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Posts with tag kargath

Warlords of Draenor: New Dungeon Journal entries

Okay, this one's a little spoilery, but if you're game for that, it's interesting - the latest Alpha build for Warlords of Draenor contains Dungeon Journal entries for several familiar names. We already suspected some of them would be making an appearance, but others are a bit of a surprise.

To keep you from seeing spoilers you don't want, the information is behind the jump.

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Filed under: Analysis / Opinion, Raiding, Lore, Warlords of Draenor

Officers' Quarters: One realm's solution to low population

Low population realm's shrine area
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook.

Low population realms have been a problem in WoW as far back as 2007 and they continue to be. Blizzard has opted not to merge realms like other aging MMO's have done. For a long time, players asked for these mergers. They've watched their already low-pop realms bleed more players because of the population problem, making the issue worse and worse.

Recently, Blizzard unveiled their solution this ongoing issue: virtual realms. Potentially slated to arrive in patch 5.4, virtual realms could be the answer that we've been waiting for. In the meantime, however, one low-pop realm has taken matters into their own hands by organizing their guilds and creating a better experience. They call it the Kargath Guild Council on Kargath-US.

I had the pleasure of interviewing two of the minds behind the KGC -- Battlevixen, officer of Bloodsworn, and Merciful, guild leader of The Iron Fist -- about why they founded the council and the challenges they've faced along the way.

What was your realm like prior to the formation of the KGC?

Battlevixen: Prior to KGC, Kargath suffered from attendance issues that did not allow a lot of guilds and groups to raid. We had a lot of smaller guilds/groups that could not fill a 10man roster. Very few players were able to even pug because of this. There was also almost no communication between all the various guilds. Each guild kept to themselves for the most part.

Merciful: In addition to people who just stopped playing WoW, we were losing good players to other realms. The notion is that Kargath is a dying realm, and once that takes root in people's minds, they self-select themselves off the realm.

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Filed under: Officers' Quarters (Guild Leadership)

Varian Wrynn is Right


Warning: This article contains spoilers of varying intensity for the Wrathgate world event, the new Arthas Novel , and the Warcraft Comic Series. It is also 3 pages long. Be sure to click the links at the bottom to head to the next part!

Among WoW players these days, it seems to be a popular opinion that King Varian Wrynn is a narrow minded short-sighted bigot who will lead the Alliance to ruin. This is an easy opinion to have, since he does show a considerable amount of anger at times when dealing with the Horde, and it's long been the general opinion that "no-one is truly evil" in the Horde and Alliance conflict. This is even the opinion of some of my fellow writers.

Here's my problem with this: The underlying causes of Varian Wrynn's anger are all unconditionally justified. Varian Wrynn is not angry at the Horde because of a series of misunderstandings and misinterpretations. He's been witness to or victim of multiple wrongdoings and atrocities perpetuated by the Horde time and time again, both the new Horde and the Old. Most, if not all of these times, the wrongdoings have been the result of outright maliciousness on the part of the Horde or its members, and in the case the so-called "peaceful" New Horde, there's been no sign whatsoever that Thrall is punishing or disciplining the perpetrators of these acts, and at the least, it is clear that he is not properly dealing with the consequences.

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Filed under: Horde, Alliance, Analysis / Opinion, Lore, NPCs

Know Your Lore: Thrall (part 2)

Welcome to Know Your Lore, where each week Alex Ziebart brings you a tasty little morsel of lore to wrap your mind around. Sweet, sweet lore. Mmmm.

Many moons ago, Matthew Rossi began a look at Thrall, one of the most beloved heroes in Warcraft. It was only the first half of Thrall and Grom's Radical Adventure and in a shocking turn of events, most of you actually want us to finish what we started! Man, slavedrivers, the whole lot of ya.

