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Posts with tag lacerate

WoW Archivist: Strange choices behind WoW's earliest talent trees

Vanilla druid talent trees
WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

It's strange to think that players who first start playing in Mists might have no idea what the old talent trees looked like. To them, the new talent system is simply the status quo and the image above conjures no memories. The status quo has never lasted very long for talents in WoW. Through the years, talents have changed possibly more than any other aspect of the game. It's a good thing, too, because the earliest talent trees needed a lot of work. Let's take a look back!

The first beta talents

It's not easy to find solid information about the first iteration of talent trees from early beta. From what I can gather, WoW's original talents were more like spell ranks (which have also since been removed). You could invest talent points into particular spells to give them more damage/healing, longer range, etc. These talents were also tied to stats. By investing talent points, you gained stats relevant to your class.

These talents were generally considered workable but lackluster. They were removed from the beta in patch 0.6. Blizzard promised to "make them even cooler than before," and players speculated heavily about what the new trees might look like.

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Filed under: WoW Archivist

Shifting Perspectives: Mana wars, crowd control and patch 4.2

Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This Tuesday, we swap Innervates with a new air of defiance.

The most interesting part of the proposed patch 4.2 changes is arguably what's being done to crowd control, but that's not the only addition to the game that's going to affect us. At the moment, there actually aren't a metric ton of changes in store for druids, but I expect that itself will change.

As a quick update to my ongoing TankWatch project, I returned to some dungeon-running on my alts between the patch 4.1 and 4.2 PTRs. As of evening Monday on May 9, this is what I've seen of tank representation through the low-level dungeon finder:
  • Druid 9%
  • Paladin 60%
  • Warrior 31%
My goblin priest should hit Outland soon, so we'll see what impact death knights wind up having on the statistics.

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Filed under: Druid, (Druid) Shifting Perspectives

Ghostcrawler reveals upcoming class changes in Cataclysm

Lead Systems Designer Greg "Ghostcrawler" Street has posted the blog post I think most of us have been waiting for ever since Cataclysm went live. It features a summary of where the dev team sees the PvE and PvP games at this point, including some analysis of various classes and specs, and some planned changes for those specs that are underperforming and overperforming.

In PvE, Ghostcrawler mentions that Blizzard is mostly happy with the tank classes and notes that while healers do have it a bit hard, this is intentional. Heroics are meant to be a challenge. As for DPS, he offered that some classes, such as arcane mages and marksman and beast mastery hunters, are too low in their damage, while others, such as shadow priests and fire and frost mages, are being watched closely before final judgment is made on their numbers.

In PvP, Ghostcrawler says Blizzard is satisfied with the decreased emphasis on healing prevention and burst damage. Crowd control and dispel mechanics, especially offensive dispels, may see some PvP nerfs, and priests will specifically be getting some PvP buffs.

Stats also got some mention. A lot of stats are being neglected by some classes, and the dev team wants to fix this. Mastery will be either buffed or completely revamped for many specs, such as unholy death knights and retribution paladins. Haste may be made to scale with more attacks, such as Lacerate, Slam, and Steady Shot, in order to make the stat more desirable to certain specs.

Check after the break for the complete text of Ghostcrawler's post, including a list of specifically planned (but not finalized) class changes for future patches.

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Filed under: Analysis / Opinion, Blizzard, News items, Cataclysm

Shifting Perspectives: Beta build 12803

Every Tuesday, Shifting Perspectives explores issues affecting feral/restoration druids and those who group with them. This week, we ponder change.

Beta build 12803 dropped late Friday, and with it a number of changes to the feral and restoration specs. Some are what you'd expect after some recent forum conversations with Ghostcrawler (lead systems designer), and others came out of left field. We'll take a look past the cut.

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Filed under: Druid, (Druid) Shifting Perspectives

Shifting Perspectives: Leveling 61-70


Every week, Shifting Perspectives examines issues affecting Druids and those who group with them. This week, we gain all of the abilities that went live during Burning Crusade and wonder why the hell Lacerate can't be trained earlier than level 66, because the Bear spends 16 levels Mangling things it can't actually put a bleed on. Weird.

Only one more leveling guide after this, and then we'll be heading into an array of new articles I've been planning for a while, and a Druid perspective on tanking issues raised by Matt Rossi's article. I will probably be turning some of this material into just plain Druid posts rather than Shifting Perspectives columns, though, as otherwise it'll take longer than I'd like to get them all posted.

LEVEL 61

In Outland and Northrend, you'll be training new ranks each level as opposed to every other level, so don't forget to hit your trainer promptly with each level-up.
  • Shred, rank 6: standard upgrade.
  • Wrath, rank 9: standard upgrade.

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Filed under: Druid, Analysis / Opinion, Features, Guides, (Druid) Shifting Perspectives

WoW Patch 3.1 PTR Druid changes


All right, Druids. I've been rolled out of bed to come look at the new PTR test notes, because apparently this is a big deal or something. As far as I'm concerned, all important business can wait until a reasonable hour in the morning, like 3 PM, but because this site is run by crazy people here I am.

So let's go skim the patch notes quickly -- /flick flick flick -- and try to answer the most important question first:

Is Tauren cat form still in the game?

/flick flick

Yes.

Man, %*#$ this patch.

Leaving aside this EGREGIOUS OMISSION, we're going to take a look at the preliminary Druid changes in patch 3.1 past the cut here, and courtesy of Michael Sacco and some data-mining gnomes, we also have the Druid Tier 8 shoulder graphic, which is pretty cool and reminds me a lot of Tier 5. I'm also seeing some undocumented changes in the game files off MMO Champion, but I'll have to examine those later today. I haven't been able to get on the PTR yet, so I can't confirm whether these changes have actually gone live on the test realm.

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Filed under: Druid, Patches, Analysis / Opinion, News items, Features, Guides, Classes

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