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Posts with tag kalecgos

Shifting Perspectives: State of the class, part 1 - Balance


Every Tuesday, or possibly Thursday when the writer votes on Tuesday and spends Wednesday screaming and beating her laptop over formatting errors, Shifting Perspectives explores issues affecting Druids and those who group with them. This week Allison Robert steals John Patricelli's column once again, secure in the knowledge that she will never be forced to atone for her crime as long as she writes something nice about ferals and keeps a respectful distance from Dan O'Halloran's whip.

I hate Tauren cat form.

Good. I got that out of my system and can write something productive. Although, believe me, if I could get away with it, an entire Shifting Perspectives would be devoted to just how much I hate Tauren cat form. I mean, just look at it! Look at the angle on the horns! The cat can't bite anything! Christ, I just -- hi, Dan. Yes, I'm totally writing the column! Look at me go!

This week, mindful as always of American election-year politicking, I'm going to borrow a page from presidential duties and write a little something I like to call "State of the Class." Druids have undergone a number of changes in the transition to Wrath of the Lich King, and will acquire even more as they level to 80. We are one of Blizzard's primary targets for both gear and role consolidation, which raises a few questions over how comfortably we're going to scale in relation to pure classes and what we can realistically expect on the march to a new level cap.

The TL:DR version of this article -- I believe our future is generally bright, the Druid community continues to have a few concerns over certain aspects of the class, our focus in PvP seems to be changing the most, and I hate Tauren cat form. This is a three-part post, so let's get started with balance. However, if you want to jump ahead to feral, you'll find that here; and the third part, restoration, is here.

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Filed under: Druid, Analysis / Opinion, PvP, Instances, Expansions, Features, Raiding, The Burning Crusade, Leveling, Buffs, (Druid) Shifting Perspectives, Wrath of the Lich King, Battlegrounds, Arena

Guildwatch: Prime Time Hours!


It's good to know that, whatever changes in the World of Warcraft, be it talents or raids, or pets or mounts, or anything else, there'll always be people that take the game too darn seriously. And when they do, that's usually when Guildwatch shows up, mostly, let's admit it, to point and laugh.

Oh, but we also praise those who get things done, too. It's all in this week's Guildwatch, as usual -- check behind the link below for drama, downed, and recruiting news from around the realms. Patch 3.0.2 is here, Wrath is just around the corner, and Guildwatch continues to cover the good, the bad and the ugly in the world of guilds.

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Filed under: Analysis / Opinion, Virtual selves, Blizzard, Guildwatch, Rumors

Phat Loot Phriday: Hand of the Deciever


The Warglaives get all the glory for being all Legendary, but when you want a mainhand melee and you're raiding at the top of the game, this is really what you'll want.

Name: Hand of the Deciever (Wowhead, Thottbot, WowDB)Type: Epic Main-hand Fist Weapon
Damage/Speed: 238-357/2.60 (114.4 DPS)
Abilities:
  • +28 Stamina, and you know by now what Stamina gives you. There's no Agility on it, so the Warglaive set is still likely a better option for Rogues if you were lucky enough to get that. But for anyone who needs a fist weapon in the main hand for melee, this is the Cadillac you want to be driving.
  • Two Yellow sockets, and there is where you can get everything you need that's not in the usual stats (some more crit, some extra Strength for Fury Warriors, or even some hit if you still need it). +6 Attack Power socket bonus, which is pretty weak, so socket with what you want on this one, and only go for yellow if it's all you need.
  • Increase Attack Power by 54, and your attacks ignore 196 of your opponent's armor. We need to mention Enhancement Shamans at this point -- while Rogues and Warriors pretty much get their pick of the litter for weapons, this kind of fist weapon is aimed squarely at Shammies, who aren't able to use the Warglaives or any of the other crazy swords at this level. That doesn't mean that this isn't a good weapon for a Warrior or a Rogue -- in certain situations and specs, it does rival the Warglaives for them. But this is an Enhancement Shaman weapon first and foremost -- because they aren't able to wield swords, this one's for them.
  • Ignoring armor is a tough mechanic to wrap your head around (and since you all know that I'm bad at math, I have a harder time with it). If you do have an item that ignores armor, it's best to stack it as much as possible with other items -- taking just a little armor off of a target that has tons of it won't help you too much. But taking a nice chunk of armor off, say, a clothie, helps your DPS out more. Here's a quick chart (that probably isn't necessarily up to date, but can probably work as a good guide). So as little as 500 armor ignored can help your DPS out by a few percentage points, but as you get further into more heavily armored targets, that DPS number goes down.
How to Get It: Drops from one of the last bosses in the game, Kalecgos Kil'jaeden (sorry, I've never been to either, mixed them up). Do we have to say anything besides that? If you're already in Sunwell, you know exactly where he is, and if you're not yet, then get to Sunwell first and then you can figure out. Odds are that if you're not raiding Sunwell by now, you probably won't see him before Wrath anyway. Drop him, have about a 15% chance that this item drops, be an Enhancement Shammy and convince all the Warriors and Rogues that this is really an item you deserve, and the Hand is yours.

