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Posts with tag kiljaeden

The Queue: Literally


Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Michael Sacco will be your host today.

Editor's Note: The above image has now been fixed to include its original participants.

What a great week for dungeon running. Got my shaman his full tier 9 set, my rogue her 2-piece, and a myriad of other badges and loot for my other alts. Soon I'll start pawning off my alt's Emblems of Frost for Primordial Saronite and finance some epic flying. Plus I've gathered enough mats to get my rogue berserking on both of her weapons. Not bad, Patch 3.3. Not bad indeed.

But wait! The Queue is about you. Let's get some you in here.

Squirr3llywrath9 asked...

What's the deal with the Scarlet Crusade? I thought they were against anything that is against the teachings of the Light, particularly the scourge. But in Dragonblight there are shadow priests and death knights in the various bases the crusade has in Northrend. Was wondering if I missed anything that explains their change in ideals.

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Filed under: Analysis / Opinion, Lore, The Queue

The Lore of Patch 3.3

In many ways Wrath of the Lich King can be considered the logical conclusion of one of WarCraft's major story lines. Arthas, the evil sovereign of the scourge, will meet his doom in Icecrown Citadel. Each Wrath patch up until now has lead to this defining moment -- the face off between Arthas and the players representing the next generation of heroes of Azeroth. Who will win? What happens after Arthas is defeated? Is Arthas defeated?

These questions lend themselves to a spectacular conclusion to a great tale. In The Lore of Patch 3.3, Michael Sacco, Alex Ziebart, and I will take a look at all the various plots, characters, and environments that lead up to this grand confrontation with the Lich King.

You'll want to know this story. You'll want to know this lore.

For when you finally face off against the wielder of the Frostmourne, you'll know why you're going toe-to-toe against him, and why your fate can make or break the very face of Azeroth.

This article, while containing essential lore, also contains heavy spoilers. Do not proceed if that bothers you.

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Filed under: Patches, Lore, Wrath of the Lich King

Know Your Lore: Ner'zhul


Welcome back to Know Your Lore, WoW.com's column about the story behind the game we all play.

We talked last week about Quel'Delar, a sword of emerging lore, and the week before that we covered Darion Mograine, a pivotal figure to Death Knights and part of the reason we're fighting in Northrend. This week, however, we're kicking our look at the lore of Wrath of the Lich King in the caboose with a look at possibly the most reviled orc to ever live. Sure, he probably wasn't the most evil orc ever (Gul'dan wins that one in a walk, boy howdy) but for sheer staying power and for having a role in the genocide of the orcs against the draenei, the sundering of Draenor into Outland, and for being the first Lich King, you really have to hand it to Ner'zhul. Here's an orc who manages to pop up a lot in the lore.

If you did the Howling Fjord quests for the Alliance and made the mistake of walking too close to a certain King of the Liches (and other undead things) he delivers a line of dialog that perfectly explains why we're talking about Ner'zhul today. Before Arthas, there was Ner'zhul. Like Arthas, Ner'zhul wanted to save his people, to be a hero, to be respected and powerful. Like Arthas, Ner'zhul lost sight of the truth as he sought to achieve his goals. Unlike Arthas, however, Ner'zhul turned his face away from ultimate evil once he recognized it for what it was... but too late, far too late, and found himself damned for his hubris, forced to watch his apprentice do every evil thing he himself had refused to do.

It was the first prison for Ner'zhul, but it would not be the last.

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Filed under: Shaman, Analysis / Opinion, Blizzard, Expansions, Features, The Burning Crusade, Lore, Know your Lore, Wrath of the Lich King

Breakfast Topic: Most emotional boss encounter?

After compiling a list of what I felt were the most difficult raid bosses to heal, it got me wondering. Many of the encounters we've faced, be it in 5 mans or raids, have players feeling varying levels of emotion after they bring them down. One of my guild officers refers to it as "chasing a high". It's a feeling you experience after taking down a particularly tough boss.

I'll give you an example.

In vanilla WoW, Vael was a challenge in his own right. It took a long time for my guild to bring him down before the expansion came out. But to me, the greatest rush and "high" I experienced was after taking down Illidan for the first time. Kil'Jaeden was a close second. Sartharion with 3 drakes alive was the closest encounter in Wrath of the Lich King to even compare to the euphoric feelings I felt before during Burning Crusade.

Then there's the other kind of emotional where you've felt invested in a particular character and experience a sense of dread after realizing you're the executioner. After my guild took down Kael'thas, I felt a pang of regret. I was heavily into Warcraft III in the years before World of Warcraft. Kael was one of my favourite expansion heroes to play with. No one truly enjoys killing their favourite heroes. Of course, little did I know that Kael wasn't quite finished yet. So in a sense, even though I was overjoyed that we killed Kael after 6 or so weeks, I was disappointed that we had to kill Kael. I know I'm not the only one on the staff who feels a connection to raid bosses. For Alex, killing Vaelstrasz bought a slight tear to his eye. Just one. He's still a dragon with loot after all.

