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Posts with tag leadership

Officers' Quarters: Celebrating connected realms

Pelting Varian
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook.

As Blizzard connects more and more realms, the communities on those realms are waking up, becoming livelier and more social. It's a great opportunity for guilds to make a name for themselves within the newly combined populations. Last month I offered advice on how guilds could leverage the upcoming connections to add new members and establish a positive reputation.

This past Monday, Blizzard connected the realms Llane and Arygos. The guild Spectacular Death on Llane took advantage of the opportunity and threw a realm connection party. Their guild leader wrote to me to share their experience:

I'm Gimmlette, the guild leader of Spectacular Death on Llane. Prior to the start of Blizzard doing these server connections, you posted a column suggesting things a guild could do to make themselves known when servers get connected. One of the things suggested was a server connection party. I posted the column to the Officer's section of the guild web site, which we have dubbed the "Executive Washroom", and we decided a party is what we'd do. I thought I'd share some photos from that party.

We connected with Arygos on Monday. We announced the party upcoming two weeks ago and when Blizzard announced the connection date, we went back to the server forums with a date. We opted to have the party the day after the actual connection, to make sure things were okay and to run tests on trading things with people from Arygos.

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Filed under: Officers' Quarters (Guild Leadership)

Officers' Quarters: Shaming gquitters

EverQuest Next
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook.

How do you react when players quit your guild? This week's email comes from a member of an EverQuest guild who is dismayed by her officer's aggressive response.

Hi Scott,

Thanks so much for writing this great column. It has provided me with beneficial insight and advice on many occasions. I don't actually play WoW (I play EverQuest), but the things you write about transcend that.

I am currently a member of a struggling guild, which only has a few officers trying to run the show (the guild leader is pretty much absent, and the guild has been that way for years). The newest officer is in charge of recruitment. He does a good job of inviting people, but after experiencing our lack of timeliness and progression on raids, many of them seek greener pastures. The recruitment officer then posts something rather nasty and unprofessional on their application (which is visible to the public).

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Filed under: Officers' Quarters (Guild Leadership)

Officers' Quarters: How Blizzard can help guilds adjust to 20-man mythic raids

War barge art from BlizzCon
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook.

A week has passed since BlizzCon, but the arguments over mythic raiding's single 20-man size have not abated. BlizzCon has always included controversial announcements, and it seems that the raiding changes were destined to become the big one among 2013's batch.

It's easy to understand why. For current 25-man Heroic guilds, they have to choose between cutting five players from the team or making a bunch of people sit on the sidelines. It's not nearly as bad as the 40-man to 25-man transition, but it still stings.

Heroic 10-man guilds, however, will have it much worse if this change goes live (and it very much seems like it will). It's too early to make sweeping changes to your roster, but rest assured in the future I will cover different strategies for making that transition.

For now, I'd like to talk about what officers and raiders should ask Blizzard to do to help us adjust. Now that this decision has been made, however, Blizzard should not stand idle in this process. They can make this transition easier on guids.

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Filed under: Officers' Quarters (Guild Leadership)

Officers' Quarters: Officers of Draenor

Town square somewhere in Draenor
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook.

BlizzCon 2013 gave us a glimpse into WoW's future. As officers, it's never too early to plan and adjust for the evolution of the game. Let's take a look at the some of the issues that could affect your guild next year.

No new perks

It appears that guilds will remain capped at level 25, which also means no new perks. In the systems panel, Blizzard said that they don't see the point of piling on perks. They said, "The system accomplished what we wanted it to accomplish."

That's good news, in a way, for smaller guilds or people who plan to start new guilds in the future. For those of us who hoped for more, it's a bit disappointing.

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Filed under: Officers' Quarters (Guild Leadership)

Officers' Quarters: Creating a casual raid team

Officers' Quarters Creating a casual raid team MONDAY
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook.

This week, a former officer gets sucked back into a leadership role in a new guild. After a bad experience with her previous raid team, she's debating whether or not to bring casual raiding to her new home.

Good morning Scott:

Early this year, I wrote to you about a problem I was having with a fellow healer in my casual raid group.

Since writing to you, and receiving your awesomely helpful answer, I tried to work with the guild. I worked with the troubled healer to get their overhealing numbers down, educated and trained the raid leader, trained replacements, and finally stepped down - both from healing and from being an officer. I just couldn't find happiness there.

But I was happy with my decision.

In late 5.3, ready to progress towards something new, I found a new server and faction changed my characters. At a friends request, I parked myself in a new guild to help level it up.

Said friend accidentally mentioned my previous officer and raid experience and the guild leader promptly bumped me to an officer position... and has been asking me to start and lead their (very casual) raid team.

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Filed under: Officers' Quarters (Guild Leadership)

Officers' Quarters: Tanksplosion

Officers' Quarters Tanksplosion MONDAY
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook.