Getting Rid of It: Fully socketed, you probably won't -- even in Northrend, this is a nice weapon to have in the main hand. Though you probably will be done with it before raiding gets underway at level 80, so then you can sell it back to vendors for 15g 65s 3c, or disenchant it into (probably two) Void Crystals.

Filed under: Items, Analysis / Opinion, Instances, Raiding, Phat Loot Phriday, Bosses, NPCs

Ask a Lore Nerd: The world may never know


Welcome to Ask a Lore Nerd, WoW Insider's newest weekly feature column. Have a question about the story and lore of the Warcraft universe? Click the Comments link below, ask your question, and blogger/columnist Alex Ziebart will answer you in a future installment!

Let's leap right into things, and see what Tyler wants to know, shall we?

Question: If the Ashbringer is really the Light's answer to Frostmourne, then why isn't anyone trying to use it, or destroy it? Is it because that Tirion Fordring has it? If he does, in WotLK then, he needs our help to weaken the Lich King and let him use it?

Answer: Nobody is using the Ashbringer right now because nobody has the Ashbringer in its true, Light-blessed form. Last we knew, the Ashbringer was still in Highlord Mograine's hands in a Corrupted form. The latest Know Your Lore covers the events leading up to that in a little more detail. Currently, we either need to purify The Ashbringer or forge a new one to be able to use it against the Lich King.

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Filed under: Alliance, Analysis / Opinion, Lore, Wrath of the Lich King, Ask a Lore Nerd

Testing strategy reading abilities, Part I

Everyone reading this site knows that it's pretty important to read strategies for the various boss encounters in WoW. No matter if they're from Boss Killers, our own Ready Check, long threads over at Elitist Jerks, or home made modifications, studying boss fights outside of the game is essential to success.

However sometimes it's kind of hard to tell if everyone is actually spending the 15 minutes to read over and understand the strategies outside of the raid. This is particularly troublesome for the raid leaders and officers, since some of the fights can be very hard to explain without first having an understanding of where and what things look like.

We're having this problem in our guild right now. Not that big of a problem, granted, but it's still something we'd like to get better at. So last night our guild master made a map of the Kalecgos play field, detailing where everyone should stand (I know that some readers will comment that it's not necessary, but it's what works for us). In the bottom right hand corner there's a derogatory yet funny message about yours truly, something along the lines of a suggested act I can go do to/with myself. It's obvious, it's funny, and it sticks out like a sore thumb.

Tonight the GM will go around and ask each of the 35 or so raiders we have in the guild, "What was out of place on the strategy map I posted today?" If they can't answer correctly, they won't be raiding with us again anytime soon.

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Filed under: Raiding, Guides

Restarts and maintenance for Tuesday, May 20th

It's a relatively painless Tuesday Morning this time around for those who play in what are the early morning hours at Blizzard HQ. This time, most US servers will just recieve a quick rolling restart at 5 AM PDT, about half an hour from now, which should result in no more than 15 minutes of downtime. However, there are some servers that will get 2 hours of downtime: Agamaggan, Azshara, Baelgun, Dark Iron, Detheroc, Emerald Dream, Greymane, Kalecgos, Lightninghoof, Maelstrom, Malfurion, Moonrunner, Nazjatar, Sargeras, Staghelm, Twisting Nether, Ursin, and Wildhammer.

Also, here's something that should please a lot of Australian players: Their realms won't get the rolling restarts until 5AM AEST -- which translates to noon PDT. That should translate to lots of time for night owls to finish their raids before the restarts kick them off.

So in that 15 minutes to 2 hours of down time you'll have to go through, or if you're stuck at school or work, here's a few WoW Insider articles from the last week that are worth checking out. First, last week's major news and views:

If these aren't enough for you, there's more after the break.

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Filed under: Realm Status, Odds and ends, Blizzard, News items, Lore

Things left undone


I've been farming a lot of ghost mushrooms and gromsblood lately in order to make Demonslaying Elixirs. My guild's farming trash in Sunwell Plateau at the moment and has taken a few half-hearted swings at Kalecgos, all of which ended in much hollering and arguing and waving of hands in the air. But despite the fact that Big Blue is likely to ride our collective ass for weeks, I like to think of myself as a long-term planner with a gimlet eye on Brutallus. So, a-farming I go.

