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Posts with tag krikthir

Two Bosses Enter: Ymiron moves on; Eregos and Loken rematch

Two Bosses Enter ... but only One Boss Leaves, in WoW.com's series of fantasy death matches. We're moving from the quarter-finals into the semi-finals of the Original Five-Man Wrath of the Lich King season. Grab a seat, and let's get ready to rumble!

This week, the Original Five-Man Wrath of the Lich King season of Two Bosses Enter moves into the semi-finals with a repeat match: Ley-Guardian Eregos versus Loken. If you believe voters cheated Loken out of his last victory against the Ley-Guardian based on their distaste for Eregos and The Oculus, now's your chance to set things right!

In last week's final quarter-finals battle, King Ymiron demonstrated the power behind his throne with a decisive Thunderdome victory over Krik'thir the Gatewatcher. More than 64 percent of the crowd roared its support for the King, while just shy of one-third believed Krik'thir could hold his own. Here's a sampling of the debate from the stands:

Dreamstorm: This is one complicated fight. I'm going to wait with voting until I read what others think and why.

Qot: Two Bosses Enter is sort of like the NBA All-Star voting. The people decide, but they usually decide based on reputation or history rather than actual skill. Xevozz was perfectly tuned to kill Loken, but Loken's a BAMF in the lore, so he wins the match.

Dreamstorm: If the king wins, we'll have ourselves a Nerubian, a Vrykul, a blue dragon and a creation of the Titans ... PIT FIGHT!! :D

Eddy: I was kind of thinking that. I feel like I'm biased towards King because then the fights would just seem so balanced -- the end bosses from a number of lore-intensive instances. I feel like the lore supports the king's victory.

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Filed under: Add-Ons, Lore, Two Bosses Enter

Two Bosses Enter: Loken slips past Xevozz, Ymiron battles Krik'thir

Two Bosses Enter ... but only One Boss Leaves, in WoW.com's series of fantasy death matches. Welcome to the quarter-finals of the Original Five-Man Wrath of the Lich King season. Grab a seat, and let's get ready to rumble!

When the magical energies had died down, it was indeed Loken who remained standing in last week's Thunderdome matchup against Xevozz. The Dark Titan fought for every vote, claiming his victory with 52% spectator approval. We'll review how things went down after the break, plus you'll get a chance to vote in the last quarter-finals match of the season: Ymiron versus Krik'thir.

Ladies and gentlemen, boys and girls ... Dyin' time's here.

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Filed under: Analysis / Opinion, Fan stuff, Features, Lore, Bosses, Two Bosses Enter

One Boss Leaves: Krik'thir flays Gortok Palehoof

Two Bosses Enter ... but only One Boss Leaves, in WoW.com's series of fantasy death matches. This season's combatants come from the original five-man instances of Wrath of the Lich King.

Gortok Palehoof got the raw end of the deal inside the Two Bosses Thunderdome this week, as his one-minion-at-a-time strategy folded under the onslaught of Krik'thir the Gatewatcher's slice-and-dice minions. The outcome was decisive: 58 percent for the Nerubian, and only 36 percent for the Magnataur. Quite a few spectators thought the outcome would have been different if Palehoof had been allowed to deploy his entire collection at once – but alas, in keeping the fight structure reasonably close to what players experience, it was not to be.

Vodkamartini: Dear WoW.com,

I want to thank you for setting the rules in my favor. With my team able to take on my opponent's lackeys one at a time, it was a simple slaughter. I can't remember if it was the idiot furbolg or the worm (A WORM? WHO BRINGS THE BOTTOM OF THE FOOD CHAIN TO A FIGHT?) that aggroed the entire room, but it went quite quickly after that. Watcher Narjil believed the opposing group, with one attacking in hopes of the Watch Him Die achievement, while the rest stupidly stood there, too busy to contemplate imminent slaughter or arguing over who gets my Golden Limb Bands, may have been in what the humanoids call a "Leeroy Jenkins moment." It does not matter; they were foolish to come.