Maybe the next boss that will give me the exhilarating thrill will be when we drop Arthas himself.

Which boss made the most impact to you as a player and what about it made it so special?

Filed under: Breakfast Topics

Breakfast Topic: How phasing could be used in-game

Phasing seems to be Blizzard's new favorite toy. It's being used be more and more as we progress through Wrath. From the Wrathgate to those annoying out of body/spirit quests in Zul'Drak, phasing is changing how we see Azeroth itself. But it strikes me there's once area where phasing should sometimes be used and isn't: bosses. Specifically I mean the big guys ... Kil'Jaeden, Illidan, Loken, Yoggy, Algalon and, of course, Arthas himself.

The logic here is simple, these are bosses key to game lore and killing them not only takes an enormous amount of effort (or in the case of Kil'Jaeden, banishing him back to where ever he came from) but it also has an effect on the world itself. Think of the impacts the events of the Sunwell had - phasing was never implemented there, and definitely should have been once Wrath was released.

Now I know you will be thinking: "Why should we only kill a boss once?" I'm not suggesting that once you kill the Lich King, for example, you are locked out of killing him again. Rather that his death triggers a change in Azeroth - which is where the phasing comes in. Icecrown Citadel could collapse or be recycled by other NPCs, such as the Ebon Blade. Once this happens, you could then walk in, click on an NPC and 'relive' the fight in the form of a new raid. The same thing could be done with the Sunwell, for example, and it could open up a new quest chain and further the game's lore in new and fantastic ways.

We've already seen how phasing can change Northrend, just look at how it's used post-Wrathgate. How do you think it could be used (particularly considering that the new expansion is called Cataclysm) to change how we play, the bosses we kill, and how we raid?

Filed under: Patches, Breakfast Topics, Expansions, Lore, NPCs, BlizzCon, Cataclysm

Forum Post of the Day: Chatroom of the Scourge


I don't know exactly what's so funny about this long chatlog between some of the more popular undead and evil NPCs of the game (maybe just how similar this crowd ends up being to us), but it is hilarious. Basically a sequel to the old boss chat, this one has "theLichKing" chatting with "Killzone'jaeden" and "An00barak" about everything from how cold it is in Icecrown to just where Sargeras is from. Very well done, Warraven of Ravenholdt. He even gets some nice lore in there even between all of the pony jokes.

And this little chatlog reminded me of all the funny stuff over at Wowbash. If you've never looked through the archives over there, definitely check them out, but be careful. Browsing all of those funny quotes is almost more addictive than actually playing the game.

Filed under: Undead, Fan stuff, Virtual selves, Odds and ends, Humor, Lore, NPCs, Fan art

Ask a Lore Nerd: Speculative speculation

Welcome to Ask a Lore Nerd, where each week blogger and columnist Alex Ziebart answers your questions about the lore and history of the World of Warcraft. Ask your questions in the comments section below, and we'll try to answer it in a future edition.

Today's edition of Ask a Lore Nerd is a bit heavy on the speculation side, so be warned before you start reading. We've had a lot of questions recently that we don't yet have answers to, but are asked frequently enough that I suppose I should see what I can say!

vyx asked...

"Okay, so speaking of life and death, this has bugged me for a while -- how do we explain the fact that some characters (Horde and Alliance legends for example) have died, but yet every Priest, Pally, Shammy and Druid can rez people anytime they want?

I realize it's a game and it wouldn't be so much fun if you died and then had to reroll a level 1, but there needs to be some type of lore explanation as to why people can be rezzed, but also can 'really die.' Are we supposed to just not worry about this or is there an explanation?"

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Filed under: Analysis / Opinion, Lore, Wrath of the Lich King, Ask a Lore Nerd

Ask a Lore Nerd: Life and Death


Welcome to Ask a Lore Nerd, where each week blogger and columnist Alex Ziebart answers your questions about the lore and history of the World of Warcraft. Ask your questions in the comments section below, and we'll try to answer it in a future edition.

Today we're fielding a lot of questions on the Light and the Shadow, and Life and Death. I don't know why, really, that's just how things happened! Trends like that are always fun, like the week or two where we had nothing but dragon questions. It makes picking out themes really easy!

Emorich asked...

I was under the impression that C'Thun wasn't dead. I thought we simply stopped him. After all, we were attacking one of his eyeballs, hardly a vital organ. Is Kil'Jaeden dead too? I thought we basically just pushed him back through the portal and now he's really pissed.

