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Posts with tag kologarn

When to move up to the next raid


I like this post over at Tank Like a Girl that raises the question of just when your guild should make the big step to move on up the raiding ranks. Just last night, my very casual guild headed into Ulduar for the first time, and even though we'd never been in there before (we've been doing Naxx, OS, and EoE with some regularity, though when I say we're casual, I mean we're really casual), I think we did it at exactly the right time. We made it up to Kologarn -- enough to know that we didn't go in too early (and come out empty-handed, unable to down any bosses) or too late (and breeze through the place).

Now obviously, every guild is in a different place raiding-wise (and most guilds are way ahead of ours, I know), and TLaG is dealing with a different dilemma: whether to take down Yogg-Saron before moving on to ToC or not. And in her case, she's got the added "gotta catch 'em all" thinking. But it's a tough thing as a raid leader -- you don't want to move on past content you know you can do eventually, and progression always beckons. In the end, you've got to figure out what's best for the guild. And of course, the content's not going anywhere -- if you can't drop a certain boss this week, there's always the next raid reset.

Filed under: Analysis / Opinion, Guilds, Raiding, Wrath of the Lich King

Shadow Priest questions answered

Shadow Priests have been up in arms all over the official forums recently, and it seems to have reached a bit of a breaking point. Rather than waiting for the official Priest Q&A in the developers' Q&A series, Ghostcrawler chimed into an unofficial Q&A thread to give some insight. Since it's unofficial, the questions asked are very direct and specific, aimed at the posters in that thread rather than the playerbase as a whole. Still, the tone is mostly the same: Don't expect major announcements while reading the thread, it's more a discussion on class direction and philosophy rather than patch news. That being said, there is some good news in the whole thing. Some bad news, too.

I strongly recommend reading the whole thing on the official forums, but I'm going to pull out some bits and pieces here.

The first big thing that jumped out to me was in response to a question regarding Haste and DoTs. Have they considered DoTs scaling with Haste? Ghostcrawler says... yes! It's something they're apparently actively discussing. That doesn't guarantee we'll see it, but the fact that they're talking about it is promising.

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Filed under: Priest, Patches, Analysis / Opinion

Ready Check: Kologarn, Iron Council, Auriaya



Ready Check is a twice-a-week column focusing on successful raiding for the serious raider. Hardcore or casual, Vault of Archavon or Ulduar, everyone can get in on the action and down some bosses. Today, we step back a little and look at endgame in the context of sports.


The time is nigh. You've brought down the hellish tank called Flame Leviathan, released Razorscale from unimagine torment, and put down Ignis the Furnace Master. With fire in your bellies and laughter in your voice, you've shuddered and deconstructed the Deconstructor. You've right clicked the teleportation widget, and have brought yourself to the Antechamber of Ulduar.

We'll be talking, in this installment of Ready Check, about:

The first trash mobs in this area aren't too bad. You can have a Warlock banish the elemental, which might save your tank a little angst. When you see the big guys (Rune Etched Sentries), you might want to brush up a bit of coordination. The big guys place fire runes on the ground. In the grand tradition of raids everywhere, don't stand in the runes' circles or you'll die. The big guys also jump around, so this is a "cuddle" fight -- if everyone's standing on top of the tank, you'll have a little easier time of it.

I actually like to go up the stairs right away, and go face down . . .

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Filed under: Analysis / Opinion, Raiding, Guides, Ready Check (Raiding)

The Light and How to Swing It: Retribution tips and tricks in Ulduar


I know, it's another Retribution post, but since we got hit with the nerf bat again (ever so slightly) I decided to devote one last column to the spec before I rotate back to Protection. Besides, my past month or so has been spent raiding Ulduar as Retribution (with the first few forays as Holy) so I think that's what I'll talk about for now. Rather than talk about specific boss strategies, we'll talk about the little things we can do to perform at our best in Ulduar.

Flame Leviathan
First up is Flame Leviathan. Obviously, none of the usual strategies will apply here but one key point players should remember is that the vehicles scale with gear. This means having to prepare an outfit set optimized for the encounter. One thing to note about vehicle scaling is that it doesn't look at stats, just iLevel. Optimizing a gear set for this means putting the highest iLevel item you have in every slot. For "pure" classes, this is usually their normal set-up, but for Paladins who keep several sets of gear, an iLevel-optimized outfit can be composed of healing items, a few tank items, some DPS items, and even PvP gear. Players can use AddOns such as RatingBuster to determine an item's iLevel and outfit managers such as Outfitter or Blizzard's new in-game equipment manager to quickly swap gear.

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Filed under: Paladin, Analysis / Opinion, Raiding, (Paladin) The Light and How to Swing It

Encrypted Text: Rogue tips for raiding Ulduar, part 1

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we discuss some of the tips and tricks to remember when raiding Ulduar.

With Ulduar laid wide open, many Rogues and their guilds are flocking to its gates. Brand new bosses and shiny gear upgrades are just two of the reasons that I've seen so many 'LFM Ulduar' advertisements in trade chat. However, as the dungeon is still relatively new, many of us haven't had the opportunity to confront every giant-sized boss in the instance.

