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Posts with tag league

The Lawbringer: What WoW can learn from other microtransaction models, part 2

Pop law abounds in The Lawbringer, your weekly dose of WoW, the law, video games and the MMO genre. Mathew McCurley takes you through the world running parallel to the games we love and enjoy, full of rules, regulations, pitfalls and traps. How about you hang out with us as we discuss some of the more esoteric aspects of the games we love to play?

Two weeks ago, The Lawbringer took a look at the EVE Online currency model, what happens when value is dictated by the players, and the successes and failures that Blizzard can learn from when moving forward the revenue model for WoW or any other secret MMOs in the pipe. This week, part 2 discusses the batch currency model, where players purchase one set of currency and earn another. While WoW is not likely to move to this type of currency in the near future, Diablo 3 has already embraced it with the real-money transaction auction house, which eschews a purchased currency for, well, currency.

The prime example in recent gaming history of the successful batch currency model is Riot Game's wonderful League of Legends. I've been a Defense of the Ancients fan since the early days of the mod, and the fact that such a simple concept has evolved to a genre in and of itself is remarkable. Combined with the fact that there are 15 million accounts, millions playing all over the world, and a ridiculously successful microtransaction model for customization and convenience items, League of Legends has got the world captivated. But why is World of Warcraft not something that could benefit from selling its own currency, or, rather, why would Blizzard never let it happen? Let's find out.

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Filed under: Analysis / Opinion, The Lawbringer

Forum post of the day: Arena Leagues

We all know that it can be hard for new level 70 characters to break into the arena. Many people start out playing their 10 games a week in order to scrounge up arena points for their first PvP pieces. Welfare epics? Maybe, but having decent gear makes it easier for many players to progress. It make some time for players to really learn to play their classes in a competitive PvP setting. Despite their best efforts, Blizzard has largely failed at fixing problems in the arenas.

Cyrse of Farstriders suggested the creation of a minor league arena with reduced rewards to help players get their feet wet in PvP. The oginal poster listed several advantages of such a system. A minor league for PvP might discourage point and team selling, which despite Blizzard's efforts is persistent in the arena. It would also allow elite players to only be bracketed with folks who give them more of a challenge.

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Filed under: Analysis / Opinion, PvP, Forums, Arena, Forum Post of the Day

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