Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

Posts with tag lake-wintergrasp

Yes, that 2H mace makes you look fat


Important news for all 20 of you playing female Tauren out there (of whom Robin Torres and I are two, so I guess it's for the other 18); beware the port to Lake Wintergrasp from Dalaran when your faction controls the fortress. Our reader Amalline wrote in to let us know that an unfortunate bug from the beta concerning the room you're ported to has made its way to the live realms. And by "unfortunate bug," I mean "hilarious joke for all those of you not playing female Tauren" -- you can't get out the door.

Those who have played female Tauren since World of Warcraft classic will recognize this as the latest iteration of the old and equally annoying "I can't get into Molten Core!" bug. Now, while I personally have no intention whatsoever of entering Wintergrasp (which, given my previous track record on such resolutions, means that one of my more sadistic friends will make sure I get stuck there within 2 weeks), I realize that there may be people among the remaining 18 worldwide players with an itch to go an ungainly killin' spree. If I were you, I would plan on being solidly part of the defense for the time being.

Read more →

Filed under: Tauren, Analysis / Opinion, Bugs, PvP, Humor, Wrath of the Lich King, Battlegrounds

Ask A Beta Tester: Kalecgos, Wintergrasp, and how much is this going to cost me?


We're going to get right down to business this evening, folks. I was kind of heartened to see Willferal (our first questioner) ask about something that's bugged me for a while.

EDIT: several commenters have taken issue with the lack of a spoiler warning on this post when it went live at 9:00 pm EST. I genuinely apologize; it should have occurred to me to write one, and it's entirely my fault that one wasn't present. So consider this fair -- if belated -- warning that there's a significant, if general, spoiler in this AABT concerning an important quest chain in Wrath, and if you're trying to avoid spoilers completely, please do NOT read AABT. This column is nothing but a pile of spoilers compressed into a spoiled package and tied with a spoilery bow.

Willferal asks...

I know that in Wotlk, the players are fighting Malygos. But in TBC, Kalec/Tyri are blue dragons that help us, and Kalec is especially vital in his help to kill Kiljaeden. What's their role in Wrath?

I wish I knew. I never found any mention of Kalecgos while leveling, and Tyrygosa only got a brief mention at last year's BlizzCon. Tyrygosa's role in BC wasn't that extensive, but Kalecgos was all that and a box of crackers in Sunwell, so this is a little...mystifying. They both seem on passable (Tyrygosa) to good (Kalecgos) relations with the mortal races, so the involvement of their entire flight in Malygos' war would -- I hope -- concern them somewhat. I really hope Blizzard goes somewhere with this, but as of now I don't think you can expect to find anything in Northrend.

Read more →

Filed under: Items, Analysis / Opinion, Expansions, Features, Leveling, Enchants, Wrath of the Lich King

Can Blizzard fix all their launch problems in Wrath?

Our good friend Relmstein (who I was able to finally meet in person at BlizzCon this year) is back to blogging about World of Warcraft, even though he was on a WAR trip for a while there. But we're glad to have him back -- yesterday, he posted about how Wrath might tackle all the launch issues we saw with the Burning Crusade.

Everyone knows by now that Blizzard has split the entry area into two different areas (with four total Northrend entry points, one for each faction), and of course there's also Death Knights to roll, so hopefully the lag problem is helped (hard to believe it could actually be solved). But Relmstein has other ideas in mind: the dynamic spawn system (mobs will spawn faster the more people there are around killing them) causes some crazy repops last time, and hopefully that's been evened out a bit. He's also worried about the "leveling truce" on PvP servers -- during the last expansion, everyone was more interested in exploring than fighting for the first few levels, but if you missed that ad-hoc "truce," you had new level 70s beating you down as you were trying to explore the world. Hopefully the Lake Wintergrasp PvP zone will keep PvPers busy without griefing all of the people trying to see Northrend for the first time.

And later on, the Karazhan bump is a worry as well -- lots of guilds, early on in BC, were crushed by Karazhan's 10-man limit and the gear checks in there. Will 10-man Naxx also cause a ton of guild breakups, or will the 10/25 man split help guilds play what they want to play? We'll have to see how it all works out -- this is only the second time Blizzard has released this amount of content into the game, so while they're sure to have evened out some problems, you have to think that there will still be a few bumps in the road.