I've compiled a list of basic roles for each boss fight in the instance, as well as a list of cool tricks and tips you can use to make your first (or eighth!) run through Ulduar as smooth as possible. Blizzard has included several fights in the instance where it is advantageous to bring a Rogue, and being able to proactively seize these opportunities will put you at the head of the pack.

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Filed under: Rogue, Tips, Raiding, (Rogue) Encrypted Text

Guildwatch: When GMs go bad


Ah yes, the sinking feeling you get when you see that someone has ninja'ed your guild bank... and it's your guildmaster. Never a good thing, for the guildies, the GM, or the guild. Actually, it's a great thing for the GM -- they get to walk away with thousands of gold (and most of them, through some twisted logic, even think they deserve it). That's why I recommend you do what I do: pack all of your ingame stuff in a virtual mattress somewhere. Sure, your guild might not appreciate a lack of bank contributions, but at least it'll be safe, right?

The story of the picture above and much more drama, downed and recruiting news all in this week's GW. Click the link below to read on, and if you've got news for us (everything but recruiting, please -- we are uber full on that one lately), hit us up at guildwatch@wow.com.

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Filed under: Analysis / Opinion, Fan stuff, Guilds, Humor, Raiding, Guildwatch, Bosses

Spiritual Guidance: Disc Priest gives Arcane Mages 600+ spellpower


Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a new UI blog for all classes. Today, Matt teams up with Arcane Mages to deliver some serious pain!

It's not very often I write posts about DPS. It becomes even more rare when I write about Mages. My only wish out of Mages is for them to learn another rank of Conjurable food and water.It's at the point now where I need to consume two of them to get a full mana bar back nearly.

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Filed under: Mage, Priest, Tips, Tricks, Raiding, Talents, Buffs, (Priest) Spiritual Guidance

Forgetting to hit the "Need" button

Kalon at ThinkTank touches on a subject near and dear to my heart -- missing out on loot upgrades because you forget what you're supposed to want. While on an Ulduar-10 run, he passed on the Kologarn drop Mark of the Unyielding, which is close to being the best-in-slot neck for bear tanks, for one good reason (the other tank raids more than he does at the moment) and one bad one (he couldn't remember just how good the piece really is). Particularly galling, he notes, is that he recently wrote an excellent guide to tanking upgrades in Ulduar in which Mark of the Unyielding was singled out for especial commentary. Ouch.

For myself, I don't think anything quite approaches the sheer agony of having accidentally passed on Idol of Worship from Grand Widow Faerlina just because I wasn't paying attention at the time. I don't do much cat DPS, but losing the best-in-slot idol directly affecting the attack (Rip) that contributes the largest share of feral DPS is...again with the ouch. I still ask myself what was so amazingly enthralling about tanking Maexxna trash that night that I could have zoned out to that degree, and -- naturally! -- the idol never dropped again. While I guess it's possible that there are players out there who are practically perfect in every way and have never missed a drop, I have the sneaking suspicion that most of us still find a reason to kick ourselves.

Filed under: Items, Analysis / Opinion

Shifting Perspectives: An Ulduar class preview, part 2


Every Tuesday, Shifting Perspectives explores issues affecting Druids and those who group with them. This week, we watch the Ulduar trailer again and ask ourselves over and over why Jaina Proudmoore couldn't have been a Druid. The obvious answer is that she just wasn't cool enough, but this is the source of much cognitive dissonance at the moment.

I'm going to take a quick moment from the rest of the column and just write, in case any of the people who made it are reading this, that the Ulduar trailer was so stuffed with win that pieces of win are dribbling out of it into little win puddles and spilling over into the Sewer of Awesome. And, as NaitFury on the MMO Champion thread points out, "Those of you who say it is boring should probably go back to watching another Undead Rogue 1-shot people with Linkin Park in the background." Amen!

We're one week into Ulduar (and by "we" I mean "other people," because the game has become virtually unplayable for me post-patch, and having the game crash my computer every 5 minutes is forcing the Sewer of Awesome to run to the Vast Delta of Self-Pity), so let's pick up where we left off and tackle the Deconstructor, the Iron Council, and Kologarn.

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Filed under: Druid, Patches, Analysis / Opinion, Raiding, Bosses, Guides, (Druid) Shifting Perspectives, Wrath of the Lich King

The Daily Quest: Of goodbyes and Ulduar progression


We here at WoW Insider are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere.

Filed under: The Daily Quest

How to activate Ulduar's hard modes

You may have heard that a number of guilds have cleared Ulduar to Yogg-Saron already, which to me is perfectly fine. I like to think that a lot of good, properly-coordinated guilds will kill Yoggy this week, and the Blues agree with me. Of course, this week's Yoggy kills were on the easiest possible difficulty, so world first or not, it doesn't mean a whole lot in terms of fame and fortune.

This is the beauty of Ulduar -- if you want prestige (and the best gear), you have to earn it by flexing your raiding muscle and beating encounters on their respective hard modes. If you don't have the chops or the time for the highest difficulty content, then you can still beat the instance and see every encounter.