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Filed under: Analysis / Opinion, Fan stuff, Features, Lore, Bosses, Two Bosses Enter

Two Bosses Enter: Gortok Palehoof vs. Krik'thir the Gatewatcher

Two Bosses Enter ... but only One Boss Leaves, in WoW.com's series of fantasy death matches. This season's combatants come from the original five-man instances of Wrath of the Lich King.

We've got adds here, people: it's Gortok Palehoof (Utgarde Pinnacle) versus Krik'thir the Gatewatcher (Azjol-Nerub). Gortok steps into the Thunderdome fresh from a resounding defeat of Lavanthor, while Krik'thir arrives after besting the Commander Stoutbeard/Kolurg from The Nexus.

Let's review the ground rules:
  • Assume that the opponents share similar levels, health pools and comparative overall damage output.
  • New clarification: All of the competitors' abilities, including crowd control and other effects to which bosses are usually immune, work on their opponents.
  • This deathmatch takes place in neutral territory, which shall in no way hinder either opponent from using his usual resources.
  • Don't get caught up in gameplay mechanics and what actual players might do in each encounter.
  • Don't neglect style, story and scale.
Let the doors open, and let the contestants come forward. As Dr. Dealgood would say: Ladies and gentlemen, boys and girls ... Dyin' time's here.

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Filed under: Analysis / Opinion, Fan stuff, Features, Lore, Bosses, Two Bosses Enter

One Boss Leaves: Krik'thir edges the Commanders


Two Bosses Enter ... but only One Boss Leaves, in WoW.com's series of fantasy death matches. Welcome to Round Two of the five-man Wrath of the Lich King season. Grab a seat, and let's get ready to rumble!

You're going to be kicking yourself if you didn't vote last week but believe Commander Stoutbeard (or Kolurg) should have defeated Krik'thir the Gatewatcher in the Two Bosses Thunderdome. The Gatewatcher scuttled past the Commanders to victory with a margin of less than 4% - a smaller number of readers than those who voted for a tie/uncertain decision.

Nathan: Really, the fight all comes down to which of the two commanders ends up fighting Krik'thir. If the battle comes down to a Dwarf Warrior versus a giant overgrown spider ... well, Dwarves are way more awesome. An Orc, on the other hand, while awesome in his own way, would simply not have what it takes to defeat Krik'thir and his minions. Here's how it would go down if it's Commander Stoutbeard doing the fighting:

Commander Stoutbeard and his posse encounter Krik'thir and his spiders; Krik'thir and his first group of minions immediately attack, but Stoutbeard quickly Whirlwinds Krik'thir's minions to death while being healed by his Priests, keeping him from taking serious damage.

Puzzled at his small enemy's resistance to damage, Krik'thir draws back in momentary puzzlement and to summon another group of minions into the fight. Taking advantage of the momentary respite, Stoutbeard challenges the spider to a drinking contest; the spider at first refuses, but Stoutbeard loudly mocks the spider, calling him a coward and insulting his mother. Krik'thir, embarrassed at being mocked in front of his remaining minions, accepts the challenge.

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Filed under: Analysis / Opinion, Lore, Bosses, Two Bosses Enter

Two Bosses Enter: The Commanders vs. Krik'thir the Gatewatcher


Two Bosses Enter ... but only One Boss Leaves, in WoW.com's series of fantasy death matches. Welcome to Round Two of the five-man Wrath of the Lich King season. Grab a seat, and let's get ready to rumble!

Here's a nasty melee match for this week's Two Bosses Thunderdome: Commander Kolurg/Stoutbeard of The Nexus versus Krik'thir the Gatewatcher from Azjol-Nerub. You may want to wear a splatter guard if you're sitting near the fence on this one - we can only imagine the carnage as the Commander's Whirlwind makes contact with Krik'thir's minions.

The ground rules:
  • Assume that the opponents and any minions share similar levels, health pools and comparative overall damage output.
  • This deathmatch takes place in neutral territory, which shall not hinder either boss from using his usual encounter abilities.
  • All the usual minions will be available to each boss.
  • Don't get caught up in gameplay mechanics and what actual players might do in each encounter.
  • Don't neglect style, story and scale.
Ladies and gentlemen, boys and girls ... Dyin' time's here.