Filed under: Analysis / Opinion, Odds and ends, Blizzard, Expansions, Raiding, Leveling, Wrath of the Lich King

Mark Jacobs of WAR: "I'm flattered" by Wrath's PvP

Oh, this is rich. We'll admit that WoW's achievements system is Blizzard's reaction to Warhammer Online's Tome of Knowledge system, and sure, we'll even go so far as to say that the PvE to PvP transfers are a shot off the bow of WAR, but claiming that WoW's Lake Wintergrasp is a straight rip from Warhammer? We'd think not. Still, that won't keep Mythic's CEO Mark Jacobs from claiming exactly that -- the outspoken developer says he's "flattered" by what he calls Blizzard's attempts at open world PvP.

Too bad it's straight out nonsense -- we were at the PvP panel at last year's BlizzCon, where Blizzard explained all of the experiments they'd made with world PvP, from the very sad Silithus, to the more successful Halaa and Auchindoun, and how they'd landed on the concept for Lake Wintergrasp -- the worldwide buff, the raid boss, the persistent rewards, and so on -- from all of the world PvP that had come before. That's not to say that Blizzard doesn't want to borrow the best things from Warhammer and other popular games out there, but to claim Wintergrasp is an attempt to emulate Warhammer's PvP is just plain reaching. And leveling through PvP? Considering you need a flying mount to get to Wintergrasp and you can't actually get that until three levels left in the game, it's as stretchy as it gets to claim that's Blizzard's attempt at emulating WAR. If Blizzard really did want to rip off WAR, they'd do it better than that, no?

Can't say we're that surprised, though. Jacobs and his team do have a habit of biting off more than they can chew already.

Filed under: Analysis / Opinion, Fan stuff, Virtual selves, Odds and ends, Blizzard, PvP, Quests, Wrath of the Lich King

The Art of War(craft): PvP in BlizzCon 2008


I said it before and I'll say it again. I'm not a huge fan of the new gimmicky mechanics of the new Dalaran and Orgrimmar Arenas. Blizzard highlighted these features in the PvP panel earlier today. There really isn't anything new, as most of these features were touted at the Worldwide Invitational, except that this time there are now textures for the maps.

I'll concur that the new dynamic elements add a bit of fun and another layer of strategy to Arena matches. That said, it also brings in an unnecessary factor of RNG. If Arenas are to be truly a barometer of professional and competitive play, it should have as little gimmick elements as possible. In Arena terms, it should be something uncomplicated like a boxing ring or martial arts mat. The new maps are more like American Gladiators or Takeshi's Castle. On the other hand, that kind of format has higher entertainment value.

The good news is that the best players will know the timing of the moving pillars, flames, and water spouts and use it to their advantage. The bad news is that those elements will save a lot of lesser skilled players' lives and sometimes break heals or worse, land accidental killing blows. Being at 1% health and dying to a flame spout while trying to get away from an opponent would suck big time, especially in pro competition.

Read more →

Filed under: Analysis / Opinion, PvP, BlizzCon, Wrath of the Lich King, Battlegrounds, Arena

Lake Wintergrasp: Balance, badges, bosses, and bling


I have to confess that I haven't spent as much time in Lake Wintergrasp as I thought I would. Even when we got premade Level 80s to fiddle around with in the Wrath Beta, I ended up spending very little time in the zone because it was simply too confusing. It didn't help that every build wiped your talent points, so I'd end up logging in to a crossfire without any abilities on my hotbars. In general, my Beta experience with what still promises to be my favorite zone of all time was rather unfulfilling.

The good news is that there's a lot of work being done on the zone and the siege vehicles and buildings do a nice job of blowing up. I also appreciate the return of my favorite guys from Alterac Valley, like my Pusoy Dos buddy Lieutenant Murp. In general, though, Lake Wintergrasp needs a lot of breadcrumb quests and hand-holding just for people to get the basics. Blizzard has big plans for the zone, and they detailed a lot of those in yesterday's PvP panel.

