Valor points, a once-elegant solution to gearing woes that arose in prior expansions, has become something of a thorn in players' sides in
Mists of Pandaria. Considering how far this expansion has gone to advance the elements of player choice and freedom, it's strange that a something that was once so simple is more of a grind than ever. Why is that, exactly? In my opinion, it's an issue of double-dipping. Valor isn't a currency with a simple acquire-and-spend flow anymore. Instead, there are additional barriers that stand in your way, effectively doubling (at least) how much work must be done to spend what you put in the time to earn.
Looking back on the launch of
Cataclysm, the barrier to entry for high-end content was fairly high. Heroics, as they were released at launch, were fairly difficult for groups assembled via the dungeon finder. The launch raid zones were also considered quite difficult for players that were new to raiding, and the raid finder tool hadn't yet launched. What
wasn't difficult, however, was acquiring the gear to participate in that content. Justice points were used to bring you up to the current tier of content, and valor points were a supplement to your boss drops within the current tier. As soon as you earned enough points to purchase your gear, you could go and do it. No reputation barriers, no requirement to participate in content that didn't interest you, nothing like that. So why, in
Mists of Pandaria, has that changed?
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Filed under: Analysis / Opinion, Mists of Pandaria