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Posts with tag kill-order

Priest Q&A: Tackling the Shadow Priest answers

Our resident Holy Priest guru tackled the healy bits of the Priest Q&A recently, and I've been mulling over the various Shadow commentary in the meantime. Going into the Q&A being fully aware that it wasn't intended to be a list of changes coming to the class, and more a look into the current design around the classes, I honestly wasn't too disappointed with the Shadow items. It's a case where, with a few exceptions, I think Ghostcrawler (and the other developers) actually know what's going on with the spec quite well. You can try and call me out on that, but hey. It's the truth. As far as Shadow was concerned, it wasn't too far off.

The general spec overview at the beginning of the Q&A was pretty spot on. It's easy for us to get momentum in PvE and lay down the damage, but the nature of PvP/arena doesn't really let us do that. Our long buildup time is harsh. We don't lend ourselves well to stop-and-go. We're pretty much all about the 'go' and a little bit of 'stop' sets us back to where we started. There's really no picking up where you left off. If the opposing team locks you down for a little too long, you pretty much need to start over. Your offensive momentum is irrecoverable. PvE usually doens't have to worry about that. Now, from this point forward, I'm going to address each Shadow-relevant quote point by point.

First question:

"Q: Since a lot of the damage a Shadow priest does builds with damage-over-time (DoT) spells, are you concerned about them being well-rounded enough to do adequate damage in shorter PvE encounters, 5-player dungeons, or in the Arenas?

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Filed under: Priest, Analysis / Opinion, PvP

Ask WoW Insider: What's your kill order?

Greetings, Azerothians! It's time for another Friday edition of Ask WoW Insider, where we publish your questions for the world (... of Warcraft) to answer. Last week we looked at how to find a new server, and this week we examine the curious and culturally diverse practice of marking targets in instances. Djinni on Anvilmar-A relates the following tale of falling down the rabbit hole:
I was in a 5-man the other day with 4 members of one guild, and me, the non-guildy. Not exactly a PUG, since I know 2 of the people, and they asked me to join. For the first 10-15 minutes of this instance, I was getting crazy aggro and had either died or had to Vanish on every pull. I also noticed that I seemed to be the only one doing damage to my target. Finally, I stopped the group and asked what was going wrong...telling them that no one else seems to be attacking Skull. And that's when this became the weirdest instance run ever. They dropped the Kill Order Bomb. Square, X (if it exists), Triangle (Sap), Skull, Moon (Sheep). And this didn't seem strange to any of them. To this day, it remains the only group I've ever been in that didn't make Skull first target. For the next hour or so, I was in Bizarro if the water in the toilet would spin backwards (and maybe up) if I flushed it. I wonder if anyone else has had a completely unintuitive Kill Order imposed on them? What's your Kill Order?
To some it seems obvious that the skull symbolizes death and death quickly, but to others, X marks the spot. Still others have been thrown into a murderous rage at the mere sight of the orange nipple. What's your preferred kill order when marking instances, and have you ever been subject to one that seemed particularly daft?

Naturally whilst struggling against a Burning Crusade you build up a few burning questions -- Ask WoW Insider can help! Send us your questions at ask AT wow insider DOT com.

Filed under: Instances, Ask WoW Insider

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