A good tank is a precious resource to a raid team. Few players want the responsibility and the pressure. Those who not only want it, but thrive in it, are rare indeed. This week's email asks, what do you do as a guild leader when your tank goes off the deep end?

Hello Scott.

Im a long time reader and I have implemented a lot of your suggestions in my own guild and it has helped sort out many of the issues, but I once again find my self at a crossroad and I have many doubts on which road to pick.

In many of your blogs, you talk about the behaviour of one member within a guild, that is having a very negative effect on the guild as a whole, and Im sorry to say, that my problem concerns one such individual. [...]

This guy is our guilds main tank, and he does suffer from the old: "I'm a tank, so therefor I AM GOD!" complex, but we can deal with that, since it has been contained to his tanking and not spread to the rest of the guild.

That was untill a few months ago, when things suddently took a turn for the worse.

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Filed under: Officers' Quarters (Guild Leadership)

Officers' Quarters: 6 tips for officers on soon-to-be-connected realms

Officers' Quarters 6 tips for officers on soontobeconnected realms MONDAY
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook.

Blizzard began the process of connecting realms a few weeks ago. After two successful connections, Blizzard is finally picking up the pace. Last week, they announced six more pairs that will soon become one. For officers, the weeks before and after a realm connection will be a crucial time. Here are some tips to put your guild in the best possible position within your newly forged community.

1. Don't wait for the connection.

If you intend to recruit from the new population, the time to do so is right after the connection is announced. Players who are looking for guilds on the combined realms will start shopping around immediately. The guilds who are proactive in this phase are more likely to land those players.

Visit the other realm's forums and say hi. You can post a recruiting announcement there, certainly, but you can do more than that. Introduce yourself. Ask questions about the realm you'll be connecting to and get to know the players there. Strike up conversations and become someone that forum users not only recognize, but like and respect. They will be far more likely to consider joining your guild when the time comes if they already know that an officer in the guild is a decent human being.

You can take that one step further and roll an alt on the other realm prior to the connection. There's no better way to get to know a new realm than to play on it and meet the players there "in person."

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Filed under: Officers' Quarters (Guild Leadership)

Officers' Quarters: Brainstorming future perks

A blood elf and a valkyr
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook.

A few weeks from now, BlizzCon will reveal all about the next WoW expansion and the evolution of the game. Guild perks aren't really at the top of anyone's list of BlizzCon announcements, but they are nonetheless a big feature of guilds now. On that front, Mists took away more than it gave us. I'm hopeful that patch 6.0 will be more generous.

Here are some much-needed perks that Blizzard could provide.

Bait and Switch: While fishing, you have a 30% chance to catch extra fish.

Fishing has received lots of support in Mists, but the act of fishing is still deadly dull. Apologies to the last two people who enjoy it, but it is -- by a long shot -- the one thing in WoW I can't bring myself to do. The profession desperately needs an overhaul. Blizzard mentioned back in 2009 that such an overhaul was in the works, but it has yet to see the light of day.

Given that fish are often ingredients in feasts, noodle carts, etc., they are a commodity that guilds need. They are also the commodity that most guild members don't want to farm. A bonus to cut down on the time it takes to farm said fish would be very welcome.

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Filed under: Officers' Quarters (Guild Leadership)

Bosses in 5 seconds: Siege of Orgrimmar wing three

Wing three is upon us! It opened today on US servers, and will hit Europe tomorrow like a runaway dinosaur fixating on the Siberian tundra. We've already got the first wing done in our inimitable five second style, and the second one's up for your reading delectation as well. Now, though, it's starting to get serious with wing three. Actually, to be honest, this is a pretty easy wing. Wing four's going to be the clincher.

As always, remember, these aren't in-depth guides for your heroic raid. They're arming you with just enough knowledge to get your group through the LFR version of the fight, mostly intact.

Malkorok
  • Healers, in phase 1, your heals won't heal. Instead there will be colored blobs on the raid frames. Keep them green. They're absorb shields, that you're building by healing.
  • He'll do cone-shaped smashes that affect segments of the room. Don't stand in them. Also, after every three smashes, he'll re-explode the three areas he smashed. Don't stand in that.
  • Soak purple swirls
  • When he goes into Blood Rage, stack up. Run out with the debuff if your healers are struggling.
  • Everything hurts more as the fight progresses.

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Filed under: Raiding

Officers' Quarters: A sleepy guild leader

Officers' Quarters A sleepy guild leader MONDAY
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook.

Scheduling raids at a time that's convenient for everyone on your team is one of the toughest parts of raiding. No matter whether you're flexing or taking down Heroic Garrosh, it's an obstacle that every raiding guild has to overcome. But what can you do as the guild leader when you can no longer attend your own guild's raids?

Hello Scott,

I don't know if you've heard THIS one yet! Short and sweet.

Normally, when players and raid times don't fit, the players just go find another guild with raid times that do fit. No hard feelings and I wish them luck.

But, what is a Guild Leader of a dedicated raiding guild to do when the raid times no longer fit my schedule?

