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Posts with tag leadership

Patch 5.4: Patch notes updated with smart heal information

Patch 54 Patch notes updated with smart heal information
The latest iteration of the patch 5.4 patch notes has been posted over at Wowhead, and they contain some changes to AoE heals. As Perculia explains,
Several heals now function like smart heals, in which the 6 most injured friendly targets within range, and minor guardians are no longer targeted. Affected heals are Healing Rain, Holy Radiance, Holy Word: Sanctuary, Light's Hammer, and Spinning Crane Kick.
Smart heals are heals which, as Perculia says, pick out the players who need healing the most, and put their heals into those people. Previously, spells such as Healing Rain would target everyone inside them, whether they needed healing or not. That included players, hunter pets, warlock minions, everything. What was the problem with that? Well, particularly in 25-man heroic raids, spells like Healing Rain were causing massive input lag.

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Filed under: Raiding

Patch 5.4: Bashiok talks raid difficulty and unlock schedule

Patch 54 Bashiok talks raid difficulty and unlock schedule
Blizzard Community Rep Bashiok has been writing up a storm in the US forums, in a thread discussing the unlock schedule of the Siege of Orgrimmar raid. Of course, as you're most likely already well aware, this is the first raid which will introduce the Flexible Raiding tier, and as a result the unlock schedule has undergone some changes, and whenever things change, people complain. The original post was calling for all content to be opened at the same time to all difficulties, and Bashiok was issued with the difficult task of quelling the unrest. I'm not going to put all his responses in here, they're too long, if you want to you can check out the original thread.

The release schedule argument basically runs as follows. One side asserts that you should allow all parties to access all content at once, otherwise it is unfair to people who can't access the harder difficulties for whatever reason, since they pay a sub just like everyone else. What's more, it encourages elitism to open the easier content later.

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Filed under: Analysis / Opinion, Raiding

Officers' Quarters: A runaway success

A guild and fireworks
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook.

Many guilds struggle to find recruits. The guild in the email below is not one of them. In fact, if you're looking for someone to blame about your recruiting difficulties, you might want to look at these guys. With seven raid teams and chapters across multiple games, this guild leader's problem isn't too few players, but too many.

Dear Scott!

I am longtime WoW-player (since patch 2.4) and reader of WoW Insider. This site is my favorite place to read news and articles about a game. Most important is that audience of readers is quite nice and constructive. It is always nice to read. This is one of the reason, why I ask for advice here.

Currently I am leader of WoW-wing in middle size MMO-community, there are 250+ members. Half of our members play Guild Wars 2, another half plays WoW. Now we experience some growth problem...

Initially it was planned to create PvE-oriented guild with at two raid teams at the best. We were recruiting mostly via our blogs. First raid team managed to clear MSV in three weeks in February and started to progress further. More progress, more people came to us. We were not hardcore or even semi hardcore raiders. We raid two nights a week, six hours in total. It is quite casual from my point of view, but seemed like we attracted an attention. Number of members started to increase pretty fast. Before the end of the April we had four raid teams and plenty of socials, who did want to raid, but anyway had a good time in game.

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Filed under: Officers' Quarters (Guild Leadership)

Officers' Quarters: Loot system for mounts

The Clutch of Ji Kun mount
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook.

One situation that officers and raid leaders are frequently unprepared for is a rare mount dropping from a boss. Many times, players aren't even aware that specific bosses drop mounts, because they drop so rarely. Without a specific policy in place, you have to make one up on the spot -- which is not a great idea. One guild just ran into this problem, and they want to know the best system for mounts.

Hi Scott,

Last night the officers of our 25-man raid group encountered a bit of a dilemma. Heroic Ji-Kun dropped the Clutch of Ji-Kun mount and we, the officers, had to decide how to deal with it. We use the EPGP lootmaster system, but didn't have any rules in place for how our raiders should roll on the mount. After a brief discussion we decided that we would just put a free roll for all players of Raider status and it would go to the highest roller.

Other officers began to bring up valid points for the future, the next time a rare mount drops. What sort of requirements should we put on who is allowed to roll on mounts the next time one drops from a boss? Most of the other officers are saying "Raider" status, at least 1 month with the guild, and 90% attendance should be required before we roll. I felt the attendance clause was a bit strict, because it's not a combat item and it doesn't enhance the raid's performance in any way. The others feel that we should be rewarding people for having good attendance, which I feel is a valid point.

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Filed under: Officers' Quarters (Guild Leadership)

Officers' Quarters: Revisiting my Mists wish list

Fish shrine under a willow tree
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook.

In January 2012, I wrote up a wish list of improvements to the guild experience that I wanted in Mists of Pandaria. We're at the point now in the expansion's life cycle where all major features have been revealed. The next big additions to WoW will come in patch 6.0. So let's look back at what we got in Mists and what we're still waiting for.

