deathwing and where Thrall fits into the plan.

The story was written by Matt Burns, the author who gave us the excellent leader short story The Council of the Three Hammers: Fire and Iron earlier this year. Council was a well-written and gripping tale, and Charge of the Aspects follows in its footsteps. In particular, the plight of Nozdormu as he struggles with his duty and the grim nature of his fate is fascinating. The story also gives us a brief glimpse into the mind of a maddened Deathwing and just what he thinks of the Titans' charge.

Check out the story on the official site. If you have any questions about the new heroics or how they came to pass, this sets them up quite nicely.

Brace yourselves for what could be some of most exciting updates to the game recently with patch 4.3. Review the official patch notes, and then dig into what's ahead: new item storage options, cross-realm raiding, cosmetic armor skinning and your chance to battle the mighty Deathwing -- from astride his back!

Filed under: Lore, Cataclysm

WoW Insider reviews Christie Golden's Thrall: Twilight of the Aspects

Just under 10 years ago, on Oct. 1, 2001, a novel was released as a new addition to the Warcraft universe that would change the history and lore of the games forever. Lord of the Clans outlined the history and childhood of a young orc named Thrall. Son of Durotan and Draka, the former slave would break free from his imprisonment at the hands of Aedelas Blackmoore, step forward to unite the shattered and lethargic clans of the orcs, and lead the Horde in a manner that none that had played the original Warcraft games could possibly comprehend at that point in time.

Almost a year later, Warcraft III: Reign of Chaos was released, and that orc's journey from the beleaguered, Scourge-ridden lands of the Eastern Kingdoms to the dusty and barren shores of Kalimdor was told in a tale that captured the hearts of players. No longer simply a character in a novel, Thrall's travels and ultimate triumph, united with the night elves and humans at the peaks of Mount Hyjal and working as one to defeat Archimonde, would forever seal his place as true Warchief of the Horde.

It is only appropriate then that the latest novel written for the Warcraft franchise, detailing the further journeys of Thrall, be undertaken by the woman who started it all -- Christie Golden. Not just an author with a host of Warcraft novels under her belt, Golden is the voice of the former Warchief, the author who gave him a life of his own. Thrall: Twilight of the Aspects continues the journey that Thrall began nearly 10 years ago -- and what a journey it is.

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Filed under: Lore, Cataclysm

Know Your Lore: The Sources of Magic, part 1

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Where does magic come from?

Specifically, in the Warcraft universe, where does it come from? That's actually a complex question, because there are many different kinds of magic practiced in the setting as a whole. We know of the nature magic of the druids and the elemental magic of the shaman (and that these two disparate types of magic often seem to relate to each other while remaining discrete; we know of the fel magic practiced by warlocks and the Burning Legion, and the pure arcane arts of mages. There's also the Holy Light as demonstrated by priests and paladins, the shadowy magics also tapped by some kinds of priests and warlocks as well, and even the raw necromantic power that seems unique to the Scourge, some Forsaken, and death knights. All of these different kinds of magic are magic, and yet each seems to draw from its own source.

Just on Azeroth, we have seen many kinds of magical power and many focusing points, or fonts, of various kinds of power. Several have descended from one another, while still others have intruded due to the interference of various entities. One thing is clear, that there are many paths to power beyond that inherent to the average denizen of the world.

What, therefore, are these sources of magic?

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Filed under: Analysis / Opinion, Lore, Know your Lore, Wrath of the Lich King, Cataclysm

Win a WoW TCG War of the Elements Epic Collection from WoW Insider

The World of Warcraft Trading Card Game's Worldbreaker block continues this month with War of the Elements, bringing the four Elemental Lords, two dragon aspects, more worgen and goblin characters, and all-new loot into play. Today, Cryptozoic Entertainment releases the War of the Elements Epic Collection, a premium package containing:
  • 6 War of the Elements booster packs
  • 1 War of the Elements playmat and deckbox
  • Collectible storage box with class dividers
  • 1 Landro's Lichling loot card
  • War of the Elements visual pocket guide
  • 5 random foil War of the Elements heroes
And Cryptozoic has given us 12 of them to give away to our readers! For a chance to win a War of the Elements Epic Collection, all you have to do is comment on this post between now and Friday, May 13 at 11:59 p.m. EST. When the contest ends, we'll choose 12 winners at random.

There are some rules, of course: you must be 18 years of age or older and a legal resident of the United States or Canada (excluding Quebec). You may only enter once; multiple entries will disqualify you. And you must have a valid email address attached to your commenting profile, or we won't be able to get hold of you if you win. Full giveaway rules are here.

Be sure to follow the WoW TCG on Twitter and become a fan on Facebook!

