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Posts with tag knockback

Abilities I usually wish didn't exist in 5-mans

Most tanks are control freaks. As a matter of fact, you should hope that your tank is a control freak, because the ones who shrug off a mob running around loose are the ones you probably don't want tanking your run anyway. With that in mind, there are several player abilities that, while great for soloing or PvP, don't make the transition to a 5-man very well. Either they make life a real nuisance for your group members due to inherent design, or they tend to do so in the hands of a player who doesn't deploy them in a particularly helpful fashion.

Not all tanks will have the same degree of irritation with all of the following skills (for example, I play a druid, and because bears don't have a ranged silence, a knockback on a caster mob is much more likely to annoy me than, say, a death knight tank), but I promise you that they've all been mentioned by my tanking colleagues as abilities with a high chance of blowing a pull.

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Filed under: Analysis / Opinion, Instances

The Thunderstorm of Thunder Bluff


We've been hating on knockbacks a little bit, but after seeing the video above (from Hellfire-EU if I'm not mistaken) I have to admit they can cause some hilarious situations. This video has certainly been making the rounds- quite a few people wrote in about it, and it appeared in the comments section of our Breakfast Topic the other day.

There's plenty of cries of "nerf please!" when people see what happens here, but how often are you going to run across a situation like this? Fifty Alliance tightly packed in a little elevator unable to see what's above them? I think there are three locations like this in all of WoW. Assaulting Thunder Bluff may suck when the Horde knows you're there, but it's not that big of a deal overall. Hilarious when it happens, but it won't happen often. In smaller scale situations like a one on one or a one on two... well, don't get between the Shaman/Mage and the cliff, and you'll be fine, eh?

Filed under: Mage, Shaman, Analysis / Opinion, Humor, Wrath of the Lich King

Breakfast Topic: A knock on knockbacks

The game-changing Echoes of Doom patch brought in a slew of new abilities and some of them included this nifty little feature called 'knockback', which effectively knocks back enemy players and NPCs. It's a whole lot of fun, particularly if you're knocking them off the bridge in Dun Baldar. I've been on the nasty receiving end of a knockback that sent me to my death in Eye of the Storm. I think it's a lot of fun, and it really does create some interesting conundrums in Arenas.

Of course, not everyone is thrilled by them. Our very own Allison Robert, bear tank extraordinaire, has torn out about half her hair (poor Allie!) in frustration from knockbacks messing with tanking. She implores you to use these abilities with restraint for the sake of her sanity. It's a level-headed request that Blizzard hears. They've recently hinted at new Glyphs that will remove the knockback effect from certain spells such as Blast Wave, Typhoon, and Thunderstorm.

How's your experience with knockback effects? Have you used it to kill enemies in Battlegrounds? Used it to escape some pesky Rogue slicing and dicing your butt? Maybe you've even used it in *gasp* an instance and rearranged the mobs that the tank so painstakingly positioned through the pull. How have you been (ab)using knockbacks? What's your take on the new mechanic? Yay? Nay? Art-fay?

Filed under: Analysis / Opinion, Breakfast Topics

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