Wish 1: Treat legendary items as guild rewards, not player rewards.
Status: Granted, in a way

In my original list, I wrote about the drama that legendaries created in guilds and wished for a way to reduce that drama. I suggested that a legendary item should be bound to the guild that helped a player to earn it, rather than the player.

Instead, Blizzard took legendaries in a direction that no one expected: they created a quest line that anyone could complete. In doing so, they took away the drama factor. They released officers from the burden of deciding who would receive a legendary and who wouldn't. For most guilds, this has been a welcome change.

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Filed under: Officers' Quarters (Guild Leadership)

Officers' Quarters: Last man standing

A lone worgen next to their flag
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook.

Guild leadership is a tenuous social construct. It's all volunteer. It's based purely on someone's commitment to a community of people, most of whom they have never actually "met." It's based on their continued enjoyment of a single game, over months and years. When you look at it that way, it's amazing how stable and long-lasting some guilds can be, thanks to dedicated and enthusiastic leaders.

This week's email, unfortunately, is about a guild in a different situation. It's from an officer who, after a series of mishaps and disappearances, is the last leader left.

Hi Scott,

First off, let me say that I'm a huge fan of your column, it's helped me out a lot in the past. I'm currently one of 3 officers in a midsize guild. My guild has recently been hit by a perfect storm of bad events over the summer.

The guild's raid team has seen moderate success since the end of Cataclysm, enough to keep 8 people interested in raiding. However, we haven't been able to fill a raid team since Mists of Pandaria launched.

I'm the PvP officer for the guild, but our Guild Master put a horrible new rule in place (disallowing any kind of guild events on Raid Nights) in January that send our entire PvP team off to another guild. Ever since then I haven't been able to recruit and gear enough people to make a full team.

All of the issues started at the beginning of June, when our Guild Master started logging on less and less. He'd only log on for raids, but after a few weeks, he stopped logging on at all. In addition to that, one of our 3 officers stopped logging into WoW completely in mid-June. My colleague and I just kept trying to drive up guild activity with events, gearing nights, and raids, just trying to keep the raid team afloat.

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Filed under: Officers' Quarters (Guild Leadership)

Officers' Quarters: When your raiders break up

Sad dwarf
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook

Romantic relationships sure can complicate running a guild. If you lead a raiding guild long enough, someday you're going to have romantic partners who raid together. Sometimes they meet in the game and develop a relationship. Sometimes one convinces the other to raid with them. Either way, when a breakup occurs, it can have a big impact on your raid team. This week, an officer who lost a raider over a breakup is wondering what to do about it.

Dear Scott,

First off let me say I'm a fan of your column, every time I'm asked for help by an officer or friend I point them to your posts first and my guild even has your blog in our officer handbook. But let me get to the point of this letter, I'm currently an advisor for a small guild of players that moved over from our old guild when they had a fallout with the new guild master (and co-gm). Things have been going well if not great (2 heroic kills ...). However issues relating to guild members dating has often resulted in one of them leaving the guild because the other isn't taking the break up well.

Up until the latest one I haven't been around to talk to the member leaving (player A). Sadly I wasn't successful and he still left however I did find that the other guild member (player 1) wasn't taking the break up well and player A just didn't feel conformable in the guild any more. I don't know what to do, I don't want to lose player 1 if I confront her but I don't want lose player A as well.

Kre

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Filed under: Officers' Quarters (Guild Leadership)

WowStead Guild Hosting services to close down

WoWStead Guild Hosting services to close down
Guild Hosting service WowStead is closing its doors, in order to change members over to a system that provides a better service. WowStead sent out an email to users this morning informing them of such, and giving them time to transfer over to the GuildLaunch service.

Without having access to any more information it is difficult indeed to postulate about the reasons behind the shift, but nonetheless, if your guild is hosted with WowStead, you will need to think about a new solution. The GuildLaunch transfer site asserts that it will make the move as easy as possible, and honor any payments made, but there are always other options, and maybe this is the time to consider them. There are a huge number of services out there, as a cursory google search will reveal, so choose wisely, or take the transfer option, but whatever you decide, enjoy your new home!

If you're in need of guild advice, do check out Officers' Quarters, and you'll find the full letter from WowStead after the break.

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Filed under: Guilds

Officers' Quarters: Inner circle

Council of three hammers
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook.

Does your guild have multiple tiers of leadership ranks? Such a hierarchy can help you to organize roles, but it can also cause resentment and infighting. This week, we hear from one officer who's fed up with it.

Hi Scott,

I am an officer in a medium size level 25 social guild. The guild has been around since WOTLK, has been through the normal ups and downs, but now seems to be in a good stable place with active, happy guildies. The leadership structure is set up with a GM, 3 Council members (GM is one of them), and 5 officers. This is for a guild with about 500 members.

For about the past 6 months, the officers have been systematically stripped of more and more of their duties, to the point where all decisions now lie only with Council. Officers have no input into admitting new guild members, except to be able to invite alts of current members. Officers also have no input into decisions on various guild perks we offer, such as Riding Scholarships, assistance with profession leveling, selection of class leaders, membership guidelines, etc. Officer meetings have pretty much become sessions in which Council members take turns berating the officers for not contributing enough to the guild bank, or for failing to motivate other guildies to participate in guild activities.