The materials for the elixir are fairly irritating to farm in quantity, and I find myself in a lot of areas I never even leveled extensively in when I was raising my Druid main. Desolace? Paid it a visit to get some fishing done. Blasted Lands? Uh...passed through it on my way to Outland. Maraudon? Did I do that? I want to say I did, but was brought up short at learning of the existence of a scepter that allows you to bypass two-thirds of the instance. I know for sure I've never set foot in Dire Maul North, much less a Tribute Run, I'd never seen the live side of Stratholme, and I hadn't so much as clapped eyes on the Emperor in Blackrock Depths.

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Filed under: Analysis / Opinion, Instances, Expansions, Lore, Bosses, Leveling

Say hello to the latest additions to the WoW Insider team


We've heard your calls for more coverage and we're happy to announce new writers are incoming. You have already seen the work of our two newest columnists, Shelbi Roach and Jennie Lees. Shelbi comes to us as half of the husband-and-wife team at The Bronze Kettle. Her crafting prowess is already on display in the weekly World of WarCrafts feature with step-by-step how-tos on a simple scroll and super potions.

Some of you long time readers may remember Jennie Lees. She was the lead writer on WoW Insider back in the day. She's back to with a vengeance to helm our weekly raid column, Ready Check. And she's hit the ground running with a complete walkthrough for getting your bear mount and strategies for downing the first raid boss in Sunwell Plateau, Kalecgos.

Starting soon are two new columnists. Breathing new life into our weekly Priest column, Spiritual Guidance, is one of the most popular Priest bloggers on the Internet, Matticus. Also joining us is Jon Eldridge. He will be tackling a weekly column focusing on one of the hottest topics outside the game: computer security. From keyloggers to trojans to Blizzard's Warden program, Jon will be providing advice on keeping your account from ending up in the wrong hands.

Finally, many of you have noticed the lack of new pages for our on-going World of Warcraft webcomic, Tales from the Lion's Pride Inn. Chris Jahosky suffered a bad hard drive crash costing him a number of pages that were in various stages of completion. But never fear, Chris is rebuilding them all and Tales will be returning in just a few weeks.

Filed under: WoW Insider Business, (Priest) Spiritual Guidance, Tales from the Lion's Pride Inn, World of WarCrafts, Ready Check (Raiding)

First Sunwell Plateau gate is now open on US Servers

If your uber guild has freed Kalecgos, beaten Brutallus, and felled Felmyst, and you've been a little bored, here's some good news for you: Agamath, The first Sunwell Plateau gate is now opened. This means that the Eredar Twins, Grand Warlock Alythess and Lady Sacrolash, are now fair game. Good luck to all the guilds aiming for a world first!

This puts the first gate opening time at just about 2 weeks (the patch went live on March 25th, as you recall). If the next two gates come down just as fast, we may see a world first Kil'jaedan kill somewhere around early May. Then again, I imagine Blizzard wants to drag stuff out just a tiny bit so that they don't need to put out a patch 2.5 with new content between now and the release of Wrath of the Lich King.

[Via MMO-Champion]

Filed under: Realm News, News items, Instances, Raiding, Bosses

Ready Check: Facing Kalecgos



Ready Check
is a weekly column focusing on successful raiding for the serious raider. Hardcore or casual, ZA or Sunwell Plateau,
everyone can get in on the action and down some bosses. Or wipe to them. Again. And again. And again... This week, we take our first steps into Sunwell.

Apparently, there's some sort of patch out, and with it some new raid instance. Wait, what? A new raid instance? After the months and months of farming BT to death?

Many of the raiders in my guild have been well and truly bored for a while, and we've seen a fair bit of attrition as people got so bored they dropped out of the game for a while. A new patch and a new instance brought some back; on our first raid this week, attendance was through the roof. With bags of flasks, potions, food, sharpies, seeds and caps, we ventured into Sunwell Plateau for the first time; read on for the raiders' lowdown on Kalecgos, the first boss you'll meet there. (Note, spoilers within!)

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Filed under: How-tos, Walkthroughs, Instances, Raiding, Bosses, Ready Check (Raiding)

Phat Loot Phriday: Shivering Felspine

Our second polearm ever is a brand new shiny piece from Sunwell Plateau, perfect for Hunters who want to talk softly and carry a big stick.