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Filed under: Analysis / Opinion, Lore, Ask a Lore Nerd

Top five toughest and easiest raid bosses

Jinzuku over on Hyjal has a fun idea: list your top five toughest and easiest raid bosses. C'thun, M'uru, Kil'jaeden and Sarth 3D are appearing on most of the lists -- the old Four Horsemen and even C'thun's trash are also getting called out by Bornakk. Personally, I haven't raided much of the hardest content, but on the hard side, I'd have to say that General Rajaxx gave my guild a rough time, Ragnaros didn't go down easy, and Twin Emps didn't play well with us (or a lot of other guilds, either).

Easiest? Chess (duh), I always found Baron Geddon to be pretty easy (though no less fun), Attumen the Huntsman, and Venoxis was a knockover, too. But as you can see from the thread, people are all over the place -- some of the hardest bosses in the game for some were simple for others. And while some guilds fly through content, others can bump their heads on bosses for quite a while. I wouldn't put him on the hard list, but I know a few guilds I've run with had quite a bit of trouble with Moroes while they were first starting out.

And it's no surprise that most of the hardest bosses in the game came near the end of expansion cycles -- AQ40, Naxx, and Sunwell. A few people in the thread predict that we'll eventually see the Lich King on these lists, and given that Blizzard goes tough when you get a couple content patches into an expansion, that wouldn't be a surprise at all.

Filed under: Analysis / Opinion, Raiding, Bosses, Forums

Ask a Lore Nerd: Hail to the king


Welcome to Ask a Lore Nerd, where each week blogger and columnist Alex Ziebart answers your questions about the lore and history of the World of Warcraft. Ask your questions in the comments section below, and we'll try to answer it in a future edition.

Welcome back! This week we're mostly tilted toward Scourge questions, whereas just a few of weeks ago we were all dragons, all the time. Things just happen that way, I don't plan it! Really! Anyway, let's get this party started.

Promethus asked...

Does anyone actually know that Arthas merged with Ner'zhul? Any NPCs that is. Because there was no one besides those of the Legion like the Dreadlords and Kil'jadean who knew that the original Lich King was armor on a pedestal, everyone else like Thrall, Jaina, Rhonin, Bolvar, Wrynn, just know that Arthas was the one who marched to Icecrown and came back only to spread the plague and kill his father. No one but the player actually saw him walk up Icecrown Citadel and shatter Ner'zhul's prison.

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Filed under: Analysis / Opinion, Lore, RP, Wrath of the Lich King, Ask a Lore Nerd

Shifting Perspectives: The Druid of 2008


Every Tuesday, Shifting Perspectives explores issues affecting Druids and those who group with them. This week, our author is completely spaced out on cold medication, and is somewhat concerned that her raid performance has improved under the circumstances.

The time has come (the Allie said)
To talk of many things.
Of Roots and Bash and Travel Form,
And Strength (which scales with Kings).
Why Tauren cat form sucks so hard,
And whether trees have wings!

And, yes, before anyone asks, I'm tripping on too much cough syrup and ibuprofen after receiving a belated viral Christmas gift from a relative. So I'll just put this out there right now; this column's probably on the weird side. I took a long look at all three Druid specs over 2008 and saw a few sad things, a few happy things, a little song, a little dance, a little seltzer down your pants, and now I'm channeling the famous Mary Tyler Moore episode "Chuckles Bites the Dust," and that has to stop because I do not believe Mary Tyler Moore ever played a Druid.

If you're completely uninterested in reading an account of any spec that's not your own -- although that would make me weep into my little cup of generic label cough syrup -- here's a set of quick links to each:

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Filed under: Druid, Analysis / Opinion, Humor, The Burning Crusade, (Druid) Shifting Perspectives, Wrath of the Lich King

Ready Check: A look back on Burning Crusade raiding



Ready Check is a weekly column focusing on successful raiding for the serious raider. Hardcore or casual, ZA or Sunwell Plateau, everyone can get in on the action and down some bosses. This week, we sing a swansong to TBC raiding in all its glory.

With less than a week to go before we all start frantically levelling and leaving Outland behind for good, let's not forget the ups and downs raiding during The Burning Crusade has brought us. From Attumen to Kil'jaeden, we've run the gamut of raiding, killing anything from pit lords to corrupted naaru with nary a blink.

We've shed blood and tears over rare drops, wiped countless times until the small hours, decked our alts out in epics and moved servers to find a better guild. We've rerolled, watched ourselves and our raid instances get nerfed, hung out in Shattrath showing off our gear, and gotten to grips with major class changes in the last two weeks. So let's look back...