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Filed under: Analysis / Opinion, Features, Lore, Bosses, Two Bosses Enter

One Boss Leaves: Krik'thir wraps up a close victory

Two Bosses Enter ... but only One Boss Leaves, in WoW Insider's series of fantasy death matches. This season's bosses come from the five-man instances of Wrath of the Lich King.

This was a close one: Krik'thir the Gatewatcher of Azjol-Nerub wrapped up a victory over Ingvar the Plunderer and Annhylde the Caller (Utgarde Keep) by fewer than 50 reader votes. Two Bosses Enter reader Rexton narrated the winner's path to victory. "It's close, but I give this one to Krik'thir," he wrote. "I'm doubting Krik'thir would just wait in the back and let his minions do all the work. Yeah, he'd be the prime target. Total, that's 10 enemies that Ingvar has to go through, and on top of that is the unmentioned ability Bugs. I'm not saying Ingvar will go down easily; I mean, he has Smash on his side, for one thing. As long as he keeps that and Cleave up, I can see his taking a at least four down before he dies.

"Krik'thir: 75% health, 6 minions
"Ingvar: 100%

"Now Ingvar's back up, stronger than ever. Does more damage and switches some abilities around. Coupling Dreadful Roar with Dark Smash and Shadow Axe, this is where it gets deadly. Ingvar chews through the minions as Krik'thir starts standing back a bit, continually sending out Bugs and using Curse of Fatigue. Once the minions are finished off, Ingvar is at 40% while Krik'thir is at 55%. Ingvar rushes at Krik'thir, starting off with a Dreadful Roar followed by a Shadow Axe, as Krik'thir sends out more bugs. Some of the bugs are destroyed by the Dark Axe ability. Krik'thir's main attack is now Curse of Fatigue.

"Krik'thir: 25%
"Ingvar:15%

"The battle continues with the Dreadful Roar/Dark Smash combo and Bug/Curse of Fatigue spam, but ultimately, Ingvar loses yet again."

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Filed under: Features, Bosses, Two Bosses Enter

Two Bosses Enter: Ingvar and Annhylde vs. Krik'thir the Gatewatcher


Two Bosses Enter ... but only One Boss Leaves, in WoW Insider's series of fantasy death matches. This season's bosses come from the five-man instances of Wrath of the Lich King.

Utgarde Keep duo Dalronn the Controller and Skarvald the Constructor went down in flames (or Whirlwinds) in last week's Two Bosses Enter matchup, but we're not convinced that all UK bosses are whining nincompoops. This week's deathmatch pits another Utgarde Keep pair, Ingvar the Plunderer and Annhylde the Caller, against Azjol-Nerub's Krik'thir the Gatewatcher. While this duo seems almost as argumentative as the Dalronn/Skarvald duo, their teamwork seems a little more smooth. Will it be enough to overcome Krik'thir and his minions?

The ground rules:
  • Assume that these foes share similar levels, health pools and a comparative overall damage output.
  • This match takes place in neutral territory.
  • Don't get caught up in game mechanics and what actual players might do in each encounter.
  • Focus on the three S's: style, story and scale.
What do you think would happen during this battle? Leave a comment explaining what you think goes down, then cast your vote for who you think is left up.

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Filed under: Analysis / Opinion, Features, Bosses, Two Bosses Enter

First impressions: 5-man healing in the beta


I specced resto in the beta the other week to try out the new talents and abilities Druids are getting in Wrath, and decided to brave the horrors of LFG and scribble some notes for your sake, dear readers. By the way, the aspect of beta that I will miss most? The 1 copper respec fee. Can we keep this?

Please note that this is written from the perspective of a 70 Restoration Druid, so unfortunately I can't comment on whether Priests, Shamans, or Paladins might have had an easier or harder time healing the instances. I have a good but not jaw-dropping resto set, and on the live realms clock in around +1998 to +2100 healing unbuffed. If your gear's better or worse, then just adjust the potential difficulty level as needed. And even if you're not a healer, you still might find something useful here:

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Filed under: Druid, Paladin, Priest, Shaman, Warrior, Analysis / Opinion, Tips, Instances, Features, Bosses, Guides, Death Knight, Wrath of the Lich King

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