Filed under: WoW TCG

Know Your Lore: Sinestra and the Night of the Dragon

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.
My master... He continues the work that his progeny began.
Though the Black Dragonflight is in the process of dying out, that isn't stopping Deathwing from trying to keep it alive. Sort of. Over the course of Warcraft, Deathwing has been on a very deliberate mission to repopulate the world with dragons of his choosing. During the Second War, Deathwing discovered the location of the Demon Soul, a powerful artifact he created back during the War of the Ancients in order to control the other dragonflights.

Deathwing wasn't able to wield the Demon Soul, however -- the other Aspects placed a powerful enchantment on the device so that he would no longer be able to use it. But Deathwing was a very clever dragon and realized this meant he simply had to find someone else to use it in his stead. Through visions, he led a powerful orc from the Dragonmaw clan named Zuluhed the Whacked to the artifact. Zuluhed couldn't decipher how to use the thing, and so he handed it over to his second in command, Nekros Skullcrusher. Nekros then promptly used the thing to enslave Alexstrasza the Dragonqueen.

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Filed under: Lore, Know your Lore

Know Your Lore: Azshara and the Blue Dragonflight


The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Of all the zones to get face lifts in Cataclysm, none deserved it so much as Azshara, the formerly level 50 zone that had a scant 32 quests available during vanilla. Azshara was just a small part of the former home of Queen Azshara and the Highborne, and one would think a zone with that kind of potential would have more to offer. In Cataclysm, the zone has become a level 10-20 area for Horde, and some of the zone's lore offerings have been expanded upon. Others raise more questions than they answer.

In between all the goblin advancements, one place directly addressed was Lake Mennar, former home to a ton of blue dragons for no discernible reason whatsoever. Lurking nearby was Azuregos, the batty blue dragon who was an outdoor boss and the key to the blue scepter shard for opening the gates of Ahn'Qiraj. Lake Mennar proper served as little more than a farming area for the Azure Whelpling. Why was the Blue Dragonflight so fascinated with Lake Mennar? There's a story behind that, and it goes all the way back to the War of the Ancients.

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Filed under: Lore, Know your Lore

Guest Post: Azshara revamp ushers in new level range, epic stories

This article has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider's pages.

I would hazard a guess that a vast majority of WoW players have never even been to Azshara. Honestly, since Molten Core is no longer a major raid zone and the Runes of Fire Lords just put themselves out, there really isn't much reason to. Those of us who raided in vanilla made weekly trips there to pick up our Aqual Quintessence, and I was also an herbalist, so I would spend another hour or so out there looking for Dreamfoil because of needing a bag full of mana pots to raid in those pre-potion sickness days.

Clearly, the zone was unfinished. There was one quest hub, if you could call it that, because there were only a very small number of quests there. Blizzard tried to bring people to the unused zone later on by adding in the level 50 class quests that led up to Sunken Temple -- but really, in the process of leveling, you could basically ignore Azshara and move on.

I hated the original Azshara because it was out in the middle of nowhere and fairly poorly designed. It was hard to get to places because of all the rocky cliffs, and passages up and down from the beach to the cliffs were too few and far between. It could even be dangerous at level 60 before The Burning Crusade's stamina inflation; lots of mobs feared and or put debuffs on you, and there were elites wandering around over huge portions of the zone.

Sadly the few fond memories I have of old Azshara are gone, as well. When Azuregos was up in vanilla, the entire zone would become a raiding guild, PvP fight zone as the top Horde and Alliance raiding guilds fought over who could tag him, killing flagged members of the group who got him, hoping to wipe them and inflict them all with the debuff. It could get fun and entertaining -- and one time, it even caused our server to be shut down.

Well, that has all changed come Cataclysm.

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Filed under: Cataclysm, Guest Posts

Breakfast Topic: Is it time to update WoW character models yet?

Ok, I'm going to come right out and admit it: I'm thinking of cheating on WoW. No, I don't mean like Mass Effect or Dragon Age, I mean seriously playing another MMO and sticking with it. I'm talking in specific, of Lego Universe, the upcoming title from NetDevil. I've been a Lego Maniac from a pretty young age. One of the best days of my childhood was the day my parents bought a massive bin of Legos from a garage sale. I created my own massive Lego castle village. My birthday and Christmas wish lists invariably consisted of Lego sets. Even to this day I sometimes think I should have pursued a master builder career. So the chance to do this all again in an MMORPG? You know I'll leap at it.

Of course, other MMOs are usually the purvey of our sister blog, Massively, but in this case, something caught our eye in a recent report on the making of Lego Universe by the Denver Westword News: The article claims that the number of 3-dimensional surfaces on a single 16-stud Lego Universe brick is twice as many as found on your average World of Warcraft character.

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Filed under: Breakfast Topics

BlizzCon 2009: Tokyopop creates stories about the little guys

While wandering about the floor at BlizzCon, I stopped over at the TokyoPop Manga booth and spoke a bit with editor Troy Lewter, who we've talked to before.. Currently, the big series they write for the world of Azeroth is the Warcraft Legends series, which is on its 4th volume with a 5th due out next month.