The zone is massive. In the Beta, there were areas that felt somewhat abandoned and felt empty. This is certain to happen in live realms, as there are off-hours of play. But Blizzard's aim is clear: they want this place to be all combat all the time, with hundreds of players bombing, killing, attacking and defending. In fact, they prepared their servers to handle such a load. If this happens -- and by the Light, I hope it will -- and hundreds of players do fill the zone for unadulterated combat, I'm going to have one hell of a good time.

Read more →

Filed under: Analysis / Opinion, PvP, BlizzCon, Wrath of the Lich King, Battlegrounds

Savage, Hateful, and Deadly


Really, who comes up with these names? They're not so bad, though. They just sound funny when you bunch them all together -- like what we're about to do now. You see, more Gladiator gear has popped up on the Beta realms, with a slew of Deadly Gladiator items showing up on Wowhead and previewed on MMO Champion. We've seen Savage Gladiator items, which are blue quality gear for PvP, and I made a quick post about Hateful Gladiator items a week ago. Now comes the Deadly Gladiator pieces, which have been dropping off the Wintergrasp raid boss.

Right now it's too early to tell if this is really how PvP loot will be distributed, although a faction-locked raid boss really does provide a good incentive to participate in Lake Wintergrasp. It might simply be a way to quickly distribute Arena PvP gear in Beta for more testing. For one thing, it's highly likely that Archavon will be dropping tokens rather than the pieces themselves. Furthermore, this leaves the Arena system without any rewards left to give -- though Deadly Gladiator weapons have yet to show up. It's pretty safe to assume that the way these items are distributed will change greatly between now and November 13.

Read more →

Filed under: Items, Analysis / Opinion, PvP, Wrath of the Lich King, Battlegrounds, Arena

Victory in Lake Wintergrasp yields a raid boss

If you're one of those people that absolutely hates PvE in PvP and vice versa, you're not going to be much of a fan of an aspect of Lake Wintergrasp that was introduced recently. After your faction wins in Wintergrasp, a raid boss becomes available to you for four hours afterwards: Archavon the Stone Keeper. Like all Wrath of the Lich King raids, this instanced raid comes in both 10 and 25 man flavors. It seems like a rather quick and easy fight, and its rewards are a bit curious. Beating this boss yields high end PvP gear. You know, Hateful Gladiator. And the 25 Man version? 4 pieces of Naxxramas equivalent gear.

Currently, the encounter is trivial according to just about everyone that has tested it. The 10-man version is a breeze, and the 25-man version can be done with 10 people. I think it's safe to say this encounter isn't complete yet, or at least it needs some major retuning. I'm not sure how I feel about what loot this encounter drops. If it's intended, it seems like a rather trivial way to award those things. Season 5 armor from a raid boss? I know around Patch 2.4 they put in the ability to trade armor tokens from dungeons for old season gear, but this boss is essentially awarding the cutting edge arena gear for a 10 minute jaunt into a dungeon. Granted, your faction needs to have control of Wintergrasp, but the point remains. It's really, really easy to get gear that should take a little effort to get. There's still the RNG to deal with, but I still think this boss should have a wholly different loot table.

Read more →

Filed under: PvP, Expansions, Raiding, Wrath of the Lich King

Ask a Beta Tester: The Drakkensryd, Dispersion, and other stuff


We'll get started with Gareth's question...

How is the Storm Peaks coming along? Seems like it has a lot of history and culture behind it.

This zone has been closed off more than it's been open. There are a few hefty bugs that they're trying to iron out that forces them to seal it off now and then, since the bugs bring the entire world server down. That and there was an XP exploit that the beta testers found and needed to be dealt with mighty quickly, so it was sealed off for that as well.

As far as the history and culture, I loved what I saw. A lot of Titan lore, a lot of Dwarven history. The introduction to the zone is pretty awful, though. Your first quest hub in the culture-rich zone is a Goblin town (K3) full of whimsy that has little to do with the zone's overall story. I guess you need to keep the mood light sometimes, though. Still, despite the silly Goblins, it was one of my favorite zones while I could get in there. Blizzard has thrown around the term "epic scale" quite a bit, and I think Storm Peaks really displays that. The place is absolutely massive, in the good way. Watch the video above if you want an example of the quests you'll be seeing. Be warned, it's kind of a spoiler in that doing this quest for the first time really leaves you in awe. Watching it beforehand might take that away a little.

dotorion
asked...

