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Posts with tag krasarang

A first taste of patch 5.1's Krasarang quests

A first taste of patch 51's Krasarang quests
Upon logging into patch 5.1 for the first time, I was greeted immediately by the same type of auto-quest that was used to start off the opening storyline of Mists. It should be noted that, as I play Alliance, this is all from the Alliance perspective.

Spoiler Alert! If you haven't got into these quests and you don't want to know what happens, don't read this! I definitely don't go through the entire questline, as you'll see I get distracted by something shiny, but there is a good amount of information that could be considered spoilers after the break!

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Filed under: Mists of Pandaria

The Queue: World bosses, pet battles, refrigerators, and more

The Queue World bosses, pet battles, refrigerators, and more
Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

I cannot adequately express how happy I am that weather is back in Pandaria. Fishing off the coast of Krasarang in the pouring rain is unbelievably relaxing.

Puntable1 asked:

Pet battle question. What do you use to kill crabs? They are the only wild pet I have a problem with.

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Filed under: Analysis / Opinion, The Queue, Mists of Pandaria

People live in Pandaria; or, our house in the middle of the sea

"And that night, her mom said that the two of them and the now-dead guy were the only 3 people who ever lived in Las Vegas. Everybody else just arrived, ate their complimentary shrimp cocktails, and left."

Blizzard's focus is, as they've repeatedly professed, "to create the most epic gaming experiences ever." But for all the world-ending threats we've encountered in the last few WoW expansions, Azeroth just isn't that big. The entire Eastern Kingdoms are about the size of the island of Manhattan. We're made to believe that hundreds of thousands to millions of people of various races inhabit the planet, but examining the amount of residential space in each zone shows us room for far, far fewer.

Now, yes, the Azeroth we see could simply be an abstraction of some other, larger, "real" Azeroth that doesn't tangibly exist. But this one is the one we get, and it seems sillier and sillier each time when you ponder things like where exactly King Wrynn managed to find a hundred thousand troops to send to Northrend, or where night elves have lived for the past ten thousand years. The same goes for Azeroth's endless supply of doomsday villains and the cultists they inevitably find to do their bidding. They had to come from somewhere. And they definitely don't live in Stormwind.

But the problem isn't even really where they live. It's how they live. It's where they come from. Outland presented a unique opportunity to show us the how and why of the many strange alien races on an entirely new planet, but we learned more about how they died than how they lived -- the fate of most non-player races in World of Warcraft. Their homelands were a theme park, a casino, and we run through pulling levers, grabbing drinks, buying t-shirts. Nobody lived there.

Pandaria, though? People live there. The continent feels more like a brand new planet than even Outland ever did.

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Filed under: Lore, Mists of Pandaria

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