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Filed under: Analysis / Opinion, Instances, Raiding, Bosses, Ready Check (Raiding)

Spiritual Guidance: Dispersion just wants to love you


Welcome to Spiritual Guidance, where each week Matt Low talks about the ins and outs of the Priest class. Now and then one of our resident Shadow Priests, Alex Ziebart, hits Matt over the head and hijacks the column. This is one of those occasions.

Dispersion is a talent that Shadow Priests talk about a lot. The vocal majority hates it. The vocal minority loves it. The general populace... uh. Who knows. They don't talk. Me? I'm not awed by it. I also don't hate it. In fact, I've spent talent points in it and will continue to do so, and I find it fairly useful. It just doesn't amaze me.

Dispersion definitely has a PvP slant to it. If you arena or BG, you're going to see it as much, much more awesome than people who PvE almost exclusively. In the arena, it's just a good talent, especially once they changed the talent to be able to be used while stunned, feared and silenced. Foiling a stunlock or an assist train can be enough to take the wind out of your opponent's sails. Obviously it requires your partner(s) being able to play off of it as well, but I'm fine with that. PvP should be about the team, even if you're just in a battleground.

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Filed under: Priest, Analysis / Opinion, Expansions, (Priest) Spiritual Guidance, Wrath of the Lich King

All the World's a Stage: So you still want to be a blood elf, part 3



The Sunwell Redemption

The final tie between Kael'thas and Quel'thalas was broken when Kael'thas' minions returned to take back by force the naaru, M'uru, which he had once given to his kindred so freely. Lady Liadrin and her Blood Knights would have been left without any of their powers had the naaru A'dal not reached out a hand to save her and her people. Lady Liadrin was deeply regretful of what she and her Blood Knights had done to M'uru, but A'dal forgave them, saying that M'uru had known all along what his role would be in this unfolding drama. The naaru extended his own Light energies to Liadrin and her Blood Knights, and encouraged them to assist him to stop the terrible threat that Kael'thas now represented to all the people of Azeroth and Outland.

The former "Lord of the Blood Elves," now quite insane, had brought the remaining strength of his forces back to Azeroth and taken over the Sunwell Island, just across the channel from Silvermoon City, and planned to use the hidden energies of the Sunwell's magic to try and summon Kil'jaeden into the world. The blood elves and draenei of Shattrath united to overcome this threat, and as their forces ventured deeper and deeper into the Sunwell fortifications Kael'thas had set up, they found that M'uru himself was enslaved as a guard the site where Kil'jaeden would be summoned. The heroes were forced to destroy his weakened body and stop the entropic energies which now began to vacuum up all life around it as the last of his Light energies seemed to drain away.

At last, of course, the heroes faced Kil'jaeden himself at the site of the Sunwell (perhaps your own character was among them), and, with the help of some dragons, they drove him back into the Sunwell Portal, away from Azeroth. The draenei prophet Velen arrived, along with Lady Liadrin, and spoke to the heroes, as he placed the last remaining fragment of M'uru's body into the Sunwell. The result is one of the best scenes in Warcraft lore, which you too can look on, as the last spark of M'uru's life reignites the Sunwell with the energy of the Holy Light, restoring once and for all, that magical life energy the blood elves need, as well as something far greater, something with the power to rebirth the entire civilization of the blood elves: Faith.

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Filed under: Horde, Blood Elves, The Burning Crusade, Lore, Guides, RP, Wrath of the Lich King, All the World's a Stage (Roleplaying)

Ask a Lore Nerd: Which came first, the Lich King or the Egg?


Welcome to Ask a Lore Nerd, where each week Alex Ziebart answers your quests about the lore in the World of Warcraft. If you have any questions, no matter how big or small they might be, ask them in the comments section below and we'll try to answer it in a future edition.

It's another beautiful Sunday, and it's time for another edition of Ask a Lore Nerd! Let's jump righ tin with realmreaver's question...

If the humans turned their back on the Forsaken due to their undead condition. Why are they all lovely dovey towards the Death Knights? Are not an army of undead LOVED ONES a necessary evil too?

The Death Knight questline explains their return to the Horde/Alliance, and supplies some reasoning for why their factions are okay with them. Forsaken, on the other hand, are painted by the game to be very anti-Human. Why in the world would Humans accept them, former loved ones or not? One of their battle cries is, "Death to the living!" and they say such things consciously aware of their words. It's a completely different situation.

If a group of Forsaken went through the same thing our Death Knights did and atoned the same way our Death Knights are, they'd potentially have a shot of joining the fold, at least for awhile. As it stands, the Forsaken reject Humanity just as much as Humans reject the Forsaken. Sylvanas is their Queen, Varian Wrynn is not their King.

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Filed under: Analysis / Opinion, Lore, Death Knight, Ask a Lore Nerd

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