Name: Shivering Felspine (Wowhead, WOWDB, Thottbot)
Type: Epic Polearm
Damage/Speed: 393-590 / 3.50 (140.4 DPS)
Abilities:
  • +52 Agility
  • One Yellow socket (socket bonus of +4 attack power)
  • Improves Haste rating by 53, and attack power of 120
  • With the Agility on there, this thing is probably best meant for Hunters -- only they can really benefit by changing Agi directly into Ranged Attack Power. Warriors and Paladins may benefit occasionally, but since Agi translates into Armor and Dodge for them, and the goal when wielding a big two hander is to do damage, not dodge it, it's really at cross purposes with most DPS melee-ers. Armor is always good for tanks, of course, but a shield will give you much more armor than this thing's Agility will.
  • The only problem with this thing is that it doesn't really have any Stamina or hit/crit on it, so players looking to max those will probably pass on this for something else. But Hunters looking to crank ranged DPS (especially with a slow bow or gun) will like this one a lot.
How to Get It: It's brand new in the game as of patch 2.4, and while on the PTR it supposedly dropped from Felmyst, we're told that it now drops from the trash near Kalecgos. Since players are just starting to head in that way, expect this to start showing up in player hands soon.

We don't have too much info on the drop rate yet, but there's good news and bad news. Since it's from trash you'll have a lot more chance for it to drop, because it'll be in the loot tables of more than one mob. The bad news, of course, is that it is probably a super low rate, so cross your fingers and hope for it to show up if you're running Sunwell Plateau regularly.

Getting Rid of It: Disenchants into a Void Crystal, as usual, and sells to vendors for 18g 80s 53c.

Filed under: Items, Analysis / Opinion, Instances, Raiding, Phat Loot Phriday

WoW Moviewatch: Last Resort Vs. Kalecgos

It's been a while since PvE machinimator, Kerp, has documented his journey on Warcraftmovies. However, it looks like Patch 2.4 has brought him out of hiding. He captured footage of his experience with the mighty Kalecgos.

The verdict on Kelecgos? Kerp claims that the boss was harder than expected, as he didn't have hours of practice beforehand. You won't have to be unprepared, as he has it in 1280x1024 goodness. It's not exactly artistic, and it's certainly no How to Paladin, but it's good to see some of the new bosses!


[Via Warcraftmovies.com]

Previously on Moviewatch ...

Filed under: Machinima, WoW Moviewatch

Raid Rx: Raiding meets Patch 2.4

Raid Rx is designed to encapsulate and cure the shock and horror that is 25-man raid healing. Ok, so it's mostly horror... Anyways, if you're a big fan of X-TREME Whack-A-Mole (or are being forced into it against your will) this is the column for you. I need a T-Shirt that says "I came, I saw, I forgot to stand inside the circle and got locked out of the Kale Fight." /bonk

So some of my diehard fans (hi mom!) might notice that this week I've deviated from my normal Tuesday posting to bring you all the latest healer gossip... err... tips from the newest 25-man raid scene. My goal is to do a compilation of all the major raiding changes reported since the patch went live. After that I'll get into the things I learned the hard way last night on Kalecgos. Join me after the break!

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Filed under: Druid, Paladin, Priest, Shaman, Patches, Analysis / Opinion, Tips, Add-Ons, Raiding, Bosses, Raid Rx (Raid Healing)

World firsts on the PTR

So here's the question: Do PTR world first kills count? MMO Champion has done a great job of following along with world firsts in the Sunwell on the PTR, and Vis Maior, an Alliance guild on Bonechewer has done most, if not all, of them-- they were the documented first to topple Kalecgos, Brutallus, and Felmyst (Forgotten Heroes and our old friends in Death and Taxes are also among the first boss downers on the PTR). But do kills on the PTR count as world firsts, or do the kills need to happen on live realms before they're considered world firsts?

Now, I know lots of you readers don't care about world first kills anyway (and you've got a point-- the only down that matter is the one you do with your guild), but lots of players believe there is value in being the first guild in the game to down a boss, and certainly the best guilds in the world work really hard for that honor. But technically, a boss isn't really "done" until it reaches the live realms. Then again, it usually isn't "done" yet anyway even after that.

Personally, I don't think they do count, which is one reason why we haven't yet reported them on this site. I have to applaud Vis Maior and the other guilds for their hard work, and I'm definitely impressed by what they've done, but this content isn't done yet, and in terms of documenting who got there first, my opinion is that we need to wait until after the bosses hit the live realms. You readers disagree?

Filed under: Analysis / Opinion, Fan stuff, Guilds, Odds and ends, Instances, Raiding, Bosses, NPCs

Unlocking the Sunwell: Essence of the Immortals

We've known for a while now that the Sunwell Plateau would start small, with more bosses being unlocked along the way until you could finally face down Kil'jaedan himself to prevent him from coming into this world. But with 2.4 out on the PTRs, the question becomes, how do you start unlocking the plateau?

The answer comes in a form of a drop off each of the bosses inside the instance: The Essence of Immortals. With this essence, the mages of the Shattered Sun Offensive are able to bring down the magical gates inside the Plateau, three in all, that block access to Kil'jaedan himself.

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Filed under: Realm News, Patches, Items, Analysis / Opinion, Events, Instances, Quests, Raiding, Bosses, Factions

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