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Filed under: Officers' Quarters (Guild Leadership)

Officers' Quarters: Divided loyalties

Officers' Quarters Divided loyalties MONDAY
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook.

When guilds shatter, everyone involved has tough decisions to make. This week, a raider is forced to choose between the raid team he loves and the friend who invited him to the guild.

Just a few months ago, I decided to transfer my secondary character to alliance on my server, because the only friend I have left who plays had an active guild. I was hesitant to play alliance, but it has been working out fairly well so far. I originally wanted to join her raid team, but they couldn't fit me in. But I was approached by the leader of team two to join their team.

I gladly accepted, and we dove headfirst into ToT. Well, last Friday, after we cleared four bosses in SoO, I had to run to bed. After I left, they made the choice to leave the guild. Every single one of them. Now, I don't know the details, save for there had been plenty of behind the scenes drama.

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Filed under: Officers' Quarters (Guild Leadership)

Siege of Orgrimmar LFR Wing Two opens

Siege of Orgrimmar LFR Wing Two opens
Get ready for the LFR chaos to ramp still higher as wing two opens. This section includes Galakras, Iron Juggernaut, Kor'kron Dark Shaman and General Nazgrim, and we're really getting into the fun stuff now, after the relatively gentle introduction that was wing one.

We'll be putting together a guide that details the bosses in five seconds strategy before too long, but in the meantime you can check out our full guides from our PTR testing of the bosses. Which are you most excited about? Which has got you worried? Personally I'm looking forward to Iron Juggernaut. Not because I think it's a particularly excellent fight or anything, but because it's a huge robot scorpion that shoots fire. Frankly I think that's reason enough to be excited about a fight, don't you?

And the good news is that, despite the additional difficulty of this wing, we've got two weeks to deal with it and learn the strategies before the next wing of LFR opens on the 8th of October. That one is where it really starts to get crazy, with Malkorok, Spoils of Pandaria and Thok the Bloodthirsty, so get yourself ready for some LFR fun! And be good to each other. We're all new to this.

Filed under: Raiding

Officers' Quarters: No leader = no raid?

Officers' Quarters No leader  no raid MONDAY
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook.

When your raid leader is absent, does your guild cancel the entire raid? This week, an officer is in a guild that does just that.

Hi Scott,

I've read a lot of your columns and I'm curious if you could offer some advise on how to suggest changes to a GM.

Ok, I'm an officer in a guild that is focused on "casual progression" (if such a thing exists). We have regular raid times and dates that the whole guild is aware of, and use the calendar to build our raid groups. For some background, our GM is also our primary raid leader. When he is unavailable to raid, due to work or life, we typically don't raid. We have two tiers of guild officers, one to focus on class knowledge and guild activities, and the other who are raid leaders. The raid leader tier is short in number because some guild members don't want to lead raids and others because our GM doesn't feel they would be a good raid leader.

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Filed under: Officers' Quarters (Guild Leadership)

Officers' Quarters: A sudden tyrant

Officers' Quarters A sudden tyrant MONDAY
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook.

People change. Their opinions and tastes evolve. Sometimes a guild that was right for you in the past is no longer what you want. That's all well and good, unless this person is the guild leader, and they are bringing the whole guild along for the ride.

Hi Scott,

I am writing because I really need your advice. I am at a point in my guild where I may have to leave and I do not want to.

I have been in a guild for over a year and am now the co-gl. We recently server transferred from a low pop server to a high pop server. We have always been a casual 10 man/ social guild. We did pretty well during DS, but due to some ppl leaving the guild/ raid team we had to stop at the beginning of MOP. We could not recruit on the old server and transferred... And this is when the trouble started.

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Filed under: Officers' Quarters (Guild Leadership)

Officers' Quarters: When to give up

Officers' Quarters When to give up MONDAY
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook.

Guilds are like a living body. A little blood loss now and then is alright, as long as you can replace it. But if you bleed members for too long, the wounds don't heal, the bleeding never stops, and eventually the body goes on life support. So it is with the unfortunate guild in this week's email:

Hi Scott

Firstly I'd like to thank you for your advise in Officers Quarters and your book. The Guild Leaders Handbook was invaluable when I was made GM.

A bit of background of me and our guild. I joined this guild a few years ago as it suited my play style. We were only Raiding once or twice a week and getting through content nicely for a guild who's aim was just to see content. Over the years I made friendships with people in the guild and it's a great atmosphere to be in.

I was made an officer and at this stage we had just enough active members to do 10mans once or twice a week. Some weeks we would have to pug 1 or 2 people. This is when we started to lose people. With a guild that has been around for 5 years this month is was to be expected that people would leave the game for various reasons. So I recruited more members to fill the gaps and a few more left the game. At this stage raids again were pug'd to fill the gaps. Newer members were leaving to other guild's due to not having a full raid team every week and more long term members left the game including the guild leader who passed the leadership to me.

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Filed under: Officers' Quarters (Guild Leadership)

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