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Filed under: Officers' Quarters (Guild Leadership)

Officers' Quarters: Creating a raid team in a PvP guild

Officers' Quarters Creating a raid team in a PvP guild MONDAY
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook.

The last two weeks we've talking about second raid teams and what to do when that second team blows up. This week, it's time to get back to basics. One officer wants to know how to create a brand new raid team in a PvP guild.

Dear Scott,

Could use some help with building a new raid group.

Let me start off with some history. For the last year I have been in a pretty much PVP only guild. Being an avid raider, my taste buds were tingling for some boss kills. I have been in the guild for about a year and I am a core officer.

So my dilemma... I am trying to start recruiting from within the guild so far I have about 7 people who are interested. But I know I am going to need to reach outside the guild for people who want to raid. I have never personally recruited for raiding only led raids.

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Filed under: Officers' Quarters (Guild Leadership)

Officers' Quarters: Leftovers

Officers' Quarters Leftovers MONDAY
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook.

Last week we heard from a raid leader who was weighing the creation of a second raid team. Ultimately, it seemed like a bad idea. This week, we hear from an officer who has already tried -- and failed -- to create a second team. Now he has extra raiders that he's not sure how to handle.

Dear Scott,

I would like your opinion on a subject- the veritable, hated bench.

See, I tried recruiting for a second group in an attempt to make sure that players beyond our core ten were in the guild and seeing raids, but that hasn't worked out for us at all. It's really been a headache to manage and hard to fill (since everybody who responds to my ads is always interested in our weekday heroic runs.

However, now that we've scrapped the idea of having a second group, I could use some advice on how to successfully maintain a 13 or so person roster for a 10 player raid.

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Filed under: Officers' Quarters (Guild Leadership)

Siege of Orgrimmar Preview: Norushen

Siege of Orgrimmar Preview Norushen

Norushen is expected to be a part of the third encounter in the Siege of Orgrimmar that's coming in with patch 5.4. After we cut through the trash, we found that Norushen prevented us from going any further. Apparently, he detected that we were full of pride and said our bodies had to be purged before we could advance onwards.

Our main job here is to defeat the Amalgam of Corruption. It's the elements of pride within us combined into something that we can tangibly kill. If we don't kill the Amalgam within 7 minutes, Norushen's quarantine zone kills everyone.

And how does one about purifying themselves? Why I thought you'd never ask!

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Filed under: Analysis / Opinion, Raiding, Raid Guides

Officers' Quarters: Expansion team

Council of Elders
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook.

Here at the OQ we've heard from a lot of guilds who are being massacred by normal mode Throne of Thunder. This week it's refreshing to hear from a guild that has found unexpected success in Tier 15. They're now weighing a second raid team, but the raid leader has doubts about this expansion.

Hello Scott,

I'm the raid leader of a casual, family centered guild. We have always been on the lower end of the raiding curve, clearing raids only after they have become old content. However most recently we have been progressing remarkably well during Mists.

For the first time our guild has attempted the raid while still current. While only going 3/12 in Throne of Thunder is nothing to the guilds who are now farming heroic Ra-Den, it has greatly lifted the spirits of our guild and it's members; so much so that there is now talk of forming a second raid team.

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Filed under: Officers' Quarters (Guild Leadership)

Officers' Quarters: State secrets

Officers' Quarters State secrets MONDAY
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook.

Privacy and information security has never been a more relevant topic than right now. With the revelation that the U.S. and British governments have been engaged in unprecedented worldwide surveillance of our Internet communications and phone calls, the threat to our privacy is very real.

As an officer, you are on both sides of such situations. It's up to you what information to collect about your members and about other guilds. It's also up to you what to keep to yourself, what to share with your guildmates, and what to share with the world. Let's look at some of the privacy issues that officers must face.

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Filed under: Officers' Quarters (Guild Leadership)

Siege of Orgrimmar Boss Preview: Immerseus

Siege of Orgrimmar Boss Preview Immerseus
Immerseus is the first boss in the new Siege of Orgrimmar raid, located just inside the entrance in the Vale of not-quite-so-eternal Blossoms. Descending into the room, you will encounter Immerseus in this circular area. When moused over, he shows up as "tears of the vale" -- the poor thing is created from the corruption of the life-giving pools of the Vale.

As the first boss of the raid, it should come as no surprise that Immerseus is very straightforward, but the mechanics, though simple, deal heavy damage if not dealt with correctly. Player are essentially trying to cleanse Immerseus' corruption by beating the corruption out of him, and killing it before it can get back. He has two phases, Tears of the Vale and Split. Immerseus will begin the fight in Tears of the Vale, and the object is to DPS Immerseus down to zero health, when he will shift into his Split mode.

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Filed under: Raiding, Raid Guides

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