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Posts with tag killing

Heirlooms for every slot

I've been pushing forward on my Paladin lately, and so I've entered the wacky world of Heirlooms. I have already picked up the leather Heirloom shoulders (thinking that even though the Pally wears plate, if I ever want to level a Druid or Rogue, I'll have them), and I'm well on my way to grabbing the new Heirloom chestpiece as well -- 20% bonus XP, combined with a healthy amount of rested XP, should make the leveling curve as easy as it gets (RaF is nice too, I guess, but I'd rather not pay for a second account). So I'm in Heirlooms up to my neck (at least until they give us helms), and I was intrigued by this question over on the Rawrcast forums: do you think Blizzard will eventually provide Heirloom items for every slot?

20% is already a significant bonus to killing and questing XP, and rested technically provides a 50% bonus. But with ten Heirlooms in 10 slots (we'll leave out weapons, since those don't have the 10% XP bonus, as well as shirts and tabards, and rings and trinkets for now), you're looking at a 100% XP bonus even without Rest. The current average 80 probably spent about 14 days leveling up, so with an extra 100% bonus, you're looking at seven days /played, or very close to the current record. At that point, Blizzard might as well let us grant levels to each other.

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Filed under: Items, Analysis / Opinion, Blizzard, Instances, Leveling

Tips for the Wrecking Ball achievement

This forum thread is full of great advice and tips for the Wrecking Ball achievement, in which you've got to get 20 killing blows without dying in a battleground. The key here seems to be to find a place with lots and lots of folks to kill (a spawn point, like the graveyard in WSG, works great, or you can hide behind the big groups in AV), and then just hanging out there as far out of the way as you can get. Having a pocket healer won't hurt either, and playing fair isn't really part of this one -- you want to duck in when you're sure to win the fight, and run like crazy when things even threaten to go against you.

Some people say that doing it at a lower bracket can help, too, because unless you're uber geared, it'll be better to go after lower levels than have everybody in the BG be 80. It actually sounds like it's easier than it seems -- as long as you set yourself up in the right place and be really careful about getting stuck in a fight you can't win, you should be able to walk away with the points. Good luck!

Filed under: Tips, Tricks, PvP, Battlegrounds, Achievements

Phat Loot Phriday: Staff of Trickery


Yes, I'm pretty sure this is the second Feral Druid piece we've done in a row (even though last week was technically a combination of PvP gear). We'll do a Warlock piece next week -- or if there's something you're specifically wondering about, speak up in the comments. But look at that staff -- how could we pass this up?

Name: Staff of Trickery (Wowhead, Thottbot, Wowdigger)
Type: Epic Staff
Damage/Speed: 358-537 / 2.40 (186.5 DPS)
Abilities:
  • +89 Agility, +133 Stamina
  • Adds 1843 Feral Attack Power
  • Increases attack power by 180

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Filed under: Druid, Hunter, Analysis / Opinion, Fan stuff, Instances, Phat Loot Phriday, Classes

Breakfast Topic: What if WoW were more interactively social and lifelike?

Yesterday we talked about all those things we that strike us as unrealistic or odd in World of Warcraft. Your discussion of these different things got me thinking: what if Blizzard decided to make the game more interactively social? After all, players have often said that they want guild and player housing -- why stop there? Why have a house if you couldn't have more interactivity with your friends' characters, such as cooking various meals together, talking, hugging, playing music, or even playing a Warcraft version of chess or something -- all with new animations that looked right? Honestly, the way things look in WoW now, social interaction mostly involves standing there, repeating the same "talk" animation over and over as you chat. Imagine if there were a great deal more variety in what your characters could do together, just like -- and bear with me on this -- certain elements of The Sims.

Some of you hate The Sims with a passion, and I respect that. And to be clear, I'm not really talking about making WoW into a "people simulator" like The Sims is. You and I both would play The Sims if we wanted to simulate people -- we play WoW for adventure! No, I'm talking about adding some optional elements to WoW, similar to roleplaying, which would add a sense of life and actual living to the game and don't get the way of your killing things at the same time, so that it doesn't feel like killing computer-generated mobs is all there is.

If you do support adding more non-combative, socializing elements to the game, what sort of elements do you think would work? Mini-games such as WoW Chess, perhaps? Additional interactive animations, such as hugging, handshaking or even kissing? Perhaps even the ability to pick up objects and move them to a different location, such as moving chairs about or kicking a ball around? Would you even go to the extreme of including things like toilets, basic hunger and thirst needs, or other elements that we have in real life? Where would you draw the line where the similarity to real life should stop?

Filed under: Virtual selves, Breakfast Topics, RP

"In Praise of the Grind"

Liz Lawley posted a great piece over at Terranova this past weekend, in which she sings the praises of the grind. She compares it to pulling weeds-- a "mindless" and yet "indescribably satisfying" task. Unlike most players, who seem to be making an end run for 60 as fast as they possibly can, she revels in the grind. She actually enjoys the hacking and slashing of countless unnamed mobs, picking up the loot left over, and moving on... to more of the same.

And I have to say, I agree with her. I play mostly PVE, not because I'm a carebear, but because there's a very Zen beauty to getting in the groove of collecting loot and XP just for collecting's sake. My NE hunter was my first character, and I had grinding with her down to a science-- Mark the mob, send the pet, put on a sting, pour on DPS until the monster closes, and then hack and dodge until it's dead. Finally, mark the next mob, skin the killed one, and send the pet off to start it all over again. I was almost angry when my bags filled and I had to head back to town and break my rhythm.

I will say that having music or television on in the background helps a lot-- I've made it through seasons of Curb Your Enthusiasm and Arrested Development across all of my many alts, and with the upcoming iTunes controls, listening to music will be easier than ever. But there's still a certain thrill in drinking in the game Blizzard has created all by itself, away from prepubescent gankers, angry guilds rolling on l33t gear, and QQing whiners. Next time you're in Azeroth, give it a try-- close your chat windows, choose a nice secluded glade, and grind, grind, grind away.

Filed under: Analysis / Opinion, Tips, Quests

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