Does Northrend have a 'level requirement' like Outlands?

Read more →

Filed under: Priest, Analysis / Opinion, Death Knight, Wrath of the Lich King

[UPDATED] The potential of Arena points for Wintergrasp


A new spell popped up in the latest Beta build called Wintergrasp Rewards, which indicate that there might finally be another way to earn Arena points other than to participate in Arenas. Granting Arena points through Lake Wintergrasp also indicates an interesting direction for World of Warcraft PvP. [UPDATE: Blizzard has stated that Arena points from Wintergrasp is only for the Beta to allow accelerated purchase and testing of PvP gear -- thanks Cuer] Despite the ongoing and earnest efforts of Blizzard to balance classes for PvP, particularly Arenas, the format doesn't lend itself well to a complete balancing of classes. Because of the required team synergies and map limitations, there will always be class specs that will suffer in the Arena PvP format.

Battlegrounds PvP, on the other hand, is more open and spontaneous, even in pre-formed groups. No classes or specs are shunned, and every player enjoys relative viability and success. Giving Arena points through Wintergrasp achieves two things: first, it opens up Arena rewards to people who do not participate in or have limited success in Arenas; second, it greatly incentivizes participation in Lake Wintergrasp. The only question left is the matter of Personal Ratings, which is a requirement for most of the current gear, a trend likely to continue in Wrath of the Lich King.

Read more →

Filed under: Analysis / Opinion, PvP, Wrath of the Lich King, Battlegrounds, Arena

Ask a Beta Tester: Northrend, tanking, and pop culture


Step off the zeppelin or boat to Northrend and you're in a new world. Even when there's not snow, Northrend simply feels cold. Piano playing in the background in Dragonblight even sounds like ice should feel. It's a brave new world of strange sights, unusual architecture, and unheard of beasts. Curious about what you should expect? Read on.

Nizari
asked....

Have you seen much of the Nordic influence that Wrath is supposed to have? I know you've discussed the Vrykul and the Val'kyr before, but I'm wondering if you've seen any more esoteric or obscure references? I'd find it mighty entertaining if there was a baker who sold Kransekake, or a cooking recipe to make Lutefisk.

I think this question pretty much floored most of the team -- because none of us really experts in Norse mythology. Your friend and mine, Alex, had this to say about Norse influences in the expansion: There are the jormungar, of course, and the Avatar of Freya in the Sholazar Basin. The Avatar of Freya is a vaguely Druidic being that is battling the Scourge and Freya is one of the Titans. The Titans themselves are heavily inspired by Norse and Greek mythology.

For more of your questions -- and our answers! -- read on! But if you're the sort who wants to avoid spoilers, turn back now. We're aiming to avoid major story spoilers, but this feature is all about beta content and we can't talk about the beta without giving a few things away.

Read more →

Filed under: Death Knight, Wrath of the Lich King

Ask a Beta Tester: Wintergrasp and caster stats


Let's start out with the PvP zone that's on everyone's mind: Lake Wintergrasp. Added in the last beta patch, Wintergrasp doesn't seem all there, but Alex has boldly ventured into the zone in an attempt to tell the rest of us about the zone.

Boowat asked....

How does Lake Wintergrasp PvP actually work in regards to siege weapons etc. do i just go round running people over or driving into the side of buildings?

Alex: Very little of Lake Wintergrasp is actually implemented. Right now it is more or less a sandbox with tonka trucks in it, except you can climb in the trucks and they can shoot missiles and throw rocks. Each of the vehicles has a set of abilities that come up like if you mind controlled something. Your action bar changes to their action bar. They have anywhere from 1 to 4 abilities. Some of them can cause Siege Damage to structures, some can't. The tanks are heavy siege damage, the planes have some light siege damage, and the shredders are mostly for wtfpwning players.

For more of your questions -- and our answers! -- read on! But if you're the sort who wants to avoid spoilers, turn back now. We're aiming to avoid major story spoilers, but this feature is all about beta content and we can't talk about the beta without giving a few things away.