If you haven't read part one of the Thrall saga, you should probably do so. If you have read it, here's a quick recap of what went down so far: Thrall is the son of Durotan, former chieftain of the Frostwolves, who refused to drink the Blood of Mannoroth and was killed because he called Gul'dan a jerk. Aedalas Blackmoore, a drunkard with a lot of power, kept Thrall alive and raised him to be a tool to be used to gather more power for himself. Thrall made friends with Teretha Foxton in his days at Blackmoore's Durnholde Keep, and when Thrall escaped Durnholde many years later, Blackmoore cut off Taretha's head and threw it at the freshly-named Warchief of the New Horde. Thrall rejected this oh-so-kind gift and killed Blackmoore. If you need the details that go in between those notes, well, part one is just over there. Let's move on to the Third War and beyond, shall we?

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Filed under: Analysis / Opinion, Blizzard, Lore, Know your Lore

Phat Loot Phriday: The Bladefist


This stunning fist (geeky pun intended, of course) is wielded by the Warchief at the top of Hellfire Citadel. And you've got to fell him (after fighting through his clan) to get it.

Name: The Bladefist
Type: Epic Main Hand Fist
Damage/Speed: 152-283 / 2.60 (83.7 DPS)
Abilities:
  • Chance on Hit: Increases your haste rating by 180 for 10 seconds.
  • At level 70, that means an increase in speed of ~17% when it procs, which according to reports, is fairly often. (Procs per minute involves a lot of math, and regular readers will know I'm terrible at getting math right, but from what I understand, this thing hits at 3 PPM, halfway between Crusader (1), and Lifestealing (6). So pretty often, but not every time.)
  • Also, I'm told the Mongoose enchant can stack with this ability, which means if you've got both going, it's a lot of slashy slashy and stabby stabby (technical terms).
  • Unfortunately, this baby is Unique (not to mention Main Hand), so no, you can't dual wield them like Kargath does.
How to Get It: To answer that, we have to go back a little bit in Warcraft Lore. Kargath Bladefist wasn't always warchief of the Shattered Hand clan, and he wasn't always known as the Bladefist. When he reached the level of grunt, the dude cut off his own hand, and replaced it with this weapon. And anyone badass enough to do that should definitely be Warchief, so he rose through the ranks and took over Shattered Halls. There's more to it than that (maybe we'll see a KYL someday on him), but that's what this weapon is all about.

And you know taking it away from him is not going to be an easy task. You've got to storm into Shattered Halls (which means you've got to get the key, which is a nice quest chain in itself), and you've got to do it on Heroic mode. Make your way through the Gauntlet, past the stupid Ogre (I'm just kidding, he's awesome), and all those damn assassins (they are not), and then topple the Warchief himself. Pull this bad boy from his wrist (it drops at around 5%), and it's yours. Impressive, no?

Getting Rid of It: I don't know why I ever decided to include this section. Why would you want to get rid of any of this phat loot? A vendor will give you 10g 46s 29c for it, and it will disenchant into a Void Crystal.

Filed under: Items, Analysis / Opinion, Tips, Instances, Raiding, Phat Loot Phriday

Server Downtime Thursday

Gone
fishin'Blizzard is rolling out new hardware for several US realms this Thursday, and the process of transferring the realms means - you guessed it, extensive downtime.  The migration will begin on Thursday at 12:01 AM PST and may last as long as 24 hours.  Those of you on effected realms will receive an extra day's credit to your account, which is, I suppose, better than nothing.  Following the migration, Blizzard plans to open character transfers from existing realms to new realms (yet to be opened) to further help with performance and overcrowding issues.

Realms transferring to new hardware are Archimonde, Dalaran, Khadgar, and Mal'Ganis.

Other affected realms include Aggramar, Andorhal, Anetheron, Burning Blade, Burning Legion, Dentarg, Duskwood, Earthen Ring, Eonar, Eredar, Executus, Gilneas, Gorefiend, Haomarush, Kargath, Laughing Skull, Lightning's Blade, Llane, Malygos, Scilla, Shadow Moon, Steamwheedle Cartel, Thunderhorn, Thunderlord, Turalyon, Ysera, Ysondre, and Zuluhed.  While these realms are not receiving a hardware upgrade, Tseric explains that current equipment configuration requires this.

Update: The schedule has been pushed back to Thursday.

Filed under: Realm News, Realm Status, News items

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