But, of course, you want those 239-level items.

So you should probably read after the jump and find out how to activate each boss' hard mode, yeah?

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Filed under: How-tos, Raiding, Guides

Patch 3.1 Secrets of Ulduar round up

We've talked a whole lot about Ulduar in the last few months, and a lot of great Ulduar-related resources have cropped up. So you don't need to dig through our entire site to find what you're looking for this fine Tuesday morning, I've tried to collect the most useful pieces of our current Ulduar content into one nice list for you. Enjoy!
  • Ulduar Mania kicked off with this preview of Ulduar from the official EU community site.
  • And then this video!
  • You can listen to this song by Summergale and Cranius titled 'Ulduar' while you read this insanely long list!
  • To be sure you'll never be lost in Ulduar, we've covered a few sites with maps of the zone.
  • Check out an early iteration of the Ulduar achievements. Most of them have remained the same, but note that some of the numbers in the post were placeholders and have since been updated.

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Filed under: Patches, Raiding, Wrath of the Lich King

Ulduar testing schedule updated: March 13th-18th

The last couple days of Ulduar testing have been a wash, delays and cancellations cutting things short. As mentioned by the developers when they announced the cancellation of the EU's Auriaya testing, recent tweaks and retuning hadn't yet made it to the PTR, they were contained in a future build that hadn't hit those servers yet. Really, it would be rather pointless to test those bosses. Due to this, they've pushed back all testing and changed up the testing schedule. Testing is now on hold until tomorrow, which means that either this evening or tomorrow morning, we'll be seeing a new build on the PTR.

North American realms:
  • Friday, 3/13, 4PM PDT: Mimiron
  • Saturday, 3/14, 4PM PDT: Hodir
  • Sunday, 3/15, 11AM PDT: Flame Leviathan
  • Monday, 3/16, 4PM PDT: Ignis the Furnace Master
  • Tuesday, 3/17, 4PM PDT: XT-002 Deconstructor
  • Wednesday, 3/18, 4PM PDT: Kologarn
European realms:
  • Friday, 3/13, 19:00 CET: Mimiron
  • Saturday, 3/14, 19:00 CET: Auriaya
  • Sunday, 3/15, 19:00 CET: Flame Leviathan
  • Monday, 3/16, 19:00 CET: General Vezax
  • Tuesday, 3/17, 19:00 CET: Thorim
  • Wednesday, 3/18, 19:00 CET: Freya
Again, this is the new testing schedule for the upcoming week, and the one that was passed around yesterday should be disregarded.

Filed under: Analysis / Opinion, Raiding

Ulduar on the 3.1 PTR: Kologarn


Intrepid 3.1 PTR reporter Michael Sacco here, reporting for duty and giving you the skinny on all that Ulduar has to offer you. The developers have allowed players into Ulduar to test some encounters, usually one at a time, and they've been steadily gathering feedback each night. Prior to this engagement, the boss that was up was Flame Leviathan, but we've seen him a few times already. I was ready for something new.

Flame Leviathan may give me guns, but I want to go to the gun show. What do you say, Blizzard? How about you give me a boss who exercises his right to bear arms?

Kologarn? Why yes. This will do. This will do nicely. Let me grab Matt "Matticus" Low and my other, less important coworker Alex Ziebart.

This writeup will be spoiler-heavy. If you don't wish to know anything about this or any Ulduar boss, don't click the link below. You've been warned.

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Filed under: Patches, Analysis / Opinion, Wrath of the Lich King

Ulduar testing schedule for March 11th-15th

We dropped the ball a little bit by failing to post about this week's Ulduar testing schedule yesterday when Daelo posted it to the official forums, but that's alright. We didn't miss much. Last night was just more Hodir testing. The rest of the week should prove more interesting, because they're re-testing a couple of bosses that were pretty widely considered much too easy, like Ignis the Furnace Master, which I hear received a little extra testing last night for some reason. Again, both the US and EU realms are getting their own testing schedule.

North American realms:
  • Wednesday, 3/11 (today), 4 PM PDT: Mimiron
  • Thursday, 3/12, 4 PM PDT: Ignis the Furnace Master
  • Friday, 3/13, 4 PM PDT: XT-002 Deconstructor
  • Saturday, 3/14, 4PM PDT: Kologarn
  • Sunday, 3/15, 11 AM PDT: Flame Leviathan
European realms:
  • Wednesday, 3/11, 19:00 CET: Auriaya
  • Thursday, 3/12, 19:00 CET: Mimiron
  • Friday, 3/13, 19:00 CET: Thorim
  • Saturday, 3/14, 19:00 CET: General Vezax
  • Sunday, 3/15, 19:00 CET: Flame Leviathan
I don't believe we've seen anything about Auriaya yet, so that's what I'm looking forward to the most. We haven't seen much of Mimiron either, but we already know he's just another mechagnome. Gotta say, not a fan of the mechagnomes.

Filed under: Patches, Analysis / Opinion, Raiding

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