Talking with Troy and other members of the Tokyopop team at the booth, what I was most struck with was the passion for the work and the universes of Blizzard's games that they display, and, perhaps more importantly, to the art and stories they tell.

Troy laid out three important concepts that they follow in creating the mangas: Telling a solid story, focusing on a few characters, and cross-pollinating with other forms of media.

In telling a solid story, the aim is to create the story such that you don't need to rely on the Warcraft world and characters, per se. In short, even if the story wasn't about Thrall or Varian or the Scarlet Crusade or anything else, you could still connect with the characters themselves.

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Filed under: Lore, RP, Interviews, Comics

Patch 3.2: Enter Trag Highmountain


When I'm not playing WoW, I'm usually found indulging in manga and have been devouring the Warcraft series ever since the Sunwell Trilogy came out. Of all the characters introduced through comics and manga, the most tragic next to Anveena has to be Trag Highmountain. I've watched over the last year as more characters from the print franchises began to appear in-game, and there's something about seeing them translated into the game which gives me an amazing thrill.

We've met Anveena and her soul mate Kalec, Tyri and Jorad as well as Broll and that Blood Elf chick whose always hanging around Varian, so I've often wondered when Trag would turn up. It's inevitable given how his quest to Icecrown is in keeping with Wrath of the Lich King. Imagine my surprise when I logged on to the PTR for the first time this morning to find one Tauren Death Knight standing guard over one of the incapacitated forms of one of the Coliseum bosses.

Yes, it's our old friend Trag, now a level 80 NPC. While seeming hostile, he makes no move to attack the Alliance or speak, he just seems to stand near Gormok the Impaler. I'm sure he'll get some lines by the time Patch 3.2 goes live though. Having not yet read Warcraft: Legends' final volume, I'm curious to find out what happened to him but it's nice to know he's finally free of the Lich King's thrall.

Filed under: Patches, Odds and ends, News items, Lore, NPCs, Comics

WorldofWar.net hosting livechat with author Richard A. Knaak


WoW authors seem to be in the spotlight of late and after their last live chat with Arthas authoress Christie Golden, WorldofWar.net have already got the next one - this time with Richard A. Knaak - set up.

Taking place this Thursday -- that's May 14th -- at 8pm EST, the live chat is mainly focusing on Knaak's latest novel Night of the Dragon, which was released just a few days before Wrath. It continued the adventures of Blue Dragon Kalec and Krasus of the Red Dragonflight. The storyline is particularly relevant to Wrath as it introduces the Twilight Dragonflight (Sarth's minions in Obsidian Sanctum).

Check out the site to sign up and find out the time in your country.

Filed under: Fan stuff, Blizzard, News items, Lore, Interviews

The Queue: Rested

Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Good afternoon, folks. I want to take a second to apologize for The Queue's absence the last couple of days. Patch days pretty much murder Adam and I, so we set this thing aside for a couple of days. We're much less busy now though, so it should be back on schedule!

thatoneguy asked...


"So is the Argent Tournament a one time thing or is it going to keep coming back? I'm kinda worried i'll miss it if I reroll with a friend."

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Filed under: The Queue

Ask A Beta Tester: Kalecgos, Wintergrasp, and how much is this going to cost me?


We're going to get right down to business this evening, folks. I was kind of heartened to see Willferal (our first questioner) ask about something that's bugged me for a while.

EDIT: several commenters have taken issue with the lack of a spoiler warning on this post when it went live at 9:00 pm EST. I genuinely apologize; it should have occurred to me to write one, and it's entirely my fault that one wasn't present. So consider this fair -- if belated -- warning that there's a significant, if general, spoiler in this AABT concerning an important quest chain in Wrath, and if you're trying to avoid spoilers completely, please do NOT read AABT. This column is nothing but a pile of spoilers compressed into a spoiled package and tied with a spoilery bow.

Willferal asks...

I know that in Wotlk, the players are fighting Malygos. But in TBC, Kalec/Tyri are blue dragons that help us, and Kalec is especially vital in his help to kill Kiljaeden. What's their role in Wrath?

I wish I knew. I never found any mention of Kalecgos while leveling, and Tyrygosa only got a brief mention at last year's BlizzCon. Tyrygosa's role in BC wasn't that extensive, but Kalecgos was all that and a box of crackers in Sunwell, so this is a little...mystifying. They both seem on passable (Tyrygosa) to good (Kalecgos) relations with the mortal races, so the involvement of their entire flight in Malygos' war would -- I hope -- concern them somewhat. I really hope Blizzard goes somewhere with this, but as of now I don't think you can expect to find anything in Northrend.

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Filed under: Items, Analysis / Opinion, Expansions, Features, Leveling, Enchants, Wrath of the Lich King

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