Read more →

Filed under: PvP, Wrath of the Lich King

Breakfast Topic: Buggy memories

Some of my fondest memories in WoW are things that never really should have ever happened. I don't mean random happenstance taking the wheel of life from me, nothing like that. I mean glitches, bugs and things that the Blizzard devs really never intended to happen. Sure, some bugs are not so fun, like losing equipment you worked hard for or getting blocked in a raid because a boss isn't working right, but there have been a lot of really awesome ones, too.

Take, for example, the screenshot above. It probably doesn't count because it happened on the Wrath beta and of course there are bugs there, but it was the beginning of a night that made me laugh for hours. If you can't tell what's going on... I'm piloting an airplane, my buddy tried to hop in with me but his chair is floating a few feet over my head for some reason, and someone decided to park their siege tank twenty feet up a wall, inside of the wall. That pretty much sums up the current state of Lake Wintergrasp, in case you were wondering.

If that doesn't count, there's the time a few years back when some friends and I ran Zul'Farrak, and a basilisk we aggro'd threw us twenty feet backwards for some reason, into another basilisk that threw us right back. We cried tears of laughter through about twenty minutes of the two basilisks playing catch with our flailing bodies before we were coherent enough to try and figure out what the heck was going on.

Do you guys have any memories like this? Do you ever wish you could go out and do them again for the nostalgia of it all, or are you pretty content keeping it a one time thing?

Filed under: Analysis / Opinion, Bugs, Breakfast Topics

Hybrid Theory: State of PvP in the Wrath beta

Welcome to Hybrid Theory, where we discuss all things hybrid in the World of Warcraft. Hybrid Theory is brought to you each week by columnist/blogger Alex Ziebart.

Before I start, while you read this remember that the Wrath beta does not currently allow you to hit the level cap. Everyone is level 77, and there's a lot that is unfinished. This is more anecdotal about the state of things, and not really analyzing how things will look in the end. You still with me? Good.

I decided to try out incredibly, insanely buggy Lake Wintergrasp when the beta realms went up yesterday, and later on I gave the new Battleground a whirl, too. Through all of this, there was one constant: Holy crap Ret Paladins are OP. No, really. I know, it blew my mind, too. Retribution Paladins. Overpowered. Hell has frozen over.

Read more →

Filed under: Druid, Paladin, Priest, Shaman, Analysis / Opinion, PvP, Expansions, Hybrid Theory, Wrath of the Lich King

Breakfast Topic: The zones of Northrend


I know. I'm not in Beta, and yet I'm as giddy as a greedy little boy who just got hold of a cookie jar with every bit of Wrath of the Lich King information. We've seen the breathtaking Howling Fjord, bits of the Borean Tundra, and even glimpses into the lush forests of Sholazar Basin. I don't think I could be excited enough for Lake Wintergrasp, even though there's just so little information about it. Elizabeth Harper, who's playing around in the Beta, has said that Dragonblight is her favorite zone.

From what we've seen so far, it really looks like Wrath of the Lich King is going to be one hell of a game. Each of the zones -- as has been the trend throughout World of Warcraft -- has its own personality. Blizzard has said that it won't all be ice and snow, and the diversity that's been revealed up to this point seems to attest to that. What zone are you most excited to see and most eager to explore when you get to Northrend?
What zone are you most excited to explore in Northrend?
Borean Tundra128 (2.7%)
Dragonblight842 (17.6%)
Howling Fjord447 (9.3%)
Grizzly Hills289 (6.0%)
Icecrown1193 (24.9%)
Sholazar Basin326 (6.8%)
Storm Peaks378 (7.9%)
Wintergrasp497 (10.4%)
Zuldrak293 (6.1%)
None of them. I'm staying in Outlands!395 (8.2%)

Filed under: Breakfast Topics, Wrath of the Lich King

Around Azeroth

Around Azeroth

Featured Galleries

It came from the Blog: Pandamonium
The gaming artwork of Jessica Dinh
Mists of Pandaria Raid DPS Analysis
Mists of Pandaria Collector's Edition
Death Knight plague epidemic
Mega Bloks: Goblin Zeppelin Ambush
Mists of Pandaria Beta: Ruins beneath Scarlet Halls
Mists of Pandaria: New warlock pets
Female Pandaren Customization

 

Categories

Joystiq

Massively

Engadget