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Posts with tag kris-zierhut

Developer interviews on Convert to Raid and Final Boss

This past weekend, Lead Game Designer Ion Hazzikostas and Lead Class Designer Kris Zierhut sat down with both Convert to Raid and Final Boss to discuss raiding, classes, garrisons, and more. Between both interviews, almost all classes are touched on in some form. They mention another round of class tuning is due sometime today before mythic raiding opens up.

One interesting tidbit about garrison followers is the confirmation that follower benefits are only calculated when you pick up your work orders. In a future patch, followers will need to be assigned to the building as each work order completes in order to grant the benefit. A change will also be made to allow followers to gain XP while working at a building.

The Convert to Raid interview is embedded above, and you can watch the Final Boss show right here.

Filed under: Warlords of Draenor

Warlords of Draenor Live Q&A Wednesday

This Wednesday, at 11 Am Pacific, CM Lore will be hosting questions about Warlords of Draenor on Twitch.TV, with Lead Game Designer Ion Hazzikostas and Lead Class Designer Kris Zierhut. This will be a Q&A that allows for class questions, so if you were a little disappointed that they didn't answer class questions at BlizzCon, this is your chance to ask them.

Lore - Warlords Launch Q&A, Live Wednesday Nov 12th!
This Wednesday, I'll be joining World of Warcraft Lead Game Designer Ion Hazzikostas and Lead Class Designer Kris Zierhut to answer your questions live on Twitch.TV! With Warlords of Draenor's launch only a couple of days away, we're sure there's plenty of questions we weren't able to answer at BlizzCon, and now is your chance to ask them!

When: Wednesday, November 12th, 11:00 AM to 12:00 PM Pacific Standard Time (see this handy tool to find when that is in your local time!)
Where: The World of Warcraft channel on Twitch.TV/WoW

There are two ways to submit questions. If you're using Twitter, simply tweet your question using the hashtag #WarlordsQA. You can also ask it as a reply to this forum thread; however, as we'd like to get to as many questions as possible, we will only consider questions using 40 words or less. Make them count! In order to be considered, your question must be submitted before 12:01 AM PST on Wednesday, November 12th.

See you there!


So there you have it. Tweet your questions with the above hashtag (#WarlordsQA) or reply to the forum threat linked above but for your own sake remember that 40 words or less limit - you don't want to ask a question only to have it disallowed for length, after all. You've got until 12 AM PST Wednesday, November 12th to ask your questions, so get to work guys.

Filed under: Analysis / Opinion, Blizzard, News items, Warlords of Draenor

Wowhead interviews Warlords developers at PAX East

Our friends over at Wowhead are attending PAX East this weekend, and Perculia had a chance to sit down and interview Lead Class Designer Kris Zierhut and Game Designer Steve Burke about Warlords of Draenor. A variety of topics were discussed -- Garrisons were discussed in detail, as well as raid cooldowns, the strengths and weaknesses of the Timeless Isle, professions and the removal of damage bonuses, and much more.

One of the more exciting discussions addressed the issue of storage space. Mentioned in the interview was the new toy box tab that will rid your bags of all the interesting gadgets and toys you find while questing. But that's not all -- most profession materials will stack to 100 in the new expansion, and gathered quest items from kill and carry quests will be tracked, but not actually take up space in your bags. And perhaps the most exciting news from the interview (for me, anyway) is that at long last, transmogrification fanatics will be getting a second tab of Void Storage in which to squirrel away their favorite fashions. You can listen to the full audio from the interview above -- it's well worth checking out.


Filed under: Interviews, Warlords of Draenor

The Light and How to Swing It: BlizzCon paladin info roundup


Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Please send screenshots as well as any comments to my email at gregg@wow.com.

So this is pretty much going to be a collection of blurbs from the BlizzCon 2010 class Q&A panel. Some questions that were asked throughout the day were things that have come up in the past, but others had new information that hadn't even hit the beta servers yet. The panel members from left to right consisted of Greg "Ghostcrawler" Street (WoW lead systems designer), Kris Zierhut (WoW senior technical game designer), Owen Landgren (WoW game designer), Ion Hazzikostas (WoW game designer) and Chris Kaleiki (WoW associate game designer).

I went back and tried to do a much more thorough job at transcribing the information than we do in our live blogs (because none of us can type as fast as Ghostcrawler speaks). Also, I've added a "too long didn't read" (TLDR) version of each question at the beginning for those of you who don't read the whole post before commenting. For the rest of you, there is a full transcript as well as links I've found to videos of the panel on YouTube and linked directly to where the question is asked, if you want to actually see what was happening. This isn't official video, so it might get pulled for copyright issues, but until then, it's a great reference.

Read more →

Filed under: Paladin, BlizzCon, (Paladin) The Light and How to Swing It

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